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Messages - VerdantSF

Pages: [1] 2 3 ... 116
1
DF Modding / Found the answer, please delete :D
« on: September 27, 2016, 12:30:50 pm »
*Edit* Found the answer in the modding guide. Please delete.

3
I just had a dwarf die from thirst after having no idea he was stuck in a tree. I've read through several threads on how to save dwarves in trees, but the methods only help when the situation is actually noticed. Is there any utility out there that helps alert overseers to dwarves in distress, other than constantly checking tree tops?

4
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: September 23, 2016, 01:36:55 pm »
After embarking in a temperate biome, I was surprised to see insect colonies everywhere, including honeybees! The last time I played, honeybees rarely appeared in anything but warm climates. As someone who likes beekeeping and icy winters, I was continually bouncing back and forth between forts that had one or the other. I was quite happy to see that the bug has been resolved! Now I get to have my honey-sweetened cake and eat it, too!

5
DF Gameplay Questions / Mist and/or shower?
« on: September 22, 2016, 02:09:49 pm »
I've seen a few older threats regarding mist and contaminants with conflicting info. In the current version, does mist actually destroy contaminants? If so, is it enough for dwarfs to simply pass through an area with mist on a regular basis to get clean, or do they need actual contact with water for the contaminants to get knocked off first?

I've also read that floor grates used for waterfall drainage tend to collect contaminants. If the waterfall ends just 1 Z level below the grates, shouldn't that create enough mist to clean the grates?

6
DF Dwarf Mode Discussion / Re: Tell us about your favorite resident.
« on: January 12, 2016, 12:34:05 am »
Post a screen shot of her bio page. I'd love to see her personality traits and life goal!

7
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 11, 2016, 02:56:54 am »
Just had my first set of twins ever!

8
DF Dwarf Mode Discussion / Dwarven Migrant from Goblin Civ
« on: January 02, 2016, 08:52:11 pm »
I've gotten rather used to dwarven names, so I did a double take when one popped up with "Nguslu Hatedburned." Sounded quite goblinish to me. He also dreams of ruling the world, which is a life goal I hadn't seen before. Diving into legends mode, I found this:

Spoiler (click to show/hide)

He's from Divecalm, an elven retreat which was taken over by goblin forces before he was born. It was never liberated by dwarves. I didn't know dwarves from other dwarven civs could migrate to my fort, let alone dwarves from goblin civs!

9
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 02, 2016, 07:20:45 pm »
That's awesome! Dwarven healthcare is one of my favorite aspects of DF.

10
DF General Discussion / Re: Imagine Dwarf Fortress in 5 years
« on: January 02, 2016, 06:53:59 pm »
Spoiler: My wish. (click to show/hide)

Family names with a patrilineal/matrilineal toggle would be amazing, as well. I've done this in the past by using nicknames to change the surnames, but it can be tedious with big migration waves.

11
Got some revenge in my new fort. This time, I embarked on a flux site with 2 soldiers, a weapon/armorsmith, and 24 bars of copper. I had them training right from the start in full armor and made sure to trade for iron and make steel asap.


12
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 02, 2016, 06:38:43 pm »
Had a devastating siege where goblins climbed down the hillside and shot a bunch of civilians in the courtyard, including my chief medical dwarf. There were several deaths and lots of injuries, but the farmer I drafted for medical service performed well. I went back and walled off that portion of the hill and will station people there, just in case, for the next siege. I could have prevented that earlier, but I sat around waiting for them to path through my open doors. Oops.

In other news, I have my first fort for this version with a tavern, temple, and library. It's really cool to see the dwarves do more than just endlessly toil or loiter. I get such nerdy pleasure seeing my dwarves reading and writing books!

13
DF Dwarf Mode Discussion / Limited number of militia squads?
« on: December 28, 2015, 07:20:14 pm »
A few versions back, I tried to draft my entire population (except for miners and woodcutters) into the military to deal with clothing degradation. I don't remember the exact number of squads, but I believe I made 7 and suddenly couldn't create any more. Is this an issue in the current version? If so, is it a hard limit or is it based on population?

14
DF General Discussion / Re: So, .42.04 has been out almost a day now...
« on: December 28, 2015, 06:29:58 pm »
Once grazers are tamed, the owner will feed them. Might be worth it to have a dedicated trainer for a war giant elephant who doesn't have any labors enabled.

15
DF General Discussion / Re: So, .42.04 has been out almost a day now...
« on: December 28, 2015, 06:17:25 pm »
Tigers are 225,000 cm^3, while giant tigers are 1,900,000 cm^3. They're about 8X in volume, which matches the fact that doubling in size roughly increases volume 8-fold. Following this, giant elephants could be on the order of 40,000,000 cm^3 :). My fingers are crossed! The amount of raw power behind their blunt attacks...

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