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Messages - bloodyfool

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1
DF Dwarf Mode Discussion / Re: Weapon usage question
« on: September 17, 2006, 11:19:00 am »
One of my dwarves made an artifact crossbow and now uses it to shoot goblins. He won't use any other weapons though and will still shoot bolts even if he's assigned as a hammerdwarf. It would be interesting if a dwarf that creates a bow could use it, even if the only source of ammunition would be from the invading goblins.

2
DF Gameplay Questions / Re: Art Defacement
« on: September 03, 2006, 03:30:00 pm »
A masterwork of that dwarf was probably stolen or destroyed.

3
DF Gameplay Questions / Refilling waterskins in adventure mode
« on: August 26, 2006, 10:55:00 am »
How on earth do I do it?

Edit: Nevermind, found out that you don't need to drink in an old post. At least I hope it;s still relevant.

older post

[ August 26, 2006: Message edited by: bloodyfool ]


4
DF Gameplay Questions / Re: Abbreviations?
« on: August 26, 2006, 04:35:00 am »
The in game help covers that, it's just hidden deep inside "The Many Menus". If you start digging through that you might find a lot of interesting things.

5
DF Gameplay Questions / Re: Insanity
« on: August 26, 2006, 05:01:00 am »
Legendary masons who make masterful support pillars like to go nuts if you knock down the wrong support.

6
DF Gameplay Questions / Re: What are quarry bushes?
« on: August 24, 2006, 09:13:00 am »
If they've popped up on your farming menu it means you've either foraged at least one from the bushes in your cave or traded for one. They won't appear on your kitchen menu though because they aren't brewable or cookable. If you have a farming workshop you can process them into bags which will give you cookable leaves and plantable seeds.

7
DF Bug Reports / Staircase bug in adventure mode
« on: August 28, 2006, 09:01:00 am »
In certain cirumstances attacking an enemy while you're on top of a staircase leading down, with the enemy at the bottom of the stairs below you, will send you several floors below where you were. It normally happens when your character charges the enemy, maybe confusing the game with you changing levels mid-attack. So far I've only come across this on ruin maps and only on staircases leading down.

8
Animal breeding seems to happen at a much reduced rate with the current version for me too. I've always kept all unowned animals locked away in cages, don't know if this is what is slowing down breeding this time around.

Purring maggots appear to automatically generate butcher jobs in the butchery if they haven't been assigned to a cage. Seems the game treats them as butcherable corpses.

I haven't had any trouble with dwarves using coffers or cabinets to store their junk with this version.


9
DF Bug Reports / Re: Cooking : ingredient not displayed correctly
« on: August 27, 2006, 04:28:00 am »
Are you sure the other ingredients weren't being hauled away from a cancelled cooking attempt?

10
DF Bug Reports / Path finding spam
« on: August 26, 2006, 06:40:00 am »
I think Toady wants to know when your dwarves spam red, so here are a couple instances I've found using the latest version.

Dwarves spam when they want to build a trp but can't find their way, locked door, retracted bridge etc..
Also spam when they want to drag a body off to the tomb, locked doors etc..


11
DF Bug Reports / Re: Farmers can't find seeds.
« on: August 26, 2006, 04:40:00 am »
Is the bad decorated? There have been a few problems with decorated containers.

Or there might be a job for the bag to be put into a barrel.

[ August 26, 2006: Message edited by: bloodyfool ]


12
DF Bug Reports / Re: Berserk dwarves not perceived as a threat?
« on: August 23, 2006, 11:19:00 am »
Strangely bezerk dwarves count as wild animals, you need to the squad to "harrass dangerous wild animals" for them to do anything other than self defense. I meant to mention this a while ago but forgot all about it.

13
DF Bug Reports / Re: Problems with barrels
« on: August 23, 2006, 02:58:00 am »
The fact that barrels can only hold 10 plants or 10 food in general adds to this problem significantly. I vote for more than 50 units of storage space in barrels. Interestingly my seed barrels weigh over 2000 weight units due to the fact that there are almost as many bags as seeds in them  ;)

What are the weight units anyway? I'd like to know so I can get some sense of scale around my fortress.


14
DF Bug Reports / Re: Food rots in the depot very quickly
« on: September 25, 2006, 02:31:00 pm »
Prepared food doesn't rot in stockpiles, it rots in your kitchen because the seed hauling jobs take up all of the food hauling spaces if you're processing plants heavily without activating enough food haulers.

15
DF Bug Reports / Re: Cleaning labor triggers Architecture job
« on: September 18, 2006, 10:49:00 pm »
Grimm already answered your question. Road construction doesn't fall under any job categories after the initial architecture phase. Any idle dwarf will go do it, even if they have no jobs allowed on the labor screen.

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