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Messages - obliza

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1
This tileset is working perfectly for me? Using latest version of LNP

I would also like to mention that I found Spacefox jarring at first but now I absolutely love it.
Only real complaint is dogs look like cows to me.

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DF Dwarf Mode Discussion / Logic Breaking floating river.
« on: February 05, 2011, 09:05:46 am »
I really don't understand...

tinyurl.com/4eeucjb ZLvL 102
tinyurl.com/4h6ktxs ZLvL 101
tinyurl.com/4wjo9sk ZLvL 100

Can anyone explain?

Or have ideas on how I can abuse this to kill elves?

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Stop playing computer games, they ALL use random chance to determine at least some part of the outcome.  Learn chess or Go instead where everything is determined at the start and only skill and planning determine your success.

On the subject of 'perfect embarks' and having every possibility available all the time, when you go to a restaurant and order the soup of the day are you mad that you can't have the soup of yesterday too?  When you build a snowman do you complain that it's too cold to wear a t-shirt?  When you vacation in Paris do you feel frustrated that there's no London in it?  Enjoy what you have and forget about trying to have it all.

DF isn't a mountain to be climbed and a flag put on the top once you're done.  You're never done, it's always uphill, it's always learning, the FUN is in the trying!

I play chess all the time, when it comes to chess I'm a extremely patient person who does not mind a 4-5 hour game.
Imagine going to Paris, you know their are many attractions, the Eiffel tower, the Louvre, Notre Dame etc. You start a trip planning to view all of them but it turns out three of them are currently closed due to a private tour (or whatever) you have no control over this, this does not benefit you in anyway, its not fun to you, you simply have to deal and view them on the next trip. I don't enjoy that.

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Also, consider losing speed:0 for a bit.  Learn to play at the intended pace and see if it helps you out.  Learning new things with warp-speed dwarves can be tricky and the challenges are much more enjoyable when balanced
This is one thing I plan to do in my next fortress.

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Jup. You have to be more sadistic. Like "Hahaha, those dwarves are so stupid. Look at them being sliced up in tiny bits lol"
Don't start to have feelings for your your dwarves. Then you can REALLY enjoy it.

Also if you have done mistakes and the most terrible thing possible happens ("your Fortress has crumbled to its end"), you STILL have the possibility to reclaim and do it better a second time. (and imagine how good you feel when you have successfully beaten a 100-goblin siege)

I named every one of my dwarves. My best friend and room mate who I spent 95% of my time with is a Kindergarten teacher I really am not allowed to be sadistic :|

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I hear you, OP, though for me it was a little different. I had a bad case of the Never-Unpause's. Everytime I wanted to decide anything, trees to cut, places to dig, place a workshop, even putting in an order to repeatedly brew drinks - I'd pause the game. and then just look around the fortress for things that needed 'tweaking'. Hours would go by, but only IRL.

I'm not sure how I did it, but reading the stories and advice here helped a lot, but something snapped in me and I'm now happily zipping around my un-paused fort (most of the time!) and getting on with it while letting the little drunks get on with it too.

Also, I don't know if this will work for you but it does for me, think of the caravans as a mini-game for acquiring the resources you might be missing on your map. Protect that dwarven liaison! My map (so far) lacks all forms of flux (and the metals to make bronze, iron I'm drowning in) and yet 7 years in I have 5 dwarfs in full steel armour. I pay a premium for flux stones, steel bars, pig iron and weapons and armour made of steel. The other 12 in the military are making do with iron for the moment. Why do I stay here? Because for the project I am doing the map is otherwise ideal.

While it's true that you may not be able to have everything in one fort, you do have everything in the game at your disposal. You may just need to run several forts is all. There's nothing wrong with running several forts and switching between them when you tire of the seaside and wish to bask by the volcano.

Anyway, hang in there! Recognizing you have a problem is the first step!

This helps a lot thankyou.

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My solution is, try a different approach. When playing dwarf fortress, however counterintuitive that sounds, don't try to build a fort. Try something else instead, try surviving in a crappy embark, try that Fortress Defense mode and see how long your dwarves can survive waves after waves of sieges, try things where planning is supposed to be efficient instead of aesthetic, because that way you won't care if the colors aren't symmetrical or if there's three tiles difference between the placing of those two walls, and you can repair mistakes then. Or try to write a story, where you don't know what will happen, so you actually don't plan everything ahead. And if Urist McYouCareAboutHim dies and you're very frustrated about his death, include it in your story. Actually, just don't make a plan on how you're going to play the whole game before playing. It worked for me
I will do this :)

Must go but thankyou all for the feedback I really appreciate it.

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If you have everything easily within your reach then you might as well not play the game. Games have always about spending effort to get what you initially do not have. Be it total map control, the princess, some cheap fan fare, or general !!FUN!!. So as someone have said, get over it and try to import or learn to live without them. Lignite isnt the only think to make coal, in example.

EDIT: Making everything to perfection is perfectionism. Wanting everything on the table beforehand is called lazy  8)
You know, you are right sort of.

I think its more that I want to be able to eventually access everything, I don't care how hard I would have to work, the fact that I create the world, choose a location annoys me I think, I could pick one location which has what I want, or a different one which does not.

The location finder use to help you (as I've noticed in videos) but now its a waste of time so now you simply choose your location randomly.

Random chance,
I hate chance I hate dice, dice games are stupid. Luck dice, get away from me I have no desire to play games of chance,

But thats all there is in DF if you embark somewhere you simply hope for good, there is no unlocking or working towards, you just work with what you get in the location.

Which meant I made an amazing fortress, only to find no lignite or bituminous coal, and I had hardly any trees.

But I think you are right, I need to have more patience and simply accept what I cannot control.
Thankyou Rephikul.

5
Define this "perfect" embark of yours. I find that often the pregenned worlds claiming to be "perfect" embarks are always in good aligned areas with dense woodland and low savagery.

Me? I hate that. I want a treeless barren wasteland, in the most godforsaken, evil choked hellhole I can find. Though I do spoil myself by wanting a volcano most of the time.


Every single type of stone on the one map, a volcano, underwater river, plenty of trees, all races alive and eventually interacting with me a hugeass river not some crappy brook, must also be by the sea, plenty of interesting sea creatures all possible enemies able to attack me. Whats the point of enemies existing if they can't get to me? Unicorns, A waterfall

My computer can handle just about anything. I've only been slowed down by running multiple highest detail games simultaneously. So embark size is not really an issue.

Everything that can and possibly will happen, be able to happen on the one map.

I know how impossible the above would be.

I just need to be able to accept that I could enjoy a non 'perfect' embark.

You can avoid the unwanted mid-battle corpse rummaging by setting an order not to loot dead bodies.

o -> F and then set the looting options to your preference.

I wish I new that :|

6
DF Dwarf Mode Discussion / Hi my name is a Obliza and I'm a perfectionist.
« on: December 23, 2010, 02:12:15 am »
I have a problem,

The thing about dwarf fortress is losing is supposed to be fun, the game is all about imperfections, what resources you don't start with, how you are effected by your environment.

But I hate it.

I've tried to start a fort many times but I never get passed around two years. I want every resource to be accessible from my fort, I hate not having everything. Around a dozen forts I tried to start I would get a while in only to realize that one of the civilizations was already extinct, be it dwarves or goblins mainly or I would realize I had no lignite and bituminous coal on the map, meaning the experience I felt I would get from the game was already reduced so instead of continuing I would just make a new fort.

I did this so many times that I got so sick of the slow starts so I started using Speed=0

I think it has had a large impact on ruining the game for me, I have a habit of altering games as I play them instead of simply just playing them as they were intended which interests me for a while but I eventually regret the decision, (Examples are speed,gold hacking games live Civilization, Debugging or altering games like Oblivion and Fallout or preventing death, save scumming in various other games) I end up enjoying playing console games much more because the option is not there (well it is..just requires much more effort)

So my most recent forts have been maps I downloaded off the internet claiming to be perfect embarks. With the speed altering I have completely mined out, without me even really learning how to play the game or dealing with my first encounters I already have legendary miners and engravers with legendary dining rooms builds and magma forges fully operational. I actually made a what I believed to be completely perfect fort, with a expansive entrance system sure to stop any siege.

Well I suppose it became to be a funny story. I was training dwarves into archers for quite some time, around a year I suppose they never really seemed to improve only went up about 2 skill levels

- It is my understanding the a group of dwarves constantly training as archers would level quicker? I think I really just don't understand the military system yet -

Well anyway the speed=0 was still in place I positioned my dwarves in one of my completely golden outdoor towers to shoot at the goblins as they came into my fortress, and they managed to kill a goblin.

He died.

This lead to all my dwarves running outside to pick up his stuff.
You can imagine around fifty dwarves running up to a siege of goblins trying to grab the dead goblins gear. At the time I had no idea about burrows, and as the fortress I had just spent a good 12 hours game time building I was nearly in tears as a good forty dwarves dies to the goblins simply by running up to them with a sign on their foreheads saying "Just picking up your dead goblin friends stuff, please shoot me in the face'

But this is supposed to be the enjoyable part right? Dying=Fun?
I hated it, I hated absolutely everything about it, that I didn't know about burrows, that the dwarves would do that in the first place I thought was ridiculous.
I had no fun I am a perfectionist.

I made this thread because like the AA meeting reference in the title, I really just want help, I think I could really enjoy this game I keep coming back and reading some of the threads which can be very funny and interesting and make me 'want' to want to play the game. But I always end up not having fun when I play the game itself.

Can you help me to enjoy it? Or is the game just not for me?

7
DF General Discussion / Re: I'd just like to congratulate the DF community
« on: November 11, 2010, 06:10:53 am »
Not to mention B12 community doesn't DDoS the dev.
At least not yet.
Challenge Accepted

8
DF General Discussion / Re: I love DF, but there is no learning curve.
« on: November 08, 2010, 10:27:42 am »
That said, does anyone ever actually USE in-game tutorials or do they just skip them anyway?  I always thought most people sorta jumped into a regular game mode and messed around, then later looked at wikis and faqs for character builds, game mechanics, and advanced strategies.  Nowadays consulting external sources is pretty normal, I'd argue.
If that's true, then I'd disagree with the OP about the importance of tutorials in particular.   

I've seen that comic before yea and I appreciate it a lot, the thing is however the complexity of this game is through the roof, I never read manuals or watch tutorials in simplistic games like mario, but..(thinking of example)...consider Eve online, it is probably the most complex mainstream game in terms of right from the beginning, the tutorial at the start really helps in grasping the basics. Whereas dwarf fortress explodes you with information right from the beginning for example..you generate a freaking world. how daunting was 'plan for the journey carefully' the first time you saw it?

@Monsterfurby
I'd have to agree with you on the interface angle a much more..'friendly' interface would probably work just as well. Ever played nethack? It's a similar situation with that I think, nethack is however not that complex and with a friendlier interface it would probably be much easier.

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DF General Discussion / Re: I love DF, but there is no learning curve.
« on: November 08, 2010, 07:55:01 am »
@Monsterfurby
I agree with just about everything that has been said so far and I would like to apologize for a few of my statements as I believe my frustration has got the better of me. I really was not trying to rant and I now realize some were are rude and inconsiderate, as it is a colossal project for just a small team.

I guess what I'm trying to say is I get the game is a work in progress, but I don't think a tutorial that covers the basics is too much to ask for, I believe it is fundamental. I have been playing the game a lot monsterfurby and I am willing to read everything the community has to offer, which I have been doing as it is the only way to learn this game.
And no, not documentation, the learning curve is part of the game it is supposed to be in the game consult any game developer in the world on the matter. Even look up the learning curve Wikipedia article. (I presume)

@plynxis
I am well aware of everything you have suggested, I have looked extensively into all of them already. What worked for me was doing the afteractionreporter tutorials as they were done extremely well, I have also used all the advice from the 'lazy newb pack'.



The thread is not about me and learning the game for myself, its just my view on what needs to be done, I'm perfectly able to find just about all the information I need to play the game and if not I am well aware that after searching the forums and being unable to find a thread to suit my needs I can simply create one myself which I have done before.

I also made the point about adventure mode as it is completely separate to dwarf fortress, it like a new project using the same engine, and it once again has the vertical learning curve problem.
And I say again I am enjoying the game, I love the game, I'm perfectly happy using the resources available, I just believe that showing people how to play needs to be done in game.


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DF General Discussion / I love DF, but there is no learning curve.
« on: November 08, 2010, 06:05:08 am »
Update: Reply #8

Dwarf Fortress is possibly the greatest game I have played,
It's infinitely complex, I love complexity.
It's challenging, I love to be tested.

But what I don't get is why no designer of the game has spent a second on making it plausible to learn. I suppose I get the benefits this has on the community who play the game, the people who stick it out here have to make an enormous effort to learn the game, meaning they are presumable remotely more intelligent and have more patience then the average person and most probably not 12 year olds who have the attention span of a turkey.

Learning to create worlds, learning to create food to survive, learning absolutely everything in the game.

By leaving the game and looking on the internet.
Yes I would say my ratio of playing the game to learning how to play the game is about 1minute per 30minutes.

Sure you can press the ? button in game to read certain articles, presumably you learn how to open and close them, then the challenge of even scrolling down the page troubled me at first because I'm not used to playing games like this.

You can also click on an item and press enter to view what it is.
For example
"Hmm a Wooden blah blah blah, what is this exactly I wonder?...I know I can press enter to view details about it.....it says 'This is a wooden blah blah blah'..Well thanks game that tells me nothing I already knew its name I wanted information about it..guess ill go online and search for the item on the wiki see what its used for as the games does not actually tell you what it does or how its used in anyway at all.

But it just gets so tiring, like the other day I made an army of 10soliders, sent them to attack an invading titan I believe it was, but they never came near him, I spent a couple of hours reading articles looking at the military screen and various others to try and figure out what they are doing but an elven caravan eventually came and the titan was taken care of by the guards so I dropped it.
But in this time I play the game, the actual game for about 30minutes, it took me a couple of hours to attempt to figure out how to solve the problem that would normally seem so simplistic.

Or for example I tried playing adventure mode the other day. No obvious controls, no obvious goals, no obvious way to pass the damn river infront of me, no idea if I need health or food or am hurt or how to attack enemies or anything,

No offical tutorials or noob guide or anything. Instead I started to go online again, watch videos of guys read un organized articles until I thought screw it, I'll just go back to dwarf fortress.

The thing that gets me is I've designed games myself, I've played millions and I know how easy it is to make tutorials and starter guides to games, This is the greatest game I've ever seen, why can't time just be spent on how to play the game?.

An interactive tutorials or 20 even that go through in game how to play it, use camera manipulation, voice overs even if you want to stretch. I don't want to leave the game every five seconds to learn to play the game.

Oh and a final note I'm not trying to rant, purely constructive criticism I love this game I would just love to see it have a learning curve. Not a third party one.



11
Wow, I just want to thank everyone who posted in this thread! Such quick responses as well! All my questions have been answered!!!

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DF Gameplay Questions / Embarking - Location/Ore/Extinction/Everything!!!
« on: October 13, 2010, 12:38:01 am »
Hello I've been trying to use my head to smash the brick wall that is the Dwarf Fortress learning curve for about two weeks now. I've scoured every thread I can find on information about embarking but with every solution I find I always find another problem.

Basically im trying to find a relatively perfect embark location.

Here is what I'm able to understand so far.

  • When embarking I generally want a fresh water source I.E a river which I read somewhere is now in every location
  • When embarking it is extremely important to have some form of flux stone such as limestone because its useful in creating various things.
  • When embarking magma forges tend to be extremely useful, its important to make sure the location you embark on has one although you can just dig to the core instead now
  • When embarking if your looking for trade it is important to make sure the civilizations are accessible and are not extinct, confirm by checking legends (Not really sure how I just went to the age and looked to see 'dwarf leads attack, elf leads attack, human leads attack) Otherwise you will only receive two waves of migrants.
  • When embarking having obsidian and basalt in your square can be extremely useful for magma proof items and stone swords
  • The type of climate you start in effects your farming??

I probably stress too much, I'm someone who wants everything perfect before I commit is this everything? I think ive watched about 8 embarking tutorial videos and read 8 embarking posts but none of them go into the detail I want.


What I really want is something like this.

Spoiler (click to show/hide)

Some of the things i've looked at which have helped.
Spoiler (click to show/hide)

What I'm asking really is what I said right? Is there anything else I should really consider? Sand for glass perhaps? Does the climate i.e shrubland effect farming?

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