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Messages - Chuckster

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1
Other Games / Re: Haven and Hearth Discussion
« on: August 09, 2012, 02:55:14 pm »
ID LIKE TO JOIN  :)

2
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: March 25, 2012, 07:22:28 pm »
An Ambush! Curse them!
First goblin ambush in this fortress. I have been trying to build a castle for almost two fort years. I was completed unprepared. So I drafted my two miners and my lord (It is just a custom profession for my future baron). My miners were equipped with picks. My lord was equipped with a steel helm, a wooden tower shield and a steel battle axe.

I am seeing one goblin squad, pikegobs led by one axe gob. They kill a mason that was outside hauling stone.
They come down by the unwalled northeast hill. One of my miners wasn't even near the battleground! My master miner and Lord had to kill the goblins. However, my Lord got injured. Master Miner Uno was mining a goblin pikeman to pieces... until the goblin got behind him and stabbed a pike through his head. All was lost!
Then Master Miner Dos arrives! Dos sees that his beloved companion dead, one of seven to first come to this fortress. Dos filled up with raged and charged the remaining group of goblins! It is amazing! He dodged and parried. His pick dropped the killer of Miner Uno, and all of the remaining goblin attempt to flee. Dos saw the goblin that Uno was trying to kill before the pike goblin stabbed him in the head. The fleeing goblin was too injured to walk so it desperately tried to crawl away. Dos ran up to this goblin and drove his pick into the back of its skull. Then Dos chased the rest of the survivors.
Then... An Ambush! Curse them!
  A squad of axe goblins were spotted outside our south gate! I quickly order my miner squad and Lord to the south gate. I see that the Lord was unconscious from the previous battle and he was in the middle of the castle. The axegoblins entered through our gate and met a force of war dogs guarding it. The dogs died.
  Where was Miner Dos?! I need him to fight the goblins!  He is still chasing the routers from the previous fight on the north hill!  My civilians were ordered to stay inside a tower but things were getting desperate. So I order the rest of my dwarves into the military. I hoped them to fight and repel the goblins!
 The goblins were slowly marching into the West tower. Suddenly, the goblins saw the great doors of the tower open. About 15 untrained, unarmed and unarmored dwarves rushed out to meet the goblins in combat. The dwarves fought bravely but the goblin axes proved too deadly. The goblins looked around and saw the Lord in the middle of the courtyard. The Lord was suffering a foot injury from the previous fight. He died by the repeated strikes at his head when he fell unconscious.
 But then Urist McFisherwarf is seen in the courtyard! Master Miner Dos arrives as well! I have seem to have missed one dwarf to recruit into a squad! Dos quickly charges at the goblins but he too was suffering a foot injury. So he crawled fiercely to fight the goblins. However, Urist McFisher saw all of his friends, his wife and children are butchered in the courtyard. He starts Throwing A Tantrum! An axe goblin rushes to try to kill the blue dwarf. Before the goblin can swing his axe, Urist punches the goblin. At that instant, the goblin is shocked by such resistance. The rest of the goblins are fleeing! (Or they just got tired of killing all but two of my dwarves.) But Urist's Berserk Anger made him charge the fleeing goblin that tried to attack him. He grabbed the goblin and threw him into the ground. The goblin shrieked with fear and tried to scramble away. Urist kept punching and stomping at the humanoid figure beneath him. Then the figure stopped squirming.
  Dos was still angrily crawling towards the goblins but they are all gone now. Dos and Urist conducted a meeting in order to settle this horrible situation. However, either of them would throw a tantrum from the lost of loved ones. They are the only two dwarves left. Suddenly, the defender of the fort ,Dos, goes Berserk! "Dos? We need each other to survive through this! Stop trying to crawl angrily at me!"
  So Dos tried to kill Urist. However, because of Dos's foot injury, he could only crawl. Urist just ran away from him all over the map. "I don't seem him anywhere... It must be safe for now..." Then Urist will see Dos is still trying to chase him and run away from the crippled murderer. I couldn't play the fortress because of this humorous yet unproductive chase. So I ended there.

3
DF Modding / Question!
« on: April 10, 2011, 12:45:20 pm »
So I am trying to make a reaction that requires:
a metal bar(preferably something that usually made for weapons)
a log
Out should come three spears made of the metal bar
Code: [Select]
[REACTION:MAKE_SPEAR_THREE]
[NAME:Make three spears]
[BUILDING:WEAPONS_FACTORY:CUSTOM_S]
[BUILDING:WEAPONS_FACTORY_MAGMA:CUSTOM_S]
[REAGENT:A:150:BAR:NONE:METAL:NONE]
[HAS_MATERIAL_REACTION_PRODUCT:RENDER_MAT]
[REAGENT:B:1:WOOD:NONE:NONE:NONE]
[PRODUCT:100:3:WEAPON:ITEM_WEAPON_SPEAR:GET_MATERIAL_FROM_REAGENT:A]
[SKILL:FORGE_WEAPON]

Should this work? Haven't tried testing in the game.

4
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 17, 2011, 05:07:42 pm »
Using fortress defence mod.

Highcanyons... the only bastion of dwarfish kind left after the loss of the original mountain hall. Founded in the year 162 and it is now 171. No words from out human allies. Each late summer we hope a caravan from them will arrive, but only swarms of our enemies. Engravings depict hellfire imps assaulting our allies town and I hope they are still out there somewhere. (Because then the embark would have lied to me about humans being able to come).

Almost every late season month there is a siege that involves goblin killing kobolds, tigermen, frogmen or/and dark stranglers. The tigermen, frogmen and stranglers coming into my weapon traps. Sometimes my only two fighers, Zefon,the militia commander and Ingish, the axe lord, would come out and slaughter the ferocious creatures.

Wood is seriously lacking and I planned for a 5 ballista defended entrance. Only wood is at second or third cavern level. I think the first and second are merged? Any way not enough labor to get workers to cut those trees since only about 30 dwarves and a third are children.

Working on a running sewer system but progress is slow. But I got a named axe!
Rathebal Enen Nakas, "Templerevered the Illness of Enjoyment," a steel battle axe. Has 67 kills, 62 are notable.
It was the first steel axe ever made and has no quality modifier though but that doesn't matter with super stronge dwarves!

5
A rubber chicken weapon that does MASSIVE damage. Blunt or whatever damage hammers use.

Make it be made out of chicken leather!

6
I have a couple questions for these tokens in my creature.
Code: [Select]
[TISSUE:COPPER]
[TISSUE_NAME:copper:copper]
[TISSUE_MATERIAL:INORGANIC:COPPER]
[FUNCTIONAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

What does relative thickness do? Also if I make it to 0 would it be easier to cut?
Also stuff like [FUNCTIONAL],[CONNECTS],etc.
Will [HAS_NERVES] work in a tissue layer I assigned?

7
DF Modding / Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« on: May 22, 2010, 06:29:54 pm »
Thanks, the bullet is dense enough since it's lead  ;)
Just didn't notice the smashed bones, but I wish it would work like a "bolt" in the game.

Now if there's only a way to make the creature use the material from a certain part of it's body and when that part's lopped off then it would start using the attack.

8
DF Modding / Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« on: May 22, 2010, 01:59:24 pm »
Try the following instead of the current MATERIAL_BREATH_ATTACK:

Code: [Select]
[USE_MATERIAL_TEMPLATE:BULLET:BULLET_BASIC_TEMPLATE]
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:BULLET:SOLID_GLOB]
I'm pretty sure material templates cannot be used as materials.

Well now they are shooting their own body parts disguised as bullets. This just causes massive bruising and no actual bullet effects on impact...
Well I need to finish making them have metal skin, but isn't there a way to specify what material or item you want them to attack with?

9
DF Modding / Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« on: May 22, 2010, 12:47:55 pm »
Hello I'm pretty new to modding DF and having trouble with breath attacks for a creature.
So I have a material template and the token assigned in the creature, but every time I test it in the arena it just shoots a solid glob that passes through every hit.

Do I have to actually set a layer of that template for the creature to use?

Here's the template name
Code: [Select]
[MATERIAL_TEMPLATE:BULLET_BASIC_TEMPLATE]and the token I use for the creature
Code: [Select]
[MATERIAL_BREATH_ATTACK:BULLET_BASIC_TEMPLATE:Bullet:SOLID_GLOB]

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