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Messages - Perapsam

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1
DF Gameplay Questions / Re: Dragons and Rocs
« on: May 02, 2011, 08:41:23 am »
The only thing I'm curious about on dragons is why they don't have wings.

2
DF Gameplay Questions / Re: trash outside
« on: May 02, 2011, 08:18:50 am »
I deal with refuse using a trash compactor. It's simple to make: create a refuse pile chamber inside your fortress and build a drawbridge that covers the entire room. When it is lowered, it will destroy all the refuse currently inside. It will create miasma though, unless you channel down into said room from the surface so that it counts as being outside.

If you decide to do this method though, make sure that it's a custom stockpile that acts like a normal refuse pile, but does NOT accept skins, bones, skulls or shells. If you just use a normal refuse stockpile for the compactor you will lose the aforementioned objects during the smashing and have no way of getting them back.

A slightly move elaborate method is to dig down to the Magma Sea and create an incinerator, but this is harder to do.
 

3
Try to secure a safe, completely subterranean path to the map edge quickly, however, to help preserve caravans.

How would you get the caravans to use your specific underground road rather than the surface?

4
DF Gameplay Questions / Re: Lavish Catacombs and Nobles
« on: May 02, 2011, 06:56:06 am »
Thanks for the help guys!

I'll have a play around with the tombs and see how the nobles react, and see if I can get a threshold of sorts.

5
DF Gameplay Questions / Re: Lavish Catacombs and Nobles
« on: May 01, 2011, 05:59:38 pm »
I dont see why you associate that with LG.

Because it's giving every dwarf a very nice resting place.

Nobles will definitely be annoyed by living dwarves with good tombs and you cant assign a tomb(as a room) to a dead dwarf.
As for whether they envy the dead...Idk.

Damn... will it be game breaking in any way?


6
DF Gameplay Questions / Lavish Catacombs and Nobles
« on: May 01, 2011, 05:46:41 pm »
Since (to put it in the most nerdy way possible) I like to consider my dwarves to be Lawful Good, I decided that my next challenge would reflect this and I shall make a well developed catacombs system. A typical adult unmarried dwarf will have the following tomb as their final resting place:

=======
=SXXXS=
=XXXXX=
=PXCXX=
=XXXXX=
=SXXXS=
===D===

= - Walls, all of which will be engraved by a master-level Engraver
X - The floor, which will also be engraved in a similar fashion.
S - Statues, one in each corner. They will be made out of the dwarf's favourite stones, metals and other materials.
D - The door. I haven't decided yet if this will also be made out of a favourite metal/stone/material or if I should make it more sombre.
C - The coffin (or memorial should the body be unrecoverable), made out of the dwarf's favourite stone.
P - The resting place of the dwarf's pet, again made out of the dwarf's favourite stone.

Obviously this is flexible - married couples will have a tomb one tile wider with their coffins side by side, and should entire families die before the children grow up, then they too shall rest together in a slightly larger tomb. Similarly, nobles or dwarves who have done great acts will get even larger tombs.

This brings me to my problem. Will nobles be unhappy with the fact that every dwarf in the fortress is entitled to an entire tomb of their own, and will it become an issue in the future?

7
DF Gameplay Questions / Re: Hey that looks like aOH GOD A BADGER
« on: April 30, 2011, 04:49:54 pm »
So I embarked on this river, and it was awesome. Hematite and Magnetite everywhere. A running river. Natural mountain defenses, sweet, sweet stone.. no aquifer

I know this is petty, but how is not having an aquifer awesome?

8
1691: You accidentally open up a gateway to Hell whilst digging out your new cellar.

9
Tilesets and Graphics / Re: Ironhand's Graphics Set (nothin' new)
« on: April 28, 2011, 08:05:19 pm »
How do I update it? I downloaded the update only version, what now?

10
DF Dwarf Mode Discussion / Re: OMG! It's a...
« on: April 27, 2011, 12:15:41 pm »
On the topic of dragons, why don't they have wings? At the moment they're essentially just fire breathing dinosaurs.

11
DF Gameplay Questions / Re: Prisoners Dying
« on: April 27, 2011, 08:01:19 am »
Give Food and Give Water labours are very low priority jobs as far as Dwarves are concerned. There are ways around this:

1. Place 1x1 food and drink stockpiles in your cells, within reach of your prisoner. Remember - prisoners can't get food unless they're in the Chain type of restraint.

2. Create a dwarf with only one labour enabled, that being to feed and water prisoners. Give him/her a burrow encompassing the prison, and build them a room inside. They need an easily accessible food and drink stockpile to supply their job.

Also, Lav, you forgot the table and chair! How will your administrative dwarves continue their work?

12
DF Gameplay Questions / Re: Legends Mode
« on: April 25, 2011, 05:39:08 pm »
Thanks guys!

I had a look at the Queen's bio and it turns out that she was killed about 20 years after being crowned. So whilst there's no 500 year old dwarves in my world, it means that for some reason there's no log for the civilization after 501, and it's 1050. Why would over 500 years of history not be there? It doesn't seem like the civilization is abandoned, it still shows up on the Historical Map when set to the year 1050, and it's one of the playable dwarf factions.

13
DF Gameplay Questions / Legends Mode
« on: April 25, 2011, 12:37:56 pm »
This is my second thread today, sorry...  ::)

I have a couple of questions to ask about this mode anyways:

1. After looking at a dwarf civilization, it says that the latest monarch, in this case the queen, was crowned in 501. The year is now 1050, and there are no further updates from this civilization after 501. Does this mean the civ is destroyed, or nothing has happened, or I have a queen in my world who is 549 years old? I've seen other civilizations where the log just ends at an early year before 1050. The civilization is also still on the map in the year 1050 on the Historical Maps section... really confused over this.

2. On the map, when a territory is flashing with the emblems of two or more nations, what does this mean?

3. Finally, what does it mean when a territory that visually looks like it belongs to one nation has two nations listed when I hover over it?

14
Ah right, thanks.

15
In my previous world I noticed that there were a lot of goblin fortresses in the south, which in this case was the Freezing area. I counted at least 4 or 5 individual towers in tundras, usually on the shores of the frozen ocean. Not only this, but there were several Evil biomes in this area as well. I put this down to coincidence and thought nothing of it.

Just yesterday I created a new world, this time where the north was the Freezing area. Again, the freezing biomes had quite a few goblin towers (I counted 3 this time) and I kid you not, ALL BUT TWO of the evil biomes were in this area, and neither of the exceptions were large. An evil blizzard, tundra, and swamp - all located in the freezing north - are big enough to be shown on the World map and there are countless smaller ones nearby. In contrast, most of the good biomes are in Temperate to Hot climates.

Whilst I think it's pretty cool to imagine the races of the world speaking of the evil North in hushed tones, I'm still perplexed by it. Is it just another coincidence, or do Evil biomes and goblins naturally tend towards appearing in colder climates?

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