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Messages - imperium3

Pages: [1] 2 3 ... 37
1
DF General Discussion / Re: What Would Urist Do?
« on: March 03, 2019, 04:27:18 am »
Attempt to steal magma and burn to death horribly.

WWUD if he was raised by elves?

2
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: March 03, 2019, 04:22:53 am »
Not that that matters anymore; my fort's population took a nosedive from 81 to 3 (2 adults, 1 child), the survivors are all some kind of stressed and the drinks have burned away.
Oh, and goblins decided to invade, so my fort is pretty much dead.

Wow, what happened to it?! Is that all the flame titan's doing?

3
Sounds right. And the adamantine one's lighter, encumbering/tiring your dwarf a little less, and can shear through steel if need be.

I agree that adamantine is always better, but are you ever likely to encounter enemies armoured in steel? The only time I can think of is if one of your military dwarves goes berserk (which is probably an argument *against* handing out adamantine axes) or you are unfortunate enough to come up against a forgotten beast/titan that's made of steel... or does the latest update allow you to go to war with other dwarven civilisations?

4
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 26, 2019, 03:07:15 am »
Just suffered eight dwarves killed by a werehorse attack, including six of the militia and my Legendary Clothier (this is the second Legendary Clothier who's bitten the dust in my fort); we had no warning before it reached the fortress gate, so the militia turned up one by one and got slaughtered. Quite impressive really - it couldn't directly pierce their bronze armour, but it could soak up damage all day and it only needed to land one bite attack, because the followup shakes were almost always an instakill. The bastard even escaped after transforming back into a dwarf, so maybe we'll see him again.

I have two injured survivors who may or may not be infected. Had them quarantined, but the first full moon hit (measured by a previous werehorse-victim who's been permanently confined) and neither of them transformed. Does that mean they're safe to let back into the fortress? Or should I wait until the second full moon to be certain?

In other news, construction of Stonebanners' tower continues quickly. I am currently devoting efforts to dig out more bedrooms, as I feel it's time to get more migrants in. The current population of 70 (including quite a lot of children) feels too small to get everything I want done while also retaining a full-time military - after the above massacre I'm not going to put up with a part-time militia again.

5
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 19, 2019, 03:38:06 am »
Now that dwarves can climb, it's best to leave an overhang if you don't want one climbing out of their cell. Maybe make the cell 3x3 minimum and put the access shaft in the middle.

That's still climbable though, unless you put another 3x3 above the hole into the cell (creatures can climb "outward" onto overhanging walls, but can't climb around overhanging floors - they need a side to hold onto). Smoothing the stone is probably the best way, as smoothed stone walls can't be climbed. If building above ground, make your walls out of blocks rather than raw material - they're still climbable but it's difficult and an unskilled climber won't manage it (giant cave spiders on the other hand...).

6
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 09, 2019, 04:08:11 pm »
A werehorse killed a handful of dwarves and left one infected survivor who's now permanently locked in his room.

His mate turned up some time later in the middle of a massive goblin siege and infected about half a dozen before they killed him. Sadly the goblins left before any of those transformed and caused carnage.

Also a sodding rhesus macaque stole one of my artifacts - a gold toy mini-forge that one of the children carelessly left outside.

The miners have discovered incredible mineral wealth, with the awkward exception of iron. I have finally found a bit of cassiterite though, so the forges are hard at work making bronze armour so that we can actually have a militia with a decent life expectancy (the first squad got wiped out by one minotaur...).

7
DF Dwarf Mode Discussion / Re: Smart forgotten beast
« on: December 26, 2016, 09:33:49 am »
I thought all forgotten beasts were immune to magma?

8
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 21, 2016, 09:41:08 am »
The fort's entered an unfortunate cycle:

1. Urist enters strange mood.
2. Urist claims workshop, starts gathering materials. I see that all is well and move onto other things.
3. Urist can't find a material he wants and sulks. I don't notice.
4. Urist goes berserk.
5. Urist takes a steel mace to the face.

It's happened three times in a row...

9
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 21, 2016, 05:14:33 am »

I should do that. Can they break out of copper/lead cages? Cuz I just bought like 15.



Mine have been in wooden cages for ages and they're fine.

I think it's only flaming or fire-breathing enemies that can escape from cages, by setting fire to/melting them. And apart from dragons, they all either live in the magma sea or are trapavoid.

10
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 20, 2016, 05:57:26 pm »
Started training our captured cave crocodiles. I look forward to the reptilian horde that we will one day unleash against our foes.

A forgotten beast got into the cage trap setup. A huge blob made of water that shoots webs. Being made of water I assumed it would be easy for my Legendary-skilled squad to deal with - and it wasn't. A spearmaster and a swordmaster were crushed by its deadly pushes before an axe lord finally landed a blow, which killed it straight away. Then we just had to rescue three dwarves that had got themselves trapped in cages (fighting web-shooting monsters while standing on top of cage traps is a bad idea).

11
DF General Discussion / Re: Evolution Chart
« on: December 20, 2016, 06:20:31 am »
Would I be correct in saying that dwarves are the only ones who can make items with high quality levels? I don't think I've ever seen them in the human caravan or when out adventuring.

12
DF Dwarf Mode Discussion / Re: Space saving tombs.
« on: December 19, 2016, 03:31:23 am »
You can't build coffins (or anything else) on a bridge.

13
DF Dwarf Mode Discussion / Re: Too many doors in my drafty fortress
« on: December 18, 2016, 04:57:24 am »
"Complained about the draft lately" used to be an unhappy thought, and maybe still is, but it has nothing to do with doors. It applies to dwarves called up into the military but with little or no military skill. It goes away once they stop being "Recruits".

14
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: December 17, 2016, 12:30:10 pm »


But the physically impossible demands have been patched, if i remember correctly.

That's what I thought, but the steel-bed-demanding duke suggests otherwise.

15
DF Dwarf Mode Discussion / Re: Ive captured a necromancer.
« on: December 15, 2016, 05:20:22 pm »
I think there needs to be an important distinction made between "necro for live training" and "necro for killing invaders." Zombie cave ogres seems like a fast way to kill whatever dwarves you send for, erm, training.

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