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Messages - Skydancer

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1
DF Adventure Mode Discussion / Re: The commands for adventure mode.
« on: March 25, 2007, 07:22:00 am »
Yes I forgot to mention those. My real problem is I'm not able to zoom in to cities/ruins etc. Remapped > and < to something else but it won't work...

2
DF Adventure Mode Discussion / Re: The commands for adventure mode.
« on: March 24, 2007, 03:55:00 pm »
Hey I can't seem to use any key in the world map... only ones that work are shift+q (and the one inside the menu) and the movie ones... I tried remapping them but I have been unsuccesful!!

3
DF Dwarf Mode Discussion / Re: Biome Reliability?
« on: November 03, 2007, 08:28:00 am »
You can have more than one biome in a map, just press f1 through f4 when you are selecting your location and you'll see them all.

4
If you export local map bmps, you'll also get a .txt with the seed.

5
DF General Discussion / Re: Future of the Fortress 2
« on: October 17, 2007, 07:15:00 am »
Hey I've got a question. Say I'd like to pass current water from a river down to a sort of sewer levels below. How would I control the flow as to not let it rise too much? Like I don't want to flood the whole tunnels, just let the water level raise  till I'm satisfied.

6
I'll be recreating the stygian abyss from ultima underworld 1. RAR

7
DF General Discussion / Re: Mud spreads too fast now
« on: October 30, 2007, 06:28:00 pm »
Walking on 1/7 should wash the boots instead than smear them with mud. So we can have something like the small pools we can find before going in a swimming pool in real life that cleans them up if we really want. Or cleaning mats further on as a bloat.

8
DF General Discussion / Re: The ability to bring waaaay too much stuff
« on: October 30, 2007, 08:07:00 am »
By the way, where are we supposed to find magma? Don't tell me I have to queue 20 jobs for each metal item just to harvest wood, make coal, smelt and create it...  :eek:

9
DF General Discussion / Re: Almost there!
« on: October 27, 2007, 06:55:00 am »
Arrrrgh TWO items. Lol!

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