Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Captain Insano

Pages: [1] 2
1
I had nearly blocked my dorfs into a section when I got a creature on building site notification (on my wall)-- I looked -- nothing there

When this happens, cancel building the wall and then re-designate it. The message is actually the dorf standing on the spot where the wall goes. It's a bug.

Anyway I'll be trying this challenge tonight. Seems like !FUN!

2
Badgers...

3
Heh this sounds quite interesting.

4
DF Dwarf Mode Discussion / Re: Embark points on Reclaim
« on: August 08, 2011, 01:53:10 pm »
Or you can use Cheat Engine.

5
DF Dwarf Mode Discussion / Re: Dungeon Master
« on: August 08, 2011, 01:43:42 am »
Hm... Alright. Guess I'll just have to live with that.

6
DF Dwarf Mode Discussion / Re: Dungeon Master
« on: August 08, 2011, 01:23:03 am »
Yeah I know but I like to punish myself with more nobles.

7
DF Dwarf Mode Discussion / Dungeon Master
« on: August 08, 2011, 01:15:27 am »
Is there any way possible at all to fix him? I vaguely remember seeing that having him be appointed by the mayor instead of baron would do it, but does it really? Do I still have to set the tags from [EXOTIC_PET] to [PET] if I do this?

8
DF Dwarf Mode Discussion / Re: Managing my hospital
« on: August 06, 2011, 10:20:19 am »
Use containers, not cabinets. Bags or chests work fine. B-F

9
DF Dwarf Mode Discussion / Re: The Cyclopean Universe - An Experiment
« on: August 06, 2011, 08:24:46 am »
I don't know what you guys are talking about here. I have gotten no badgers AT ALL. Only moose men and some horses...

10
DF Dwarf Mode Discussion / Re: Universal Dorfen Constants
« on: August 04, 2011, 05:32:12 am »
About dwarven physics: -Snip-


If I could sig this entire thing... I totally would.

11
I'm not sure if this has been brought up yet, but I found a bug. I had three Nephilim traders come at the end of summer, so I brought out my goods and all that good stuff, and I noticed that the Yak they brought hadn't come inside the fort, and they left it behind. Then i noticed that both the Yak and the Donkey they had still had all of their goods on it and that nothing was actually in the depot to trade. Is this just an error somehow on my part?


EDIT: I offered them about 2000 dwarfbucks worth of stuff, and I dumped what I thought was an appropriate amount from their animals. I hope they don't get pissed off at me.

DOUBLEDIT: It seems that I can't release the TAME animals that I dumped off of them either. Every time I try it spams me with a "Cannot release large animal. Needs empty cage." Anyone know what this is about?

12
DF Dwarf Mode Discussion / Re: You're largest Dwarf colony?
« on: July 26, 2011, 01:20:43 am »
My largest was 250 dwarves, and it fell to FPS. Sadly. It was an amazing fort.

13
DF Dwarf Mode Discussion / Re: embark points
« on: July 26, 2011, 01:20:08 am »
Or use can use Cheat Engine to give yourself unlimited points, which is useful if you have a hacked (30 dwarf) embark.

14
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: July 26, 2011, 12:30:23 am »
I just lost my 75-notable-kill dwarf today. I was kinda sad because this was the first adventure mode character that I've ever gotten as far as I did. He was crippled relatively early on when a jaguar bit his foot and made him lose the ability to stand. So... He went around crawling everywhere until I could find a shop that would sell a crutch. I became a legendary hammerdwarf shortly after, only to be killed by a goblin civ's clown leader, because for some reason he all of a sudden got pissed at me.


Hm, maybe my companions were at war with that civ, killed a gobbo, and then it rebounded onto me as I was talking to the leader. Oh well...  :'(

15
DF Modding / Re: Noble fix (kinda)
« on: July 22, 2011, 02:21:49 pm »
The link does not seem to be working...

Pages: [1] 2