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DF General Discussion / Re: World age, when is it optimal?
« on: February 15, 2013, 07:52:47 pm »
I don't fiddle with the age parameters; I reduce the number of civilizations to ten or less.
There are only five civilizations you really need: dwarf (of course), human, elf, goblin, and kobold. After that, worldgen will just keep cycling through, placing more copies of each race and starting a new civ. I think a single backup for each race is enough - those first few years when the world is new is dangerous, sure, but five copies (on medium worlds) or ten (for large worlds) is overdoing it a tad. Occasionally I'll find that a race has been wiped out, but it's pretty rare.
As stated above, civilizations that encounter lairs will wipe out titans and other megafauna. If you keep the default settings to cap civ populations, you can run worldgen longer with less civs and still end up with dangerously oversized creatures at 1050.
Also remember to lower "Percentage of Megabeasts and Titans Dead for Stoppage" to something you would like - I use 50, but you may want a smaller death count than that. Then reduce the number for "Year to Begin Checking Megabeast Percentage" to around year 250 or so - worldgen will run a little slower, but you'll be guaranteed to get the world at just the right age.
There are only five civilizations you really need: dwarf (of course), human, elf, goblin, and kobold. After that, worldgen will just keep cycling through, placing more copies of each race and starting a new civ. I think a single backup for each race is enough - those first few years when the world is new is dangerous, sure, but five copies (on medium worlds) or ten (for large worlds) is overdoing it a tad. Occasionally I'll find that a race has been wiped out, but it's pretty rare.
As stated above, civilizations that encounter lairs will wipe out titans and other megafauna. If you keep the default settings to cap civ populations, you can run worldgen longer with less civs and still end up with dangerously oversized creatures at 1050.
Also remember to lower "Percentage of Megabeasts and Titans Dead for Stoppage" to something you would like - I use 50, but you may want a smaller death count than that. Then reduce the number for "Year to Begin Checking Megabeast Percentage" to around year 250 or so - worldgen will run a little slower, but you'll be guaranteed to get the world at just the right age.

