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Messages - Musashi

Pages: [1] 2 3 ... 64
1
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: January 06, 2015, 06:57:40 pm »
Finally tried my hand at embarks in evil biomes. Even managed a decent little fortress in a map where the dead won't rest!
Which crumbled to its end starting from the moment migrants brought a water buffalo cow.
See, whenever I get grazers, I butcher them as fast as possible, and immediately process their skin into leather and hair into thread.
Well, for some reason, none of the 10+ dwarves idling in the same room, with the proper job activated, judged useful to rush to the hide in order to tan it, like they normally do every single damn time otherwise.
So the flapping skin of a water buffalo started killing everybody left and right, and by the time it was finally put down, zombie dwarves had already started rising, and you know the rest.
*facepalm* to myself, and *facepalm* to those lazy fuckers.
Note to self: fuck water buffaloes, just throw them whole into the zombie garbage dump. Never liked them anyway.

2
Alright. I'd made a quick search but found nothing indicating that.

I made a quick search too (http://lmgtfy.com/?q=dwarf+fortress+guzzling) and found for example these two notes:
Undead-ness doesn't seem to stop them from guzzling, it seems then.
Well, yeah, I knew about guzzling and about dark gnomes, not about undead guzzling anything.
I guess today's lesson is that vampire dwarves, who are dreadfully slow due to alcohol withdrawal, are wusses.

3
Alright. I'd made a quick search but found nothing indicating that.
Fuck you, dark gnomes, fuck you with your hats.

4
DF Dwarf Mode Discussion / Scientific breakthrough(?): Undead can drink
« on: January 06, 2015, 12:58:09 pm »
As I discovered 2 seconds after unpausing right after embarking at a great location, a mountainous Sinister era with a volcano.
More precisely, a mob of undead dark gnomes stormed through 5 of my dwarves and guzzled my booze. (If you're curious, they then walked away, leaving unscathed the two dwarves left, even though they were pretty close and ready to be killed. Don't know why the sudden mercy. Must have been drunk.)
Another step in dwarven science.
Unless it was already confirmed that the undead could drink, in which case, fuck dark gnomes, fuck the undead, and double-fuck undead dark gnomes, tiny hatted rotting bastards.


That is all.

5
DF Dwarf Mode Discussion / Re: All was well until Casey McAnthony showed up
« on: December 25, 2014, 05:58:59 pm »
Am I the only one in this whole dang forum that thinks this is horribly horrible even for a video game?
It IS horrible.
... but I'm laughing entirely too much at it, not sure why.
Not enough room in my sig for more quotes...

6
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 06, 2014, 04:17:13 pm »
Finding out that a Forgotten Beast bloody rampage through my fort really is doing wonders for my FPS in spite of all the web-shooting.
Well, sure, I won't have any dwarf left alive in 5 minutes tops, but right now, the fluidity is amazing.

(I should probably be more alarmed about that. On the other hand... fort's a half-built dome of clear glass on top of a volcano. There are FB webbings every fucking where. It must be an amazing sight!)

7
DF Dwarf Mode Discussion / Re: Doctor/patient diagnosis loop?
« on: September 24, 2014, 02:59:07 pm »
Yeah, but what good is a legendary diagnostician if he won't ever stop diagnosing one, single patient?

   Keith
... House?

8
DF Dwarf Mode Discussion / Re: Teleporting dwarves?
« on: September 17, 2014, 04:03:45 pm »
I don't think climbing is involved because not all offenders are even dabbling in climbing after the deed. Double-checking right now... yep, no climbers.

There is/was a bug that prevented climbing creatures from gaining skills unless they fell and caught a hold on the way down. I wouldn't suggest using lack of climbing skill to rule out climbing.
Ooooh, that probably explains it.

9
DF Dwarf Mode Discussion / Re: Teleporting dwarves?
« on: September 16, 2014, 04:32:06 pm »
I had no bridge at all on that map.
As for the walls? Nope. (Maybe Urist got here through climbing on a tree though...)
I'll double-check all diagonals I have, but I'm pretty sure there was none.
If it keeps happening, I'll upload the save and let other Bay12ers take a looke.

10
DF Dwarf Mode Discussion / Teleporting dwarves?
« on: September 16, 2014, 10:25:41 am »
Long story short, I have dwarves who end up at unlikely locations (like on walls, or apparently walking on the water of caverns - this one includes crundles, and I don't think they all had walls to grab - or in the walled-out caverns, busy being chased by the Forgotten Beasts that were the reason I'd walled off the damn caverns in the first place).
I don't think climbing is involved because not all offenders are even dabbling in climbing after the deed. Double-checking right now... yep, no climbers.
Is that a reported bug, a feature, or am I out of luck?

11
DF Dwarf Mode Discussion / Re: One of my nobles is a goblin
« on: September 04, 2014, 06:44:02 am »
I'm not sure, but I recommend killing the spy.
"Oh my god, you're a SPY!"

12
DF Dwarf Mode Discussion / Re: That moment you know your fort is lost
« on: August 31, 2014, 05:52:32 pm »
When I don't bother replacing the dead bookkeeper/broker/manager with new ones.
When the culprits of crimes committed the previous in-game week are already dead by the time I judge them guilty.
When I order more slabs to be made and all the corpses to be thrown into magma, but the jobs are constantly cancelled due to tantrums.
When I notice 2 frames too late that I forgot to lock up that one door.
When I suddenly and unexpectedly discover adamantine without any miner busy underground, and realize it was in fact seen by a dwarf currently falling down the volcano, into the magma, before reading up their profile and seeing they were friend with half the fort.
When the dwarf in a fell mood gets killed before they can make their dark vision come true.
When you have one creepy undead child following the mayor, and one murderous ghost sitting up on a bed in the hospital, and the dead mason destroys the workshop where he made his artifact statue, and a revenant scared to death the guy who was busy constructing more slabs/coffins, and then some deceased miner decides to join the undead child and the living mayor in a conga line of doom, presumably heading off to play Limbo...
When a randomly falling branch crashes through your carefully-constructed glass roof, then through the dining room, then through the magma workshop floor, into the magma, along with the miserable dwarves who were busy there.


(Disclaimer: all happened to me, most in the same fort. Survived every time due to well-timed migrant waves while everybody was dying or plotting to kill violently the survivors. Still considering it qualifies, as nothing but the RNG allowed me to survive and recover.)

13
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 28, 2014, 05:32:05 pm »
Abandoned my previous fort due to FPS death (seriously 9 FPS isn't humane). Praise the gods, it seems to me it's a bit easier generating worlds with at least one volcano on a decently embarkable map, so I'm giving the volcano fort another try.
Seriously getting tired of tantrum spirals. Started after a couple accidental deaths. Haven't encountered any hostile yet - not even sure there's any. Keep having to rely on migrants to get dwarves that won't murder each other because an acquaintances - not even a friend! - fell into an insta-freezing aquifer; whole "generations" are going mad.
Is that a bug? Because of all the features I've encountered, this is the one that hinders the game the most for me. Fuck you, dwarves. Back in my days, it took the accidental drowning of a whole z-layer of drunken morons or the death of a spouse to feel miserable

EDIT: wait, did I install the latest version? No I didn't, I forgot. Oh, for Armok's sake.

14
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 27, 2014, 05:21:25 pm »
Finally got a volcano on a great map. I'm filling the magma reservoir on top of it, causing the surface of the magma in the volcano to make uneven waves. Magma forges and furnaces are temporarily unusable, as they constantly switch between on and off.
Then, a Weaponsmith gets a fey mood (after a streak of something like 10 possessions and mostly useless artifacts, too!).
My reactions in the span of literally 3 seconds:
*Urist McWeaponsmith interrupts work: fey mood!*
"Awww yeaaaaaah! You're the best, Urist."
*Urist McWeaponsmith claims a magma forge!*
"... huh.... uh-oh."
*Magma forge unpowered!*
*Urist McWeaponsmith goes berserk!*
"Oh well. I guess I didn't need that weapon that badly after all. He'd have made a gold sword or something equally useless anyway. Yep. That's what I'm going to repeat to myself so I don't cry. Yep. Yeaaaaah."

15
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 21, 2014, 09:43:59 am »
Finally playing the latest version after one year without play.
3 scenes to illustrate this:


"It's important to get the fortress right the first time, Urist! Because the Overseer has OCD and won't tolerate having to construct underground walls or some bullshit like that."
"Yes, Expedition Leader!"
"We'll have to carefully study the landscape and make all the furniture we need very quickly. There are giant animals and goblins abound, they could eat us right there if we don't have a safe place ready."
"Ayup, but since us dwarves are little bitches, we're likely going to murder each other into a tantrum spiral if our living conditions are not good enough, survival or not!"
"Delicate balance there."
*arrival on the actual site, with OMG huge trees*
"... fuck that, let's kill two birds with one stone. Cut down as many trees as possible to piss off the elves, and we'll build a momentary wooden fort with it while we design and mine out the definitive one."

-----

"Why the fuck is Urist McHunter stuck up in a tree?"
"I suppose he's hunting the giant boars up there?"
"... why the fuck are there giant boars stuck up trees?"

-----

"Okay, we've inaugurated the actual underground fortress. We can put an end to the heresy of living in an upperground wooden fort. Urist, pull the lever!"
"Yes, Expedition Leader!"
*lever pulled*
"Why isn't it crumbling down in a glorious rain of wood logs?"
"I believe that'd be because of that tree supporting it."
"Oh godsdamnit. Cut down that stupid fucking tree and try not to get crushed."
*tree cut down*
"Why the fuck is it still up in the air?"
"Turns out there's another tree. Wouldn't have believed such a small apple tree could have supported 10 z-levels of tower. I'd swear it's also leaning menacingly above us..."
"Okay, cut down that stupid fucking tree, and if there's a third one, fuck it, set it on fire, I don't care how. Oh, good, no third tree. Let's move the crushed corpses over to the coffins quickly, guys."

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