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Messages - Bricktop

Pages: [1] 2 3 ... 33
1
Curses / Re: The Perfect Heist
« on: September 13, 2012, 11:35:37 pm »
Wow, that's some pretty epic bullshitting, right there. :p

"A robber? No no, I'm a vault inspector come to... inspect the vault."

2
General Discussion / Re: Cabin Pressure
« on: November 11, 2011, 05:14:47 pm »
Cabin Pressure it pretty awesome. I fully reccomend it to...well...pretty much anybody :p

Bricktop

3
General Discussion / Re: What's a nice 40k army to get started with?
« on: November 11, 2011, 12:14:58 pm »
Generally I've found the best thing to do is choose an army that you like the look of. There all pretty reasonable choices in terms of gameplay and unless you have specific preferences on what style of fighting you would want from your army I've found the best choice is the one you like the models for.

Bricktop

4
General Discussion / Re: Indie gaming article
« on: November 10, 2011, 11:14:08 pm »
True I guess the other possibility is that "Indie" will just start to bleed and people will stop thinking it is so cool in the same way that "Indie" music and "Indie" movies have often started to seem a lot less special (even though "Indie" is STILL considered to be a genre of music)

Yeah. I was always a bit baffled by the "indie as a musical genre" thing... from what I can gather it seems to mean fairly naff pop-rock which is proud of its tinny production. (Course, that might only apply to mainstream indie... a term I have seen and which still hurts my head a little).

I suppose the big thing will be how many successful indie developers choose to stay indie rather than be picked up by publishers, and the terms under which those that do get picked up are...picked up. (That sentence sort of got away from me lol)

5
General Discussion / Re: Indie gaming article
« on: November 10, 2011, 11:02:54 pm »

Cut for space


Re 1: The reason the article keeps mentioning indie developlers rather than mainstream ones is because it#s an article about indie developers.

Oh, and while it is true that something doesn't have to be spelled out to be there, making stuff up is not the same as sub-text.


Re 2: Why "Just because a situation allows for something to occur doesn't mean it will or should"? Everytime you see yet another bland fantasy RPG put out by mainstream developers, or yet another sports title which amounts to nothing but a player update priced as a full game do you think 'this is perfectly reasonable behaviour'?


Re 3: Yes, her article is entirely in regards to indie developers. See point 1.


Re 4: It isn't that good humour in games doesn't exist. It's that the expectations are low. You yourself can only really say you hope for good humour in games.


Re 5: No, she says that games made by lazy and uncreative developers tend to be bad because the developers are lazy and uncreative. You can't just remove all qualifying statements from a person's argument in order to make yourself more right.

Also, trying to say I'd agree with you if only I could understand such a great and vastly more intelligent mind such as your own doesn't really work as an argument. (Translation: No I'm not misreading you, I just think you're wrong.)


Re 6:  Criticising the fact that games are shamelessly re-hashed is not saying that ideas must never be re-used.

Also, you did say that. You said she is accusing devs who "return to old ideas" of being lazy and that this accusation is wrong.

 (Oh, and putting 'many' in scare-quotes doesn't make it be not there. You've done this sort of thing repeatedly. The word does actually change the meaning of things. You can't just decide to argue with the villain in your head.)


Re 7: Here's the quotation with the sentence immediately before it:
 "Retro involves flogging Space Invaders to people who are young enough to find old-school cred in monotony. Retro has its own appeal, but there are far more of them than the genre deserves – especially when you can play the originals for free on half a dozen websites."

See? It is specifically reffering to exact recreations. It's almost as if the sentence was written within the context of an article, isn't it?


Re 8: Ok, lets get this straight. She says the industry does not value writing. You say she makes a "faulty and subjective assumption"... so you think they do value writing? Only now you say they don't?

Please, make your mind up.



In response to the art bit:

But a lot of indie developers do make the 'art' claim and the community surrounding (and often deifying) them certainly does.

I assumed you were attacking her opinions because of the bit where you kept attacking all of the opinions she held. Or is it actually just that she didn't rim indie developers enough before criticising?

(Also, if she's so blatantly wrong why don't you complain about her 'fallacies and unfair assumptions' on the thread? People on that site are generally pretty good for responding so no doubt she'd be able to answer some of your questions.)



Quote
I do think that indie games are a lot better than mainsttream gaming though (yet another modern shooter? lol) so meh, could be worse.

Perception bias mostly. A lot of indie developers are looking at the popularity of indie games and abuse it through "retro" games or by remaking already free flash games/series and remarketing it for a price.

As for holding Indie games up to a higher standard then other games. For good reason since the ENTIRE point people even argue that "Indie games rock" is that they are supposed to be crystal snowflakes each original and brilliant in their own right.

While I hold free games up to a different light then ones I buy (unless they are good enough to compete), I don't give Indie games any leeway and thus I can see that a lot of them are really lackluster oversimplified retro-puke.

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to say that indie developers are perfect despite the increasing stagnation is to give un-due praise.

Actually that is the reason WHY indie developers are stagnating. They put out games and all that needs to happen is someone has to punch in a sign saying "Indie" and suddenly a game that would be considered only mediocre is suddenly selling a lot of copies.

People give them undue praise.

Mind you I am sure we will eventually have an Indie Game crash. Just like the Wiimote eventually people will catch on that "Ohh... the Wiimote doesn't make everything better".


I suppose I do probably have a bit of a bias in terms of seeing indie games as better than mainstream because I see the good, interesting games (minecraft, world of goo etc) and sort of think "well, that is what indie is capable of" and then compare them to the worst excesses of the mainstream developers, rather than the mainstream games I actually enjoy. Human mind works in a weird way :p

Also, I think you're right about the possibility of an 'Indie Crash'... there are only so many cutesy tower defence games people will buy before the novelty wears off. Might not happen though- if indie games start getting held to the same standards as other games then the good sections of the market should hopefully pull through ok but I don;t think slapping the word 'indie' on something will sell it at this level forever.

6
General Discussion / Re: Indie gaming article
« on: November 10, 2011, 04:18:25 pm »
Quote
Unambitious indie developers have three bad habits. One is to try and imitate the indie games which have been successful...


She implies that these are bad habits when practiced by indie developers, as if it is merely expected behavior from larger devs.

No, she says it is a bad habit practised by indie developers. She doesn't say anything about mainstream developers.

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For a genre that should be all about innovation its output is remarkably homogenous and low-risk.


She repeats the false assumption that having a different business model/lower funding somehow affects the way in which the developers work, or the ideas they create, beyond simple financial constraints. All game devs largely stick to 'low-risk' and more of the same, not just mainstream ones. If there are more indie devs who are willing to experiment, it is because they don't have as much to risk.

But the different business model allows for more risk, therefore there is no reason to limit yourself to the concepts that are seen as "safe".

 I admit that I don't agree with the article when it says that lack of imagination is the only reason for same-y games (I think the market being largely made up of inexperienced developers also plays a large part in it) but to say that indie developers are perfect despite the increasing stagnation is to give un-due praise.

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There’s nothing intrinsically wrong with this, but unless the developer becomes interested in the game as its own entity that lack of passion will be a noticeable weak point.


As if indie devs have a responsibility to be more attached to their games than normal developers are.

No, as if to say that being unattached to a game is likely to lead to lower production values. It is a concept that holds true in all media.

Quote
Everyone expects humorous games to be a little weak – really, the writing standards in this industry are appalling – but an atmospheric horror game can’t coast by on low standards. Write the horror game that’s in your head. If it isn’t there? Don’t write it. The successful titles of other indie developers are not your template

Starts with a faulty generalization, continues to state that indie devs are somehow supposed to be more original than mainstream devs and not reuse good ideas.

But humorous games are expected to be weak. If they weren't they would be appear in lists of "funniest moments" and the like. (Don't forget, gaming has been around for decades now - its low status as a medium does suggest there are severe problems to be addressed).

Quote
None of this would be as infuriating if I didn’t actually like humorous fantasy, and it’s not like I’m hard to please. Kobolds Ate My Baby can keep me entertained while sober, for crying out loud, this is not a high bar to hurdle. It has the advantage of other players. You have the advantage of pre-scripting. Unlike the horror-clones, the ‘ironic’ fantasy developers can’t fear risk because they’re not creative enough to find it. Pushing the boundaries would require nudging the middle first.

She assumes that she doesn't like games like this because the developers are lazy and unimaginative, rather than examining the standards she is setting and the alteration of her perception of it based on her own opinions.

So... people should lower their standards in order to prevent criticism being aimed at bad games? It doesn't work that way.

(Also, she clearly has low standards for humour. I mean, she says she likes 'Kobolds Ate My Baby"... if you aren't familiar with the game, its humour is pretty much summed up entirely within the title.)

Quote
By contrast, the nostalgia market is terrified of risk. Not to absolve them of laziness, mind you; if the best thing you can say about your game is that it’s out of date you’re not weaving wonders here, but many developers seem more comfortable borrowing from the past then betting on the future.

More assumptions and generalizations, both in accusing indie devs who return to beloved mechanics and themes of laziness and lack of imagination (or guts), and starting with the basic assumption that old = bad, which is patently false.

Except it is clearly lazy to some extent. Many courses on coding (especially those which sell themselves to students as "learning how to make games") suggest re-creating old games in order to understand the principles at work. If something which is the equivalent of coursework is being released as a full game, something has gone horribly wrong.

Quote
Retro has its own appeal, but there are far more of them than the genre deserves – especially when you can play the originals for free on half a dozen websites.

The fallacy here is that if something has been done once, it should never be done again--another example of an obviously flawed thought process. If this were true, we would have perhaps half a dozen games from each genre, the last of which would have been created several years ago.

Except that isn't said. What is said is that exact recreations of games are a waste of time, especially when there is no indication that the creator really cares about what they have made.

Quote
Or, with artful weasel-wording, I didn’t, as this flaw is one that spreads its necrotic tentacles across tiny and towering alike: writing is still devalued in gaming culture.
 
It’s the core problem behind every nostalgia-grasping mediocrity and clownish hack ‘n slash. The games industry can’t improve until it sees writing as more than the paper around the gift, because no-one will have a story they care about enough to work for. And for all their protestations of art, your average indie developer is no better.

Again, she makes faulty, subjective assumptions about the industry as well as holding indie developers to a higher standard.

So you think writing is prioritised by the industry? I'd like to see you find evidence of that.

 Also, she said that the indie developer is just as bad as the rest of the industry, implying that she thinks BOTH sections are at fault. You seem to be making faulty, subjective assumptions about the article. ;)

7
General Discussion / Re: Indie gaming article
« on: November 10, 2011, 03:30:24 pm »
So we should hold games developed in the indie market to lower standards just because they are indie?

It is essentially what you are saying. These forums are full of people criticising mainstream gaming for lacking innovation and being just a parage of yet more modern shooters (CoD clones and the like) so why is it wrong to level the same criticism at the indie market? They are falling into the same trap, afterall.

No, I'm saying we shouldn't hold indie devs to any special standards just because they are "indie", when all that means is that they haven't got a big name publisher. It's okay to say "the game industry is too monolithic", it's foolish to say "indie devs should be especially innovative just because they are indie". She's putting demands and expectations on indie devs that has nothing to do with what it is to be an independent developer, and that makes her pretentious.



But a lot of the criticism aimed at the games industry as a whole is about its lack of creativity and this blame is regularly put on the publishers. If it is true that the publishers are to blame, why isn't the indie market any better?


If you think she's pretentious and demanding, go tell her that. You won't change anything arguing with a random dude on a forum.

Bricktop

He didn't start arguing with you, he contested some of the points she raised and you jumped in to defend them.

Also: Most of the criticism I see is directed at game developers, except in cases where the publisher is doing something stupid, like dropping a popular series or creative team. And yes, the fact that she is applying different standards to indie developers does make her pretentious; most indie devs are basically what larger developers would be if they didn't have established bodies of work or contracts with well-known publishers. She treats "indie" as if it were an indicator of quality (it isn't--see Sturgeon's Revelation), and this makes her pretentious for the same reason that people who like bands that aren't well known think they're good because they aren't well known.


Unrelated: You don't need to sign your post. We're all bright enough to glance over to the left and notice who wrote a post, even if we couldn't tell from the tone.


But...that isn't what pretentious means.

Also, where did she say that "indie" should be an indicator of quality? She said they have advantages over big companies due to the lower risks from making games with a lower budget and therefore have less reason to shy away from trying new stuff.

You seem to be attributing a lot of things to her that she hasn't said. You've decided she's the Hipster Villain without any indication of hipsterism.

Oh, and with the post signing thing, its a habit from another forum.

8
General Discussion / Re: Indie gaming article
« on: November 10, 2011, 03:04:26 pm »
So we should hold games developed in the indie market to lower standards just because they are indie?

It is essentially what you are saying. These forums are full of people criticising mainstream gaming for lacking innovation and being just a parage of yet more modern shooters (CoD clones and the like) so why is it wrong to level the same criticism at the indie market? They are falling into the same trap, afterall.

No, I'm saying we shouldn't hold indie devs to any special standards just because they are "indie", when all that means is that they haven't got a big name publisher. It's okay to say "the game industry is too monolithic", it's foolish to say "indie devs should be especially innovative just because they are indie". She's putting demands and expectations on indie devs that has nothing to do with what it is to be an independent developer, and that makes her pretentious.



But a lot of the criticism aimed at the games industry as a whole is about its lack of creativity and this blame is regularly put on the publishers. If it is true that the publishers are to blame, why isn't the indie market any better?


If you think she's pretentious and demanding, go tell her that. You won't change anything arguing with a random dude on a forum.

Bricktop

9
General Discussion / Re: Indie gaming article
« on: November 10, 2011, 01:41:53 pm »
Quote
You can't define "indie" as a genre, because it isn't an indicator for what kind of content the game has - it's a business model.

But that is how the article defines indie games... by their business model. Right there, in the 2nd paragraph.

You miss my point. It's not a genre. You can't assume any special kind of content from "indie" games, so you can't use "indie" as a genre. Regardless of how she says she defines indie in that paragraph, she spends the rest of the article stating what kind of content she expects from such games. And that is dumb, bordering on being a True Scotsman fallacy. It's like saying that carpooling developers should produce a certain kind of games.




So we should hold games developed in the indie market to lower standards just because they are indie?

It is essentially what you are saying. These forums are full of people criticising mainstream gaming for lacking innovation and being just a parage of yet more modern shooters (CoD clones and the like) so why is it wrong to level the same criticism at the indie market? They are falling into the same trap, afterall.

Bricktop


EDIT:

Also, with the No True Scotsman fallacy... that would only stand if she said that they weren't indie. She didn;t say that. She just said they aren't very good. This isn't "you are not a true scotsman", this is saying "your tartan is bland".

10
General Discussion / Re: Indie gaming article
« on: November 10, 2011, 12:43:03 pm »




Even the emphasis on good writing is a flawed idea at the heart of it; the best games are not those in which the railroad tracks are gilded. The vast majority of games which I adore either are completely open-ended (see: Aurora, Cataclysm, DF, any RTS, TBS, or 4X) have fairly open-ended gameplay in which the main plot exists as little more than a trail you can follow for a bit of extra loot and experience (see: Elona, Morrowind, Fallout: NV, etc.)



But... all of that open world? All of those sidequests? Every single character, location and event in those games? That is the writing. It is ALL writing.

Even in Dwarf Fortress, every pre-set creature and civilisation, every pre-made object and every existing material is the writing. Basically, everything which isn't generated randomly by the computer is a world which has been written (and since the generated worlds are made using pre-existing formulas. there is a heavy amount of writing going on.



Oh, and seriously... there was, like, one joke about it being an unpopular opinion? (Unless of course you want to point out the others...?)

EDIT:

Oh, and I just had another re-read of the article to check something and...

Quote
You can't define "indie" as a genre, because it isn't an indicator for what kind of content the game has - it's a business model.

But that is how the article defines indie games... by their business model. Right there, in the 2nd paragraph.

11
DF Dwarf Mode Discussion / Re: Is it considered cheating?
« on: November 10, 2011, 10:02:23 am »
Apart from this discussion, OP needs to learn how to use dwarf therapist/burrows to make his broker do the stuff he want him to do.


Except that under a lot of definitions Dwarf Therapist would be considered cheating.... ;)

12
General Discussion / Re: Indie gaming article
« on: November 10, 2011, 09:56:09 am »
While it is true that it isn't a requirement for indie developers to attempt to be innovative... why isn't it? Why isn't it expected of ALL developers to attempt to innovate? Demonising the concept of coming up with a new idea is surely counter-productive to anybody who actually wants to play more than one game.

The thing is, for indie developers there is far more possibilities for attempting new things. The moment you remove publishers from the equation, a lot of the suppression of creativity that goes on in the games industry goes away with them. As such, why aren't they trying new things? Why are they all copying thew same game idea and art style? Its needless.

13
DF Dwarf Mode Discussion / Re: Is it considered cheating?
« on: November 09, 2011, 09:05:36 pm »
With singleplayer games like this I think the definition of cheating pretty much comes down to why you do it and what sort of game you want to play.

Example: Before the combat overhaul I used to always edit ranged weapons out of the civ raws for kobolds, goblins, and humans and refused to create any of my own for my dwarves because... well... assualt-rifle crossbows always felt a bit broken to me and the game just seemed to balance out so much better with ranged weapons almost entirely taken out. (Weirdly, I never did it for evles though. The reasoning I think was that if I mess up enough to make them attack me I deserve to have trouble fighting them).

Another example would be when people edit the reaction raws to give themselves unlimited resources... which would cearly be cheating except it makes sence if you are playing the fortroess mode simply to make cool places for adventurers to explore.

Basically, as long as you don't lie about your achievements to the community I'd say nothing is cheating. :)

Bricktop

14
General Discussion / Re: ♪ The Great Music Thread ♫
« on: November 09, 2011, 08:49:26 pm »
Because the radio episodes of Dr Who just sometimes produce sheer awesome:

http://www.youtube.com/watch?v=E5d-cteMguQ

Bricktop

15
General Discussion / Indie gaming article
« on: November 09, 2011, 08:42:53 pm »
Came across a fairly cool article about creativity in the indie games industry. Thought people here might find it interesting. :)

Link


I know I've certainly noticed that a fair few indie games seem to play off eachother a lot, sometimes to the exclusion of actually making anything new. I do think that indie games are a lot better than mainsttream gaming though (yet another modern shooter? lol) so meh, could be worse.

Bricktop

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