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Messages - Astrobia

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1
Experimental memory layouts for 0.47.01:
They are not finished yet, expect some issues.

Truly a hero among dwarves. Long may your legend reign.

2
Tilesets and Graphics / Re: Mayday's set for 44.12?
« on: January 29, 2020, 09:55:32 am »
This post aged rapidly.

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I am excited by these developments and look forward to the next release. :-D

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Yeah I know, but they aren't always vampires. I've had some show up with low combat skills as well. I just watch the experienced ones extra carefully when sorting them. I mean I could rename them and see if it stick, but that feels like an exploit that will probably be fixed. Better to get into practice for the long term solution. :-P

5
I solve the problem by not letting them in the fort proper in the first place. I've got a burrow defines in a medium sized room just inside he entrance. Whenever I get migrants I assign them all to that burrow and just lets them stew there in quarantine until they start getting thirsty, hungry, and pass out. The ones that do get to leave the burrow and join the fortress. Ones that don't are vampires and get to go live in burrows in guard towers outside. Got 6 vampires this fort, no casualties.

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DF Gameplay Questions / Re: Help, my river (all my water!) is stagnant!
« on: February 20, 2012, 11:25:12 pm »
Right... So you can't even really drain all the ponds and them with walls then as all the blocks the water drained through would also be corrupt... Wait if the pumps purify the water does the exit block/tile for a pump become pure? Or if you a position a pump such that it pumps into a stagnant block will the pump actually create stagnant water?

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DF Gameplay Questions / Re: Another vampire question
« on: February 20, 2012, 11:20:06 pm »
Last I heard the vampire can breed. I think they reported the kids aren't vampires though.

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DF Gameplay Questions / Re: Help, my river (all my water!) is stagnant!
« on: February 20, 2012, 10:09:32 pm »
Do the source blocks themselves become stagnant?

I've got a half stagnant river and it only seems to be stagnant in certain sections of it around where it was contaminated... It's not actually spreading down or upstream, it just spreads to a certain range around where it became contaminated each time.

So if it's not stagnant up stream you might not even need to damn it as far up as the source blocks anyway, but can anyone confirm if draining it and rebleeding the river with fresh water works? Or does it recorrupt when it hits the mud in the dried out pools that originally contaminated it? When it rains how long does water forming in pools take to become stagnant? Because that could be a problem too...

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DF Gameplay Questions / Re: World history
« on: February 20, 2012, 03:37:31 am »
Well my understanding is that sort of thing does go on during fortress play. Or should at any rate. I mean if you butcher a civs army in a siege they can't defend themselves from other civs, and I've heard people report of new diplomats for new rulers showing up later. Theoretically fortress trade would have an effect to. Then there's the whole eliminating mega beasts thing... If one was suppressing a civ, it came to your fort and was killed that civ would no longer be under it's thumb.
In adventure mode this is amped up to 11. You could actually go assassinate leaders and wipe out entire civs personally. Obviously all this is logged.
The question is really does the rest of the world continue to sim at the same level it does in world gen while this is going on or in the long gaps (usually around 3 seasons) between subsequent fortress and adventure sessions?

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DF Gameplay Questions / Re: World history
« on: February 19, 2012, 09:13:44 pm »
I'd love to know this two, since I can't seem to generate a world older then about 250 years without it wanting to run for a week to do so.

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DF Gameplay Questions / Re: List of Vampire Facts
« on: February 19, 2012, 09:09:11 pm »
Lots more tips, info and ideas here: http://www.bay12forums.com/smf/index.php?topic=101124.0
also here http://www.reddit.com/r/dwarffortress/comments/pwfbl/how_to_detect_a_vampire_in_your_fort/

Pain though they have the potential to be, vampires certainly keep things interesting.

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DF Gameplay Questions / Re: List of Vampire Facts
« on: February 19, 2012, 12:21:01 pm »
So they aren't immune to disease then.

Is it confirmed the children of a vampires are also vampires? I would like to try breeding them for testing purposes... Lock them away with blood barrels, drop them down shoots to see if they can fly... You know, that kind of thing. For science! Could be hard if they all come to your fortress married though. Has anyone had a vampire that has never been married?

Another question is has anyone being playing adventure mode encountered a vampire? More importantly if they got a quest to deal with one, what advice did the quest giver give? Are they weak against random materials like other night creatures?


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DF Gameplay Questions / Re: List of Vampire Facts
« on: February 19, 2012, 02:49:08 am »
I don't think the vampires get any biter skill because they don't actually bite things in combat. And when they are feeding it doesn't appear to be a function of a combat attack, just an interaction... Since success is automatic there is no reason for it to be tied to a skill either.

They do love using their high social skills to get themselves elected as mayor and definitely try muscle their way into other positions of power failing that. Of course their success in doing so is a question of their abilities... Which compared to normal dwarfs they "usually" have the advantage.

Has anyone built a drowning chamber and locked one in it? I had a flood one survived but could have been luck. Great inquisition way of testing for vampires. Dunk him in the lake, if he survives... Vampire! If he drowns... One less mouth to feed. :-P

A safer way to test might be sparing with blunt practice weapons. If they need medical attention for the "light" injuries probably not a vampire. Alternatively if they are butchering their training partners with the practice weapons... At least your doctors will get training.

14
DF Gameplay Questions / Re: List of Vampire Facts
« on: February 18, 2012, 09:07:04 pm »
is it possible for 1 of the 7 dwarves u start with to be a vampire?

No. And if anyone accuses one of the original 7 of being a vampire on the justice screen the accuser is usually a vampire trying to shift the blaim according to a posts by ThreeToe on the main page.

I've got dwarves in dwarf therapist that don't appear in the fortress too. Don't think they are vampires though. They are both listed as master spear dwarfs (with no spears skill) and their labours are unmodifiable (indicating they are nobels?). I have no military dwarfs in squads at the moment.

So far I've had 2 vampires out of 150 dwarfs. I don't think that's an unreasonable number, but their frequency is clearly tied to world gen and how many vampires are available as historical figures to migrate to your fortress. If you reduce the number of years you let the history run you can be sure that will reduce the vampire frequency.

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DF Gameplay Questions / Re: List of Vampire Facts
« on: February 18, 2012, 11:40:29 am »
Haven't extensively tested but the vampires do appear to respect burrows. I had the two I mentioned stationed outside for several seasons with no casualties. One was even the mayor for one of those seasons and had dwarfs wandering out into the wilderness to meet them to conduct meetings.

Now that I think about it earlier I did have animals go missing too, none of the simply tame ones though. The ones that went missing all had names and owners. Would be a rather evil twist if vampires feed on animals but only if it starts a tantrum spiral.

Of course it occurs to me there is a simple solution to the vampire problem. Quarantine. Every time migrants arrive stick them all in their own burrow (the refugee camp) with no food stockpile. Whenever one gets a brown hunger arrow or falls asleep transfer them to main burrow, assign them their new duties and welcome them to civilised society (btw I'm being facetious).
But really it's how we'd handle the situation in real life. Makes sense that's how dwarfs would deal with it.

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