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Messages - mizipzor

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1
DF Modding / Re: Stonesense - Official thread -
« on: March 06, 2010, 04:41:53 am »
I assume DFHack has access to the "hidden" flag for tiles? [...]

Indeed it has, its that bit thats set in the reveal tool/example.

2
DF Modding / Re: Stonesense - Official thread -
« on: March 02, 2010, 03:13:29 am »
Maybe you didnt mean to quote me, but thats not really my call. Although I have my own mirror on github, I could add all kinds of funny named branches there.

And for the same reason, Im not really sure how to respond. A stable and development branch wouldnt really help someone trying to figure out how to compile it.

3
DF Modding / Re: Relentless Assault (version 1.21)
« on: February 26, 2010, 11:41:41 am »
As long as you do not wall yourself in or break the path finding.. Give it a few years and I bet you will be surprised.


Thats what I plan to avoid. With a rotating schedule, 2 of my 7 starters have been wrestler training constantly since I arrived. Before my third champion the first wave of migrants arrived so Im sure that I could put together a pretty strong militia soon. Ive also been making iron armor and weapons during this time.

Ive made a huge square in front of my fort. In there I will witness the pitched battle between me and the attackers. Hopefully it will be awesome.   ;D

4
DF Modding / Re: Stonesense - Official thread -
« on: February 26, 2010, 11:04:22 am »
bout the SVN.....I have compiled many SVNs for different things plenty of times......but this one baffles me....i cant figure out where it all goes wrong >.>

I would be happy to offer some guidance, either state the errors or hop by #dfhack on freenode. In about an hour or so Ill be home from work and will indulge myself in some df happiness. Ill be in the channel by then.  :)

5
DF Modding / Re: Relentless Assault (version 1.21)
« on: February 26, 2010, 10:49:42 am »
I think my worldgen stopped at year 325. The first year is almost up, the caravan left a while ago.

But my fortress is still standing! Every dwarf still has a face attached to its cranium!

Ive not been seiged yet.  :'( If more months go by I will be brutally prepared, sieges will probably not pose a challenge. I thought this mod was gonna be harder. Maybe I just picked a bad spot.

Has anyone had any luck combining this with Dig Deeper for even more horrible creatures?

6
DF Modding / Re: Stonesense - Official thread -
« on: February 26, 2010, 10:42:58 am »
any word on new features/new version?

If you want to stay bleeding edge and are curious about the new additions to Stonesense, I recommend you learn how to compile the source found on the svn repository. Its actually really easy if you just want to compile the program yourself, since you wont change the code, no programming skills are required.

7
DF Dwarf Mode Discussion / Re: Is this normal?
« on: February 26, 2010, 08:17:24 am »
In addition to Dig Deeper, you might want to check the Relentless Assault mod. I think its purpose is to have sieges earlier, stronger and more often.

8
DF General Discussion / Re: FotF: Dwarf Fortress 40d18
« on: February 24, 2010, 04:45:28 pm »
Seems to be a problem relating to exporting the world after generation. Pressed "p" and got this:



Not important, maybe not even related to d18 but I just wanted to have it reported somewhere.

9
DF Modding / Re: Relentless Assault (version 1.21)
« on: February 24, 2010, 04:36:57 pm »
Its generating reeeeally slow as well. First time I thought it had frozen. But Im letting it run it course now, since I know it will stop at year 325 no matter what. Its currently at year 209. Every twenty or so years it just stops for several seconds, making Windows consider it frozen. But then starts again. What are you doing in your settings? In vanilla d18 a world is generated for me in <10 seconds. This game round better be awesome!  :P

10
DF Modding / Re: Relentless Assault (version 1.2 up!)
« on: February 24, 2010, 04:19:57 pm »
I have a new version up.

Relatively minor update.  I added a few tags to give civs more unique names, tweeked some worldgen parameters, boosted megabeast power and survival (80%, and switched Treants back to an all-wrestler army (this increases their worldgen potency significantly, since it means I can drop wood_pref).  They're larger and tougher now to compensate, but I'm still playtesting so I have no idea myself if they're going to be an appropriate challenge in fortress mode.  I've already had an ogre ambush, so it shouldn't be too long before I do.

The fun thing is that my first siege, by frogmen while heading toward my fortress stumbled upon a group of 80+ skeletals/zombified antmen. Bye bye the frogmen, although they 'killed' many of the undeads :)
Ha, beastmen with wooden clubs vs. skeletal beastmen, that's a fight I would have liked to see.

Sweet! Gonna try this asap.

Btw, you seem to have an empty "New Text Document" file under "BACKUP FILES" in your zip. Dont know if its important to you but I thought I tell you anyway (in case youre a perfectionist).  :D

11
DF General Discussion / Re: FotF: Dwarf Fortress 40d18
« on: February 24, 2010, 02:02:00 pm »
Fresh install, just disabled sound and intro and installed my favorite font. Size is default.
Full init.txt:

Spoiler (click to show/hide)

Generated a new world, saved it and started it with each of the graphical modes. Local play area was 6x6 tiles. Embarked without preparing carefully.

[PRINT_MODE:STANDARD] FPS: ~920 (20)
[PRINT_MODE:2D] FPS: ~840 (20)
[PRINT_MODE:2DHW] FPS: 780-850 (20) ... this one was the most unstable.
[PRINT_MODE:2DASYNC] FPS: 830-870 (20)
[PRINT_MODE:ACCUM_BUFFER] FPS: ~900 (20)
[PRINT_MODE:FRAME_BUFFER] FPS: 830-910 (20)
[PRINT_MODE:VBO] crashed on startup

My fps seems awfully high... did I do something wrong? Or is it just really easy to run those seven starter dwarves?  :P It was quite a small window though.

Great work, keep it up!  :D


12
DF General Discussion / Re: Would you be interested in designing a world?
« on: February 24, 2010, 11:23:23 am »
Assuming an idea gets adequately defined Im definitely up for coding!  :D

13
DF General Discussion / Re: DF Talk Topic Vote #8: SCIENCES!
« on: February 24, 2010, 10:12:32 am »
Will it be science in the regard that how our own "real life" natural laws are applied (or ignored) in the dwarf fortress world? For example, under the geology topic, what different types of stone and rock are included in the game, what roles they fill and how they effect the game. Excluding the trivia ones that just have a different name and color.

Or will it be a science discussion through the eyes of an in-game dwarf? Dwarf McGeologist, that named a field of study after himself after discovering a very blue type of rock. How does dwarf perceive rock? What do they think it is?

Will it be a talk about the gameplay or the lore of the game world?

14
DF Modding / Re: Stonesense - Official thread -
« on: February 22, 2010, 03:47:04 pm »
Greetings all, I downloaded Stonesense today and- after opening DF and continuing to play, attempted to run SS and got an error.

"The Application failed to initialize properly (0xc0150002). Click OK to terminate the application."

I've looked around a bit and all I could find regarding the error was OS's not starting up after being shut down before systems updates could be completed. I am using MayDay's tileset and nothing else, mod wise. Any ideas?

I get the same error (same hexcode) when I compile and run Stonesense from the solution file directly under the root (after its been converted to VS2008 format). Its before the first line in main() is reached so something must have gone terribly wrong. If I compile and run using the cmake scripts however, it works perfectly.


On an entirely separate note, Ive taken the time to import the entire svn repos into github. All metadata is preserved from commits so that proper credit is given. I just dont like the feeling of hacking away without version control. Since it takes quite some time to convert the tree, anyone else wanting git can happyily head over to my github.

15
DF Modding / Re: Spellcraft Is Reborn! (v1.08)
« on: February 22, 2010, 03:36:25 pm »
Just tried the mod with the d18 version. Seems like it wasnt straightforward. DF locks when selecting "start playing":

Spoiler (click to show/hide)

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