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Messages - TerminatorII

Pages: [1] 2 3 ... 25
1
DF Modding / Re: [MODDING] 0.42.x QUESTIONS THREAD
« on: December 10, 2015, 12:15:53 am »
I would be extremely happy if someone could point out how to make canyons... in early 3d you could find some amazing canyons with sheer (no ramps) cliffs of 4-20 z levels. I really would like to gen a world that has those, but I cant seem to get world gen to do it. I turned errosion cycles to 0 and periodic errosion off but didnt seem to affect hills at all.

2
ok I didn't know htere were multiple versions... I just have the one that's under the first page here. what's the link to the other one>?

3
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: March 27, 2012, 08:28:34 pm »
@Sphalerite Thanks for the tag [AUTOMATIC] didn't know that existed, but it's what I was looking for!

4
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: March 27, 2012, 01:48:58 pm »
ok great multiple reactions.... but how would it look?????? I can't find a guide to raw formatting anywhere and the raws are no where near close to waht they were 2-3 years ago when I last did modding.

5
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: March 27, 2012, 01:40:55 pm »
as all ammo is defined as
Code: [Select]
[ITEM_AMMO:ITEM_AMMO_BOLTS]
[NAME:bolt:bolts]
[CLASS:BOLT]
[SIZE:150]
[ATTACK:EDGE:2:2000:stab:stabs:NO_SUB:1000]

and the inorganic_metal defines waht metals can be made into ammo. However, If you want it in a seperate building? looks to me like you would need each one spelled out seperately.

6
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: March 27, 2012, 01:36:21 pm »
how would that reaction look in RAW format? I know how to make a reaction, but how to make a reaction spawn then consume to make another reagent?

7
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: March 27, 2012, 01:16:45 pm »
Ok quick question.... is there a way to set a minimum amount of time required for a custom reaction?

8
any chance DT could be upgraded to tell you who the vampires are?

already implemented, look under options! ;)

Ok so I have poured over all 8 checks on options and NONE of them say anything about curses, etc.

9
any chance DT could be upgraded to tell you who the vampires are?

10
ok I tried it the reaction still is missing....

Code: [Select]
reaction_metal_mod_plant

[OBJECT:REACTION]

[REACTION:CREATE_WOOD]
[Ken lumber from the forest]
[BUILDING:DRUID_TREE:NONE]
[PRODUCT:100:1:WOOD:NONE:PLANT_MAT:OAK:WOOD]
[SKILL:WOODCUTTER]

would I have to regen a world? so far I just replaced the affected files in the save's RAW's[/s]


fixed it! and it works here's the fixed version

Code: [Select]
reaction_metal_mod_plant

[OBJECT:REACTION]

[REACTION:CREATE_WOOD]
[NAME:Ken lumber from the forest] <---was missing NAME:
[BUILDING:DRUID_TREE:NONE]
[PRODUCT:100:1:WOOD:NONE:PLANT_MAT:OAK:WOOD]<----Line had errors NecroRebel solved
[SKILL:WOODCUTTER]


Thanks a million!

11
I actually assumed I could mod in skills.... guessIm in error =).... I made those changes, Ill see if they fix it a bit later. (changed the skill to woodcutting) Yeah I know about the file naming convention, didnt see that I needed to post that in here but yeah =P

12
DF Modding / RAW Help (creating wood)(custom workshop)(custom skill)
« on: March 26, 2012, 01:41:55 pm »
Im trying to create a workshop that will generate wood (so I can make an elf retreat with elves w/o them hacking down trees for lumber)

I have a reaction setup
Code: [Select]
[OBJECT:REACTION]

[REACTION:CREATE_WOOD]
[Ken lumber from the forest]
[BUILDING:DRUID_TREE:NONE]
[REAGENT:A:0:NONE:NONE:NONE:NONE]
[PRODUCT:100:1:BAR:OAK:WOOD:OAK]
[SKILL:DRUID_TREE]
 
That probably has errors in it....

and I have the building
Code: [Select]
[OBJECT:BUILDING]

[BUILDING_WORKSHOP:DRUID_TREE]
[NAME:Druid's Tree Workshop]
[NAME_COLOR:7:0:1]
[DIM:3:3]
[BUILD_LABOR:DRUID_TREE]
[BUILD_KEY:CUSTOM_SHIFT_T]
[BLOCK:1:0:1:0]
[BLOCK:2:1:1:1]
[BLOCK:3:1:0:0]
[TILE:0:1:32:32:32]
[TILE:0:2:32:249:32]
[TILE:0:3:46:32:250]
[COLOR:0:1:0:0:0:0:0:0:0:0:0]
[COLOR:0:2:0:0:0:7:0:0:0:0:0]
[COLOR:0:3:7:0:0:0:0:0:7:0:0]
[TILE:1:1:32:94:32]
[TILE:1:2:44:161:96]
[TILE:1:3:249:32:250]
[COLOR:1:1:0:0:0:7:0:0:0:0:0]
[COLOR:1:2:7:0:0:7:0:0:7:0:0]
[COLOR:1:3:7:0:0:0:0:0:7:0:0]
[TILE:2:1:32:32:32]
[TILE:2:2:47:124:92]
[TILE:2:3:126:32:126]
[COLOR:2:1:0:0:0:0:0:0:0:0:0]
[COLOR:2:2:7:0:0:7:0:0:7:0:0]
[COLOR:2:3:7:0:0:0:0:0:7:0:0]
[TILE:3:1:0:140:0]
[TILE:3:2:125:124:123]
[TILE:3:3:41:32:40]
[COLOR:3:1:7:0:0:7:0:0:7:0:0]
[COLOR:3:2:7:0:0:7:0:0:7:0:0]
[COLOR:3:3:7:0:0:0:0:0:7:0:0]
[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WOOD]

Im pretty sure that has everything I need in it as I can build the thing.

I have also added in the skill and building in the entity tab... yet the job never shows up in the building and the skill isn't shown on my creatures unit labors.


help much apreciated.

13
DF Dwarf Mode Discussion / Re: Minimum clothing?
« on: March 25, 2012, 09:38:30 pm »
yeah she went berserk in hte dining hall and killed 5 dwarves with one body she hit...... I think 4 dwarves survived (aka managed to kill her) after I equiped them in masterwork steel.... unfortunately I got sieged right after.

14
DF Dwarf Mode Discussion / Re: vampire question
« on: March 25, 2012, 09:30:06 pm »
cause I think the vampire I have (who just killed my doctor.... seems fitting that the blood sucking leech should be killed by a nice vampire) is  a peasent I just got on my last wave, the kicker is she has a baby, but 6 pages of family and no friends.

15
DF Dwarf Mode Discussion / Re: Minimum clothing?
« on: March 25, 2012, 09:24:35 pm »
I had a dwarf I was training into a hammerer in all masterwork steel kill my entire fort of 150 dwarves cause she didn't have any clothes.

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