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Messages - veok

Pages: [1] 2 3 ... 44
1
DF General Discussion / Re: Dwarf Fortress Talk #21: Feedback
« on: May 23, 2013, 06:29:01 am »
Excellent, spool the download machines!

2
DF Dwarf Mode Discussion / Re: Science Thread: Taming and Training
« on: April 08, 2012, 01:42:57 am »
Can you tame from a chain?

3
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: April 08, 2012, 12:26:47 am »
...cut + paste one creature to another file outside the RAWs?

That's... actually given me a pretty decent idea. Thanks! (A little more complicated, since I'll be doing it programmatically, but that's water under the bridge!)

4
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: April 07, 2012, 11:25:30 pm »
Consider a hypothetical RAW file with two creature definitions in it.

What are the minimum amount of changes needed to occur to remove one creature from showing up in-game, but not affect the other?

At the moment, I think the simplest way is to remove the brackets from everything between creature definitions, but is there an easier way?

5
DF Dwarf Mode Discussion / Do I need evil for cave dragons?
« on: April 02, 2012, 12:48:55 am »
Evil tag hasn't worked on cavern creatures in a while now.

I have a hankerin' for Cave Dragons - do I need to embark on an evil land, or am I still likely to find them underground anywhere savage enough to support them?

6
Is it impossible to have clothes which survive magma-immersion? Or is it just that not every demon is enough of a badass to make magma-safe silk?

7
DF Dwarf Mode Discussion / Re: Weapon traps don't work?
« on: March 25, 2012, 03:11:31 pm »
And kobolds have no trouble in stabbing your dwarves in the heart. These bastards must have some damn lucky charms on them.
Large daggers are overpowered — take those away from their entity, replace with spears or maces or something, and the incidence of death of being stabbed once by a kobold will go way down.

Yup. This is it. Large Daggers are notoriously good at piercing things, which includes both armor and skin.

8
DF Modding / Re: Removing Clothing in 34.06
« on: March 24, 2012, 09:50:13 pm »
Play 34.05?

9
I've got a problem when I try to change fonts in the current version of Phoebus. I use the tileset picker, and it switches the font as expected, but the font on the main menus of the game remain untouched.

Is there something else I need to do?
Either you must be playing with TTF on, or you're not using the tileset generated by the tileset assembler.

Ah, excellent. I didn't even know that was a thing. Thanks!

10
I've got a problem when I try to change fonts in the current version of Phoebus. I use the tileset picker, and it switches the font as expected, but the font on the main menus of the game remain untouched.

Is there something else I need to do?

11
DF General Discussion / Re: Can't gen worlds in 03
« on: February 28, 2012, 07:33:56 pm »
I've genned two worlds. One crash halfway through, but the other one proceeded normally.

Neither situation matches yours, unfortunately.

12
DF General Discussion / Re: Future of the Fortress
« on: February 17, 2012, 04:18:52 pm »
Is "Pulping" a goal for the short term or the long term? Inability to permanently deal with zombies in evil regions... might be considered a bug?

13
DF General Discussion / Re: FAQs about Toady and DF
« on: February 10, 2012, 11:36:06 pm »
Let's sticky this.

14
DF General Discussion / Re: Future of the Fortress
« on: January 29, 2012, 11:18:20 pm »
Quote from: ToadyOne
Generally, a body part can be assigned any number of extra items in the creature definition to drop upon being butchered.

And suddenly, we can have Genesis Balrogs dropping their actual weapons when their arms get butchered.

Among other things. ;D

15
DF Dwarf Mode Discussion / Re: Longest Lasting Dwarf Fortress (?)
« on: January 28, 2012, 07:07:01 pm »
Short answer: Yes.

Longer answer: check the hall of legends:  http://www.bay12forums.com/smf/index.php?topic=89305.0

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