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Messages - Encased in burning magma

Pages: [1] 2 3 ... 47
1
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: April 27, 2013, 04:12:02 am »
Best solips are probably thaloren at the moment.

Best everything are probably thaloren at the moment. Maaaybe shaloren for late game time warden, but eh.

2
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: March 31, 2013, 02:37:57 am »
Tried oozemancer in the arena. Went swimmingly until 3 enemy spellcasters critted simultaneously  :-\.
This. I've had three deaths with my first Oozemancer, who is a Yeek. All three were one shots from spellcasters as I turn a corner.

Funny, my arena oozemancer was also a Yeek (wanted fast levels and global speed to aim for a high score). Still died despite maxing CON. Died to red crystalX2 + forest wight who all critted, despite being level 35.

3
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: March 30, 2013, 03:50:50 am »
Tried oozemancer in the arena. Went swimmingly until 3 enemy spellcasters critted simultaneously  :-\.

4
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: March 27, 2013, 11:40:24 am »
And if you open up the Fears tree (although I don't have much experience with it)

It's shit. Not worth the points.

5
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: March 25, 2013, 01:55:32 pm »
Anyway, is there any good reason, if I have 5/1/5/1 in Fungus to not get two regen infusions and set them to autocast when available?

You can additionally autocast mucus (with the slime spawn talent leveled) and your mosses and just play the game with your nose afterwards.

You might have to move your nose to the "acid spit" key for the wyrm vault.

6
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: March 24, 2013, 06:41:07 pm »
Good, i'm always suspicious of the telepathy brand, as sometime i'm really wondering if what i see through it is in fact seeing me as easily.

That's only a problem for things like saving the yeek wayist.

7
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: March 24, 2013, 04:10:11 pm »
Making you more weak in term of health (and then not benefitting of the maximum Resist All you can obtain from Thick Skin) in order to get enough Magic to obtain that prodigy.

Bah, that's what I feared. Took the antimagic-shield boosting prodigy instead along with Eye of the Tiger.

Unrelated: the paladin bugged and didn't spawn on the final battle. No matter, as I simply squashed them both before they could really do anything :/. Why was the class released in this state? It could be nerfed by half and still be very good.

8
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: March 24, 2013, 01:57:50 pm »
It looks like Blighted Summoning would have been excellent on an Oozemancer. I checked what it did to the oozes (it doesn't fit in the description, had to read in on the pride necromancer boss char sheet), and it gives ranged oozes Virulent Disease and melee oozes Bone Shield. Oooh mama.

How would you go about aquiring 50 magic on that kind of character? Gear can't really help since he's antimagic by default.

9
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: March 24, 2013, 11:25:41 am »
It'll be interesting to see which of its orifices gets violated by the nerf bat.

I'd wager mucus in general, call of the ooze, oozewalk, and maaaybe mosses.

Errata on my previous post: with 100 will and a cat point, the nature vulnerability is 77%, not 50%.

10
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: March 24, 2013, 11:12:16 am »
Goddamn.

At level 40, my cornac oozemancer hits for...

Acid splash fires
9 oozes fire beams in reaction, for 110 each
Unstoppable nature procs, 110 each again
Splash hits for 300 acid, sicks 50% nature vulnerability.
Slime take their turns, maybe 5 of them fire for 110 each.
Then slime spit hits for 1200+, on every target, but I could just back away as the mucus and the slimes would overkill everything by a large margin. Anyway, total ranged damage in 2 turns: about 4000. Wut. Total aoe damage is "only" 1500, but spores can remedy that for strong foes.

And also Oozemancer has a ton of mobility/defensive abilities. And here I thought the solipsist was overpowered.

Oh and I didn't factor ooze crit (20%). Nor prodigies.

11
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: February 21, 2013, 12:08:47 pm »
Been playing this game for a while now, got all the way to the Far East before getting my arse handed to by the orc prides. :P Urkis(Not from the prides.) still stumps me, as far as I care.

For the orc prides I suggest going in buffed up (regen), then activate all your instants, such as wayist and such. If you can one-shot someone, do so, run away, then come back with cooldowns up.
Example with my temporal warden: pop heroism and regen, come in, vital shot someone, come out, repeat.
Solipsist: Come in, yeek up one side of the casters, movement infusion and mind control one, blow up another with mindsear + meteor.
It's all about burst damage and instants.

Maybe avoid abusing map transition if you are facing necromancers.

12
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: February 20, 2013, 04:33:49 pm »
I was completely facerolling the game with an Antimagic solipsist (maxed out every defensive passive ability I could find). Didn't even have to move for the orc ambush. Then in Vor I activated a movement rune, opened the overpowered wyrm  door, backed off a bit so as to be out of line of sight... and died. Fuck sand breath range is insane.

edit:
WHY DID I GO TO HIGH PEAK AT LEVEL 40
THIS WAS A TERRIBLE IDEA
died like 4 times
got like 5 levels killing the final boss
got a "tactician master" achievement for not closing portals I didn't know you could close
thank fuck for inner demons

Also an interesting idea you guys could want to try is harmony yeek solipist with the meteor prodigy.
Yeek: 15% global speed
Solipist: 50% global speed
Elemental Harmony, standing in your meteor: about 40% global speed
Add gear and it gets silly. Sadly you need psyblade mastery as you act way too fast for your casting cooldowns.

13
Other Games / Re: How did you last die?
« on: February 17, 2013, 06:37:00 pm »
I AGREE. A GAME WHERE YOU CAN TELEPORT INTO YOUR OWN ARROWS SOUNDS FASCINATING AND WORTH CHECKING OUT.

Tales of Maj'Eyal. A Temporal Warden with Haste, the Epoch's Curve, and a racial speed boost could probably even teleport into a stream of his own arrows.

14
Other Games / Re: How did you last die?
« on: February 17, 2013, 03:30:55 am »
In a recently released roguelike, I was playing a temporal archer and teleporting in my own shots for giggles. By mistake, I teleported into an especially powerful arrow just as an enemy squad popped out of thin air around me.

15
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: February 15, 2013, 12:56:55 pm »
That's the entire point of the ambush and the achievement you get for surviving it - it's the unlikely outcome, so you've achieved something :P

Oh. So if I die it's no biggie?

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