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Messages - syvarris

Pages: [1] 2 3 ... 428
1
Forum Games and Roleplaying / Re: Roll to Quest: Land of the Crate.
« on: March 07, 2024, 06:29:37 am »
"...Oh.  I see."

Sheath weapons.  Climb atop the missile robot.  Wait.

Check what the hexacopter's doing.

2
Forum Games and Roleplaying / Re: Roll to Quest: Land of the Crate.
« on: March 05, 2024, 06:13:07 pm »
Xin: Charge at robot with greatsword

Yes.  That.  Assist the murderbear.

3
Head east as many times as possible.  Create an essence of Wendelnelve.

Spoiler: Luna's Vestige (click to show/hide)

4
Forum Games and Roleplaying / Re: Roll to Quest: Land of the Crate.
« on: January 23, 2024, 07:36:57 pm »
"Right then, I expected it to prioritize the crate's safety.  Time to be brave, gnome."

Obtain head, seat it properly.  Obtain gnome, huck it at the robot as hard as possible.  Obtain greatsword, charge the robot with greatsword (and try to dodge missiles).

5
Forum Games and Roleplaying / Re: Roll to Quest: Land of the Crate.
« on: January 22, 2024, 08:22:42 am »
Continue hiding in cover.  Be prepared to grab head and jump out to rush the bot if these missiles are more lethal than expected, but don't do so yet.

6
Forum Games and Roleplaying / Re: Roll to Quest: Land of the Crate.
« on: January 05, 2024, 08:12:33 am »
"Interesting.  Proper weaponry would harm the crates.  Its usable armament is limited.  It might become significantly more lethal if we leave cover.  Are any of you capable of fighting at a range?  I doubt it's likely to give up."

Continue trying to stay in cover.

7
Forum Games and Roleplaying / Re: Roll to Quest: Land of the Crate.
« on: January 03, 2024, 07:33:18 am »
Welp.  Jump down.  Xin will try to keep the crates interposed between him and the hexacopter.  If the gnome needs help getting to a high position, throw him.

8
Forum Games and Roleplaying / Re: Roll to Quest: Land of the Crate.
« on: December 24, 2023, 05:15:47 am »
Continue heading back to the team.  If they're reached, clamber up the crate wall, and watch from nearby Ahrian.

Edit: Being the closest person to Gwybimbar, and therefore being the one subjected to his humor, respond with awful puns.  The absolute worst.

9
Forum Games and Roleplaying / Re: Roll to Quest: Land of the Crate.
« on: December 19, 2023, 09:57:49 pm »
((Asked Dev in IRC if crates disappear during the night after being opened.  He said yes.))

Start heading back towards the others.  Next night, open a crate, then camp on top of it.  Try to remain vigilant for danger, and leap off upon awakening.

10
Forum Games and Roleplaying / Re: Roll to Quest: Land of the Crate.
« on: December 16, 2023, 09:04:45 pm »
"I'm going to the south, to investigate that wind.  If we lose track of each other, and cannot reunite, head for border and then south.  We can catch up at the southwestern corner of the land."

Head south, taking the highest path available, in hopes of finding out what caused that wind.

11
Forum Games and Roleplaying / Re: Roll to Quest: Land of the Crate.
« on: December 13, 2023, 03:59:40 pm »
"I'll be nearby.  Don't worry.  I suspect distance may be very important within this land."

Walk to the north, passing by at least two crates.  Watch the antics of the others from a distance, and if nothing dangerous happens, walk into crateland, directly past a crate.

12
Forum Games and Roleplaying / Re: Roll to Quest
« on: December 09, 2023, 12:42:27 am »
Take the lizard's axe, and stand over him while Ahrian treats him.  Ensure he doesn't get back up and resume fighting, but don't be too stabby.

He doesn't get his axe back.

13
Forum Games and Roleplaying / Re: Roll to Quest
« on: December 05, 2023, 01:30:56 pm »
Rush past the boar-man, and stab the lizard in the back.  Then keep moving, hoping to make the boar hit the lizard if he tries to follow Xin.

14
Forum Games and Roleplaying / Re: Roll to Quest
« on: November 29, 2023, 05:29:21 am »
Murder!  Go for the heavily armored boar guy first.

((I think Xin has +2 to combat, since he didn't manage to hurt anyone this round, but his action was to attack?))

15
Forum Games and Roleplaying / Re: Roll to Quest
« on: November 28, 2023, 07:58:38 pm »
Ahrian carefullly settled on the stool she'd dragged to the table near the wall, needing room for her tails that a chair with a back just does not provide and wanting to avoid having them anywhere near a walking area.
"So, um, I know we've been traveling a bit, but I don't think we've ever really just sat down and talked about ourselves much. Um... So, I'm Ahrian, as you... already know. Um, and my parents were traveling doctors, taught me a lot, so I'll likely be our medic on this trip and all. Um... I also know a bit of magic, uh... What about each of you? Like, are you-" she gestures towards Xin "-a trained knight?"
She quivers on the stool a bit, unsure how open her traveling companions will be to discussing themselves and their pasts.

Ahrian doesn't take action towards the competitors, simply remaining aware of them in case they try to approach her.

Xin nods, a reserved grin on his face.  "Aye.  Among other things.  More importantly, I am a guide.  I've traveled the world, for... longer than most."

He starts to get up from his seat, slowly drawing his dagger as he does so.  "But right now, yes, I am necessary as a knight.  Do stay back; I would hate to harm you so soon after our first meeting."

Don't overtly pay attention to the newcomers.  Just hold the dagger subtly, waiting for them to make the first move.  As soon as they attack, or are clearly distracted, charge them and stab the leader.  Then draw the greatsword and shout for them to leave.

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