Cut for space
Re 1: The reason the article keeps mentioning indie developlers rather than mainstream ones is because it#s an article about indie developers.
Oh, and while it is true that something doesn't have to be spelled out to be there, making stuff up is not the same as sub-text.
Re 2: Why "
Just because a situation allows for something to occur doesn't mean it will or should"? Everytime you see yet another bland fantasy RPG put out by mainstream developers, or yet another sports title which amounts to nothing but a player update priced as a full game do you think 'this is perfectly reasonable behaviour'?
Re 3: Yes, her article is entirely in regards to indie developers. See point 1.
Re 4: It isn't that good humour in games doesn't exist. It's that the expectations are low. You yourself can only really say you
hope for good humour in games.
Re 5: No, she says that games made by lazy and uncreative developers tend to be bad because the developers are lazy and uncreative. You can't just remove all qualifying statements from a person's argument in order to make yourself more right.
Also, trying to say I'd agree with you if only I could understand such a great and vastly more intelligent mind such as your own doesn't really work as an argument. (Translation: No I'm not misreading you, I just think you're wrong.)
Re 6: Criticising the fact that games are shamelessly re-hashed is not saying that ideas must never be re-used.
Also, you did say that. You said she is accusing devs who "return to old ideas" of being lazy and that this accusation is wrong.
(Oh, and putting 'many' in scare-quotes doesn't make it be not there. You've done this sort of thing repeatedly. The word does actually change the meaning of things. You can't just decide to argue with the villain in your head.)
Re 7: Here's the quotation with the sentence immediately before it:
"
Retro involves flogging Space Invaders to people who are young enough to find old-school cred in monotony. Retro has its own appeal, but there are far more of them than the genre deserves – especially when you can play the originals for free on half a dozen websites."
See? It is specifically reffering to exact recreations. It's almost as if the sentence was written within the context of an article, isn't it?
Re 8: Ok, lets get this straight. She says the industry does not value writing. You say she makes a "faulty and subjective assumption"... so you think they do value writing? Only now you say they don't?
Please, make your mind up.
In response to the art bit:
But a lot of indie developers do make the 'art' claim and the community surrounding (and often deifying) them certainly does.
I assumed you were attacking her opinions because of the bit where you kept attacking all of the opinions she held. Or is it actually just that she didn't rim indie developers enough before criticising?
(Also, if she's so blatantly wrong why don't you complain about her 'fallacies and unfair assumptions' on the thread? People on that site are generally pretty good for responding so no doubt she'd be able to answer some of your questions.)
I do think that indie games are a lot better than mainsttream gaming though (yet another modern shooter? lol) so meh, could be worse.
Perception bias mostly. A lot of indie developers are looking at the popularity of indie games and abuse it through "retro" games or by remaking already free flash games/series and remarketing it for a price.
As for holding Indie games up to a higher standard then other games. For good reason since the ENTIRE point people even argue that "Indie games rock" is that they are supposed to be crystal snowflakes each original and brilliant in their own right.
While I hold free games up to a different light then ones I buy (unless they are good enough to compete), I don't give Indie games any leeway and thus I can see that a lot of them are really lackluster oversimplified retro-puke.
to say that indie developers are perfect despite the increasing stagnation is to give un-due praise.
Actually that is the reason WHY indie developers are stagnating. They put out games and all that needs to happen is someone has to punch in a sign saying "Indie" and suddenly a game that would be considered only mediocre is suddenly selling a lot of copies.
People give them undue praise.
Mind you I am sure we will eventually have an Indie Game crash. Just like the Wiimote eventually people will catch on that "Ohh... the Wiimote doesn't make everything better".
I suppose I do probably have a bit of a bias in terms of seeing indie games as better than mainstream because I see the good, interesting games (minecraft, world of goo etc) and sort of think "well, that is what indie is capable of" and then compare them to the worst excesses of the mainstream developers, rather than the mainstream games I actually enjoy. Human mind works in a weird way :p
Also, I think you're right about the possibility of an 'Indie Crash'... there are only so many cutesy tower defence games people will buy before the novelty wears off. Might not happen though- if indie games start getting held to the same standards as other games then the good sections of the market should hopefully pull through ok but I don;t think slapping the word 'indie' on something will sell it at this level forever.