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Messages - Bonepart

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Utilities and 3rd Party Applications / Re: DFHack 0.34.10 r1
« on: June 21, 2012, 08:48:54 pm »
Yeah, turned the announcements off, but would like to be able to dig one level below a lake or one level above the magma sea without it being one tile at a time.
That can be configured in one of the init files now, as I recall.

Can it? I don't remember ever seeing that option, but I would so turn it on!

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Utilities and 3rd Party Applications / Re: DFHack 0.34.10 r1
« on: June 12, 2012, 09:24:14 am »
Well right now dfhack with new xml can use dfhack, cheat ceatures, use jdwarf fully, reveal/unreveal and i didn't use anything else. That's enough for me:)

digv also works, which is the big one that I use. Well, that and clean map/all

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Utilities and 3rd Party Applications / Re: DFHack 0.34.10 r1
« on: June 08, 2012, 11:59:33 am »
I didn't have to use the fixmigrant command once.
But for the clerghost - i agree.

I always play low pop civs. When there's only a handful historical figures remain, the game will send traders that won't be able to join the fort without tweaking, consistently.

Holy crap! Is that what happened?

I started a game on Year 5 in 34.11 and I noticed a couple of traders wandering around doing nothing. Sadly they didn't last long once the Goblin Siege hit.

I didn't even realize that was a thing. Of course I don't think I've ever started on Year 5 before either.

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