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Messages - Exasperation

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1
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: December 26, 2009, 03:12:04 pm »
You do realize that if Hydras regrow heads freely, we'll end up with >10,000 headed Hydras from worldgen, right?

Of course, such a hydra would likely collapse under its own weight due to DF's realistic treatment of bodies.  This reminds me of a certain comic that I can't find the link to.

http://www.giantitp.com/comics/oots0326.html.  Also, http://www.theprincessplanet.com/2009/10/25/squidragon-quest-part-2/

2
DF Dwarf Mode Discussion / Do-it-yourself fossils
« on: March 24, 2009, 04:04:30 pm »
My most recent fortress is at a site with both a magma shaft and an aquifer.  I decided I wanted to use the obsidian around the magma shaft as a shortcut past the aquifer, but didn't want to deal with those pesky fire imps harassing my fortress.  So I dug down to the aquifer near the shaft, and started pumping water across the top of the magma to form an obsidian cap, sealing the magma off until I was ready to open it back up.

One of the fire imps decided to come up and see what the commotion was at exactly the wrong time, and attempted to pass through some magma as it was in the process of solidifying.  The result: there is now a space the contents of which are as follows: warm damp rough-hewn obsidian wall, 3 fire imp bones, and fire imp skull.

The fire imp got fossilized. ;D

3
DF General Discussion / Re: The NEW Future of the Fortress
« on: January 13, 2009, 09:32:21 am »
I think there's a typo in the latest devlog entry.  Shouldn't it read:

...but what's there now could be used to, say, breed your dwarves toward certain colors and body dimensions, as well as whatever facial features there end up being (though the colors and patterns would be limited to whatever is in the raws). Of course, the process might involve a lot of culls...

 ;D

4
DF General Discussion / Re: The NEW Future of the Fortress
« on: November 21, 2008, 03:09:07 pm »
We don't have to worry about Dwarf Lung Men taking over - their population is kept down by their natural enemies, the Tobacco Demons.

5
DF Dwarf Mode Discussion / Re: Ewww.
« on: November 15, 2008, 10:16:56 pm »
Well, what do you expect from a group of dwarves named 'The Carnal Bolts'?  You're just lucky the engraving wasn't R-rated.

It's probably best not to consider what their coat of arms would look like.

6
DF Adventure Mode Discussion / Re: How to correctly start adventure mode
« on: August 20, 2008, 06:13:38 pm »
I personally recommend setting both normal and charge dodging to dodge away when you're starting a new adventurer.  I find that it vastly reduces the odds of getting knocked prone, and not being prone makes you more likely to survive.  Just don't get in a fight next to a hundred foot cliff.

7
DF Modding / Re: raw files
« on: November 13, 2007, 10:25:00 am »
You could also try spelling it [MISCHIEVOUS].

8
DF Adventure Mode Discussion / Re: Bastardly hard
« on: August 26, 2007, 11:37:00 am »
I've found that the easiest and quickest way to make your adventurer more likely to survive is to change your combat options.  Hit 'c', and you will see preferences for (a)ttacking, (d)odging, and (c)harge defense.  The defaults, as you may have noticed, tend to get you killed.  If you set them to 'strike', 'move around', and 'dodge away' it should result in a much longer-lived adventurer, even if you don't power train sneaking/throwing/wrestling.

9
DF Adventure Mode Discussion / Re: Wagon death!
« on: August 16, 2007, 08:17:00 pm »
I can just imagine a wagon throwing a tantrum and tossing all its contents at people.

10
DF Adventure Mode Discussion / First new version adventure
« on: October 30, 2007, 11:29:00 pm »
I just ran my first adventurer in the new version.  I got sent off to kill a minotaur in a cave, and when I found it, it turned out to be more of a burrow - tunnels dug out of red sand, white sand, and chalk.  Really cool.  I spent some time killing assorted giant animals and their anthropomorphic analogues, before a giant rat I was fighting killed me.  I hit it in the head, enraging it, and it bit me, latched on to my head, and shook me around until my head tore off, with my body flying away and my head staying in its mouth.  A beautifully gruesome death.

I'm a little disappointed about one thing, though.  I bought a little bit of swimming skill for my adventurer, and I didn't run across a body of water to try it out in before I died.  Oh well, maybe next time.


11
I know that the single planned game feature I most want to see is the addition of the fort mode skills to adventure mode.

/signed


12
quote:
Originally posted by arocoun:
<STRONG>Just want to confirm that post-legendary ambushing skill does further increase sneaking speed.</STRONG>

To a point, anyway.  Around 5 levels (I forget exactly how many) past legendary, your sneak speed hits 100% of your normal speed, and stops increasing with experience.  I don't know if additional levels make you harder to spot, though.

13
DF Adventure Mode Discussion / Re: Funniest Names
« on: June 11, 2007, 02:26:00 pm »
My newest adventurer is named Cor Ngethacura.
Translation: "Direct Cavedeath"

No foreshadowing there, not one bit.   :)


14
DF Adventure Mode Discussion / Re: Funniest Names
« on: May 17, 2007, 02:27:00 pm »
I briefly had an adventurer named 'Blueblazes'. I seriously considered changing his first name to 'Whatinthe'.

15
I decided to take a break from my current fortress, and make a second world to do some adventuring in.  I mad a human swordsman, and was doing pretty well, in addition to all the ordinary undead, minotaurs, ettins, giants, and cyclopes, I had taken out a titan...all done solo.  The next quest I'm assigned is to kill a bronze colossus.  I'm nearly to the cave, when I find a hidden site...so I decide to take a side trip.  It turns out it's a kobold cave.

I kill a dozen or so kobolds of various types without difficulty, when a kobold bowman pops up some stairs as I finish off an ordinary kobold.  Naturally, his first shot goes right through my superior iron plate, piercing both lungs, my liver, and my heart.

I live just long enough to stagger over and attack him.  The same action that I behead my killer, I bleed to death.

I guess that colossus will have to wait for another adventurer.

Edit - I just checked the character's legend.  The last two lines are:
In the early summer of 1050, Ked struck down Thriliglaylber Grindsavage in the White Hole of Trenches.
In the early summer of 1050, Ked Highmasters the Willful Savage Blade of Seals bled to death, slain by Thriliglaylber Grindsavage in the White Hole of Trenches.

It looks like the bowman earned a name for killing me, even though he was dead before I was.

[ June 08, 2007: Message edited by: Exasperation ]


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