Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Deviled

Pages: [1] 2 3 ... 54
1
WE HAVE AN ELF IN OUR MIDST!

Kill it!
Bathe it with Magma!

No, don't!  I need test subjects for my Demister project.  If I can actually collect a cloud of nefarious mist, that is.

No don't. I like living.

Good, because there's a chance you'll survive.

2
I used the latest version of Phoebus. I didn't have any problems during my turn.

3
The military squad was from me recruiting some migrants to take down a zombie making it's way into the fort. The flying creature access is a oversite on my part, on both cavern levels. The entrance was the result of me trying to get a way to get migrant's in while also keeping zombes out, it is really not that effective and I suggest someone building a better one.

4
I actually lost some people, and Eric is insane. But getting migrants in wasn't too hard. Keeping them in on the other hand. Also as a note, I set up a simple airlock but a tantrum dwarf broke one of the levers so the first bridge is stuck in the up position.

Also, I got some merchants in, but with the bridge they were unable to get out so they went insane. Their soilders didn't thankfully

5
Turn over, we are down to 4 dwarves. Newbunkle, Strategia, Eric, and an unnamed infant. The save will be up soon.

SAVE

6
Good news everyone, we have a caged zombie dwarf.

7
Currently dwarved, living, folks are
TAD
Emeraldwind
Newbunkle
armeggedonCounselor
Strategia
GoobaGeek
Eric

I'm not sure who is dwarved and dead because I can't tell the old corpses from the new ones.

8
I may have accidentally let some zombies in. The militia took care of them fairly quickly but still. Whoops.

9
Nah it got out, and I was able to get some dwarfs in. I'll have to count the exact amount later. But for now we have gained some migrants and made some progress on the aquifer.

The aquifer has been broken through. Current dwarf population is ~19. With the stone I will work on a airlock.

10
We havn't hit stone. Some migrant's arrived, in the non haunted part I think. They may be able to make it to the fort, who knows.

Edit: Fuck. So I managed to get a few dwarves in, not sure of the exact amount, because preaty soon after I did just about every goddamn dwarf decided to haul something and go out side. Despite the fact that I had everyone in a burrow, and that I had everything outside forbidden. So now a undead harpy is running around inside the fort, that's the only thing that managed to get in I think. I'm gonna see if a dwarf can lead it out side then I'm locking the door, and walling the corridor off for good measure. Jesus fucking Christ I hate the dwarves AI sometimes.

11
Woo, It's my turn. I'll download the save and see what I can do.

12
EDIT: Strategia and Dinjoralo, the two migrants that got in, are currently miasming the fort and caused Sethrist to become very unhappy. So they are being quarantined to prevent tantrums.
Wait, do you mean the old me that got killed, or that a new Dinjoralo got in, and then started dying on the turn he arrived again?
EDIT:Oh, wait, I'm an idiot and didn't read your last post's edits. Well, is he salvageable?
Maybe with some creative surgery he won't be rotting alive.

13
Woo I am not de-son of a elf

Whee, back on the dorf list I go.

14
Well this is going better than expected, I would like to be placed on the re-dorfing list. Also yeah, if my dwarf dies dont re-dorf him until the zombie dies at least once.

15
DevilEd is sitting out in the field rotting away and being decidedly undead.  I can't recall off the top of my head who the dead-dead dwarf is, I'll look when I play a bit later today.

As punishment of me dieing I'm going to fuck up the migrants.

Pages: [1] 2 3 ... 54