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DF Bug Reports / Re: Bug: All Invaders Defeated, Siege Has Not Lifted
« on: May 13, 2017, 02:02:52 pm »
This is also happening to me. Twice now i've gotten stuck sieges.... unfortunate.
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
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What's the densest material I can make my floor out of, bar a certain nigh-indestructible stone? How can I improve the lethality of my taverns? I never seem to get anyone serving alcohol or starting fights in my taverns, no matter how much alcohol I give them, tavern keepers and performers I assign and rowdy races I insert into the fort.
Is it too much to ask for these literal hundreds of poets to start trying to kill each other?
I also have the disappearing sieges joint. Also no Human caravans never came..... lots of humans in the bar, no human caravans. The elves only came once too. THey bring all teh good animals, COME BACK ELVES.
Duno if that is a bug here or just in 42 in general. Also my bar has 4 war elephants in it. Wonder how this is gonna turn out. under "civilizations" menu i only have dark stragglers, gobbies, and beak wolfs, none of the more powerful bros are there. But i do have a wolf thing, multiple elephants, some humans and elves all hanging out at the bar.
Humans caravans not arriving and disappearing sieges appear to be bugs that can occur in the vanilla version as well, sadly. If you paste [PROGRESS_TRIGGER_POPULATION:1] in the human entry under in the entity_default, you should be able to trigger them even in an active save. Also, if you can let me know which sieges are vanishing, that may be potentially helpful.
Strangely, none of my test forts ever have Fortress Defense races appear in bars, so although I am fairly certain I know why this behavior occurs (conquest of FD races by races friendly to dwarves) I've never been able to test my hypothesis.
I will paypal someone $25 to fix hauling so they stop taking barrels to items instead of items to the barrels. The offer is real!While I can't fix it (nor can I fix it for bins either) but I can suggest some micromanaging that will help alleviate your problems. Say you have a 5x5 stockpile for whatever. Instead of just having that 5x5 area you make a 5x4 and a 5x1 area. You make the 5x4 allow as many barrels/bins as you want and the 5x1 not allow any barrels/bins. Then make the 5x4 area take from the 5x1 and only take from it. The 5x1 will then be the only valid space to store stuff and it doesn't allow barrels/bins so dwarves will just bring the stuff there. Then there will be stuff for the 5x4 to take from it and while they will haul the barrel/bin around to pick up stuff they only have to walk a few tiles.
/headdesk
Yep, graphics should be OK this time... I'm just used to them changing. Therapist and DFHack will be missing though.
Dangit.... right when i wanted to get back into DF we are in the never ending waiting for lazy newb pack update cycle again, now with a new name :0
I NEED THE LATEST VERSION!!!!! HURRY HURRY ZERG RUSH.
Thank you for your work.
Not at all. The Starter Pack is extremely playable. Are the .12 changes really important to you?