So I'm not quite sure how tileset assignment is decided. I get the basics, the RAWs refer to a part of the tileset via a number, but apparently
there are multiple tilesets? I've only ever seen the one (curses600x800 or whatever the dimensions are), and I'm not sure what tileset is being referred to when the RAWs call a tile, it all seems to be using the same tag?
In one case I do understand tile assignments, and that seems to be creatures (where it's just assigning a letter). However this raises another question, which is how are tiles being used for more then one thing. Is there really no tile usage overlap in DF?
I don't really know how tiles are determined beyond the very basics it seems like, and I'd like to figure out more, as I'd like to make a tileset for my mod at some point, and I obviously need to know how all this hooks up to do that!
In short...
1. RAW tile assignments don't seem to make sense to me, outside of letter assignments. I'll grab a tile ID from the tilesets page on the wiki, and it'll reference an entirely different tile then I was aware of.
2. RAW tile assignments make sense when there's a letter assignment ([TILE:'A'] or whatever), but I don't know how those tiles are being used for multiple things (if they are? is there really no creature tile overlap in the game? Regardless I'm pretty sure I've seen it used for multiple things in mods, and this was before dfhack TWBT support IIRC, but I'd be willing to accept that my assumptions are just wrong on this one)
3. There seem to be multiple tilesets? I don't know if these are legitimately multiple tilesets or just a tileset being used in a different way depending on what you're looking at (the biggest example I can think of is the overworld map vs fort mode viewing).
Thanks in advance.