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Messages - Urist McUristy

Pages: [1] 2 3 ... 17
1
Silent hill? Uh oh.

2
DF Dwarf Mode Discussion / Re: Where are the fortresses made in Lego?!
« on: February 28, 2012, 03:15:26 pm »
Man I just can picture building a set and having a white dwarven minifigure behind some walls and having someone ask me what he is doing and be all like "Oh, he just walled himself in."

3
I need an answer on this too, although for a different reason, I'll be watching.

4
Other Games / Re: Discussion on TES V: Skyrim
« on: November 20, 2011, 12:06:37 am »
Does anyone know what these runes/symbols are? I've seen more of them but I only screenshotted these ones.

Spoiler (click to show/hide)
Edit: Found more
Apparently it's something to do with the thieves guild, like hobo code.

5
DF Dwarf Mode Discussion / Re: Danger Room: Explained
« on: September 10, 2011, 10:44:44 am »

Here's a picture I made a couple months back using this design, just to add to Girlinhat's explanation.
but do expect your super-agile dwarves to rush into battle like never before, and to mow down enemies like some type of drunken automated wheat harvester.  A short, axe-wielding one.
Is there any other kind?

6
Can I have some of whatever your smoking? Cause it seems really good.

7
DF Dwarf Mode Discussion / Re: Best random gen'ed Fort name
« on: September 04, 2011, 11:24:58 am »
Failworks. Can you guess what happened?

8
DF Adventure Mode Discussion / Re: Draw your adventures
« on: September 03, 2011, 11:56:45 pm »
Spoiler (click to show/hide)
I would like to kindly request a picture of this elf. Thanks.

9
DF Community Games & Stories / Re: Angrybeards-succesion fort retry
« on: August 27, 2011, 03:03:23 pm »
Sometime this month, please.

10
DF Dwarf Mode Discussion / Re: Dead Enemies filling up my stockpile
« on: August 25, 2011, 06:32:32 pm »
I heard if anything falls enough the parts left will be useable. I'm not sure how true this is.
You'd be best editing their ethics. Then you can butcher elves, goblins, and the like.
I actually tested this forever ago.
If you make a body drop until they explode from impact, all the limbs off the main body will become bones instead of skeletons.
However the main body will always remain unusable.

11
DF Gameplay Questions / Re: Defence freindly embarks.
« on: August 22, 2011, 07:07:33 pm »
An island. Kinda cheaty but whatever.
Wouldn't this thread be more suited for DF discussion?

12
DF Gameplay Questions / Re: Dealing With Captured Hostiles?
« on: August 22, 2011, 04:27:51 pm »
d-b-c to reclaim the goblins equipment, then d-b-d to dump, then undump the cage to prevent the cage from being moved.
What I do is let my goblins be armored, put them at maximum range, and let my firing squad shoot at them with wooden bolt twigs.

13
DF Dwarf Mode Discussion / Re: I have alot of copper. What do with it
« on: August 22, 2011, 04:24:55 pm »
It's good for making ammunition or blunt weapons because of its weight, and with a bit of workshop profile juggling it can be used to train up weaponsmiths and armourers without wasting more useful metal. It's also good for bins and barrels if you're short of wood, and a few bins of trade goods made and/or studded with it will go a long way towards keeping your fortress in food and booze.
Weight has no corrolation to ammo effectiveness.

14
DF Dwarf Mode Discussion / Re: Keeping armless dwarves happy
« on: August 21, 2011, 10:31:57 am »
You know the one thing dorfs love as presents? Magma.

15
DF Dwarf Mode Discussion / Re: Dwarf warrior pods.
« on: August 20, 2011, 07:22:21 pm »
I prefer to make a single small danger room so my military dwarves become best friends. If they start dying left and right in a fight, then the berserk dwarves are probably going to be necessary.

Berserk legendary military dwarves chop up pretty much anything into finely minced bits.
Yeah, including your own dorfs. Fun is to be had when the last military dorf is extremely skilled and berserk.

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