Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Cyrus_The_Great

Pages: [1]
1
IIRC from the Paradox Forums it was a pump stack about 120 Z levels high powered by waterwheels. You'll have to check with him though.

2
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: January 13, 2011, 07:39:37 pm »
So I often see on these forums screenshots of descriptions of night creatures or other beings where it says "blah blah blah is a green troll with two eyes and wings" or "blah blah blah was a vampire who was certainly of noble origin". I just killed a night creature myself and want to view a description of it but don't know how; could anyone tell me how to do this?

3
DF Suggestions / Re: Waste Issues (a compromise)
« on: January 12, 2011, 11:10:07 am »
Maybe you have a pit or container underneath the latrine, which, after reaching a certain capacity, begins to produce miasma. Then of course, you could block off the room with a door, but using that latrine would be an unpleasant experience after too much sustained use. Thus, in the early stages of a fort, public latrines would work for the small populations. (Waste gradually decays, of course).

But then, as the fort grows in population, the latrines would obviously be full and leaking out huge amounts of miasma. Of course, the solution to this would be to move the waste to somewhere else, which would thus lead to the development of a sewage system.

A dwarf having a latrine in his/her room would generate a happy thought, and allow the player to develop an even more complex sewage system.

I do think this should be something that can be turned on and off, however.

Pages: [1]