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Messages - RPB

Pages: [1] 2 3 ... 57
1
Yeek, sorry. Maybe tighter turn deadlines wouldn't be such a bad thing after all. The generous time window lends itself easily to procrastination, especially when posting early doesn't necessarily make the turn go any faster when the game progresses at the speed of the slowest player. I understand stuff comes up IRL (as it has for me this past week or so--although admittedly I could've made time to write up my post if I really needed to), but perhaps this could be better handled on a different basis (e.g. "post if you're going to be late" and/or a grace period for one late turn but not for subsequent ones) rather than holding up the game a week every time someone's late.

(Incidentally, I dunno about you guys but I'm saving all my wool in the hopes of building an army of 50' tall wool golems.)

2
Forum Games and Roleplaying / Re: Age of Restoration - Turn 19
« on: July 25, 2009, 02:17:17 am »
The expedition returns with even less fanfare than when it departed. With nothing to show for his efforts, Thedrassus spends only a brief time marshalling supplies and seeing to the training of the latest militia before setting out with his men again.

Some of the people take the expedition's lack of findings as a sign that the wilderness is just as barren as had been thought; others argue that the explorers simply need to be able to venture further afield and look to the timely development of horse-drawn vehicles as a possible aid. With research proceeding at a good pace Amnarchis allows himself to be persuaded to direct research toward further improvements along these lines, believing that better transportation may make life easier in and around the city as well.

Spoiler: Crunch (click to show/hide)

3
I'm not yet sure if I want to stop growth, but is there a way to keep a city right at 20,000 people without a morale penalty? I'd really like to keep my +10% labor bonus.

Four words for you: SOYLENT GREEN IS GOBLIIIIIIIIIIIIINS!

4
Forum Games and Roleplaying / Re: Age of Restoration - Turn 18
« on: July 16, 2009, 11:25:00 pm »
Preparations for the unprecedented expedition proceed apace. Non-perishable food is stockpiled and valuable trading goods are gathered to deal with peaceful outsiders. Troops are gathered and trained with newly forged weapons to deal with less peaceful outsiders. Thedrassus opts to equip his fledgling infantry command with lightweight leather armor for mobility rather than waiting on the workshops to produce heavier metal armor.

Finally, at last all stands in readiness. It is a day of solemn occasion; most of the city is keenly interested in the band of troops about to venture into the unknown, although there is little in the way of displays of excitement or celebration. The sight of the supply train gathering provisions by the market square is the closest thing to a ceremony the expedition receives, but manages to attract a fair amount of quiet attention nonetheless. Thedrassus makes the most of the opportunity by forming up into rank and column for a final march out through the city gates, displaying an uncommon amount of showmanship with this impromptu almost-parade.

Amnarchis watches the procession from the stairs of the hilltop New Library with some regret before returning to work; the sight of all the manpower and resources that went into the expedition simply march out of the city gates is not a particularly pleasant one for the Patriarch, especially with research progress at a stall. The mills now dotting the city's surrounding were doing an excellent job keeping the city fed and warehouses well-stocked, but with the population still slowly growing it was unclear how much longer their output would be able to keep up, especially as ongoing construction projects continue to tie up manpower in spite of the efforts of the magical workshop.

With Ramades unavailable to lend his practical engineering expertise, the Patriarch found himself relying more and more on his former pupil Mesthones and his work on animation. If mundane machinery failed to provide any further progress, perhaps a more magical approach could supply a way.

Spoiler: Crunch (click to show/hide)

5
Suddenly I find myself very glad tighter turn deadlines weren't instituted. :-[ Sorry for being late-ish, going to go crash now but will put up my turn tomorrow.

6
Forum Games and Roleplaying / Re: Age of Restoration - Turn 16
« on: July 06, 2009, 06:24:21 pm »
Amnarchis looked up from his work at the sound of approaching footsteps and sighed. A soldier stood in the doorway, dressed in full military gear. The Patriarch recognized the younger man as Thedrassus, a guard officer who had been attracting increasing amounts of influence within the militia, many of whom were calling on him to assume the position of commander general.

"Congratulations on your promotion, 'General.'"

"It is well that you recognize my de facto status, Patriarch. I have come to discuss the expedition that I am planning to mount."

Amnarchis rubbed his eyes wearily; he was getting too old for this. Research efforts weren't progressing as quickly as he would have liked, and for once he found himself missing Ramades and his hard-headed practicality. Unfortunately the engineer was too busy with his new and improved mining schemes. "I must tell you that I was not looking forward to this. I will not stop you, though."

"The Patriarch is wise, seeing as he technically has neither the authority nor the means to stop us."

"Do not patronize me, General. You have considerable pull within the guards, I know this, but you still need resources to supply your expedition. Which, if I guess your intent, is what you have come here for." Thedrassus inclined his head, acknowledging the mark. "Very well; I suppose the people expect it. It will take some time to make preparations, though. I trust you are not leaving immediately?"

"Of course not; you are not the only one among us with any foresight. Not only do we need food and equipment, I must raise new companies for the militia--I do not propose to leave the city defenseless, Patriarch."

"Good. I will see to it that whatever resources you require will be put at your disposal. Good day, General."

Thedrassus bowed briefly and strode out the door; the Asykos were never ones to stand on pleasantries or ceremony. Amnarchis had to admit that he almost looked forward to this new task as a change of pace, although he had noticed among the people an unseemly anticipation for the prospect of such a martial exercise. He sighed again and went back to work.

Spoiler: Crunch (click to show/hide)

7
Well, realistically a cavalry unit needs extra horses anyhow (hauling, spares, etc.) Maybe zefies just go through horses quickly?

8
But they will be six soulless automatons instead of colorful ethnic stereotypes! Besides, JA2 just isn't the same without someone to inform you when things are groovy. :-[

9
But the merc personalities are the best part of the game. :-[ At least hire someone cool to make seven. I nominate Barry, for groovy++.

10
Maybe turn deadlines could be tightened up a bit (outside of extenuating circumstances)? 3-5 days max would probably help discourage procrastination. (Well, it would discourage it from me, anyhow.)

11
Forum Games and Roleplaying / Re: Age of Restoration - Turn 16
« on: June 29, 2009, 05:52:29 pm »
The latest guard recruits continue practicing with their new weapons while they wait for the armorers to finish their equipment. With the city gradually getting more and more crowded some of the Asykos question whether the increased guard presence is actually helping any or only exacerbating the problems of crowding. Some of the militiamen yearn to seek out and punish the raiders themselves. Others with more foresight point out that if there are raiders in the wilderness that there may be other peoples surviving out in the wild, and argue for a more peaceful expedition. Thus far Amnarchis has yet to show any signs of approval for such ventures, though.

"Self-sufficiency is a virtue. What could those outside possibly provide us that we can not provide ourselves?"

"Charity is also a virtue, is it not? Even if others have little to offer us, we undoubtedly have much to offer them."

"And they are welcome to join us any time they wish. Let those who seek to share in our progress emigrate to our great city, and we will welcome them with open arms."

"Our city is crowded enough as it is, Patriarch! You ask what the outside world has to offer us, and the answer is clear: Land. Space. Living room. Our city cannot support its own growth indefinitely. Remember that Antemnon of old was but one city in a vast empire; if we wish to recapture its former glory we cannot do so alone."

"I do not deny that there will be challenges. Look around you, though. Fifteen years ago we could have scarcely have hoped to support a city this size. Now thanks to the progress we have made in our research we can earn great surpluses with little labor. It is within the halls of the Library that our future lies, not in the great plains beyond our borders. And it is within the halls of the Library that my immediate future lies, as well. Good day, gentlemen."

Spoiler: Crunch (click to show/hide)

12
Forum Games and Roleplaying / Re: You are BANNED.
« on: June 26, 2009, 09:23:10 pm »
Banned for violation of the Non-Jim-Carrey Anti-Discrimination Act of 1998.

13
Forum Games and Roleplaying / Re: Age of Restoration - Turn 15
« on: June 24, 2009, 03:13:48 pm »
The increased supply of gold leads to a boom in commerce as more and more hard currency becomes available again. As it becomes clear that the increasingly crowded streets are becoming less and less conducive to business transactions, merchants begin gravitating towards a previously little-used square in the ruins of Old Antemnon. Known informally as The Pit for its low-lying location nestled below the river bluffs, it soon becomes the de facto center of the city's commerce; although its dilapidated setting turns off some traders initially, enterprising merchants gradually rebuild the square into a grand (in a utilitarian sort of way) marketplace.

The general abundance of food, money, and supplies does much to ease the peoples' concerns; crowding continues to be a problem, but at least no shortages seem imminent. As the raiders fade from memory the city gradually returns to normalcy. The workshops continue to produce gear of war, but without the sweeping military allocations of years past most people begin to take this for granted. More and more of the Asykos find the free time to pursue further learning in the New Library; with the military production program rapidly losing priority, Ramades finds himself in the library more and more, contributing his recent practical experiences to the scholars' study of improved mining techniques.

Spoiler: Crunch (click to show/hide)

14
The atmosphere in Antemnon grows tense. The city had always played host to a dizzying array of conflicting ideas and theories, but the levelheaded Asykos had always been willing to push aside their many philosophical difference in deference to more practical matters. With the streets becoming more and more crowded, however, they find their patience wearing thin. A cold silence greets Amnarchis whenever he walks about; each year seems to see more and more labors toiling to feed a smaller and smaller group of elect researchers, in direct contrast to the bright new future the Patriarch had promised the New Library would bring.

The troubles seem to be coming to a head over one thing more than anything else: gold. With more and more of the limited gold supply going into magical construction and research it becomes scarcer and scarcer in circulation. Parchment, clay tablets, and other tokens start seeing use as stand-ins for the now-rare gold coins that once flowed freely, straining the trust of even the most open-minded among them.

Even the small bits of gold still in use begin to dwindle as independent researchers put it to personal use in their own magical experiments--a worrying trend, given how many of these same sages participated in developing animated weaponry. Unsurprisingly, Arbelos and the other military artisans are getting ample use out of the new forges, working on constructing armor reinforced with iron plates. The ever-increasing military focus fails to reassure some among the Asykos, however; among the city's relatively well-educated working classes discussion begins to spread about the possibility of military oppression.

"Day after day, month after month we toil to build weapons and fortifications to repel an enemy we have not seen in years. Where are these dread raiders now? For all we know they died in the wilderness long ago."

"It is our own strong hands that fill the granaries and warehouses of the city. Why then do we not enjoy more of the fruits of our labor?"

"Ah, but you are yet young. You do not remember the old days, scratching out a meager subsistence in the hills. Today we have canals and waterwheels to ease the work along; we feed more people with less land and less work than ever before."

"Feed them for what? So that they may live a life of luxury, surrounded by stone walls and armed guards? Such was the way of the old empires, that crumbled under the weight of their sins. Yet even now we are repeating their same mistakes."

Noticing the growing discontent, Amnarchis realizes something must be done. In the libraries and workshops swords are literally beaten into plowshares as he calls for scholars to pursue ways to cultivate better living. Meanwhile Ramades, now a diehard convert to the ways of magical machines, puts the products of the new gold mine back into use for animated pumps, pulleys, and other mining equipment in the hopes of supplying even more gold for the city's growing needs.

Spoiler: Crunch (click to show/hide)

15
Forum Games and Roleplaying / Re: Age of Restoration - Turn 12
« on: June 16, 2009, 12:53:13 pm »
The new directions of research Amnarchis proposed send a ripple of controversy through the city. The streets of Antemnon are normally host to any number of spontaneous philosophical debates, but now the ambient discussion turns to more immediate concerns.

"Why do we turn our efforts towards the study of war? We should concern ourselves with higher goals. Have we not already spent enough time and effort arming ourselves?"

"Indeed, but there is wisdom to the young patriarch's methods. If he can produce magical machines to fight for us then we can fully concentrate on our own endeavors while they defend the city."

"Do not forget that our ancestors ascended from constructs not unlike those that he attempts to develop. His plans are tantamount to creating life--no good will come of such hubris."

"No good? I fail to see how anything that adds to the bounty of life is anything but a positive boon. It is thanks solely to our creation that the knowledge of the Old Empire lives on at all."

Due to the controversy Amnarchis's efforts are slow to win recruits; the research retains a somewhat tentative aspect, lacking the manpower to commit to a full-scale development program. No one is wanting for work as construction efforts continue apace, however.

Spoiler: Crunch (click to show/hide)

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