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Other Games / Re: Red Orchestra 2: Heroes of Stalingrad
« on: March 10, 2011, 02:31:55 pm »
The AI looks very bad, fortunately its not about that but singleplayer will be kinda dumb if AI stays like that.
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You really have to come up with more differentiation than just "random events" happening.What exactly do you mean by this?
For the sake of my sanity, I'll just post my super-key here. It should have 23 more uses left as of this posting. If anyone uses it, and it doesn't work, let me know and I'll update this post.
RQFY-RLJJ-2XW3-MGQE-RWTT

Way I realized it, both sides aren't playing strategically the RIGHT way.
Right now, both sides are locked in the "WWI" fight. Launch as many troops into one town and push from there. Frankly, this has been proved ineffective, as the loss of human life is EXTREMELY high, for little gain. To counter this, I suggest the "Sturmtruppen" philosophy: Have 1 or 2 brigades launch attacks at multiple towns. If the opposing side tries to defend one town, the other two fall. If they spread evenly, you can simply penetrate through one town and flank the other two. Maybe I'll be High Command one day.

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I've never actually gotten a CTD. And Svampapa, the BF-109 is screwed atm because the horizontal stabilizer was poorly designed. they're fixing it next patch. Also, german tanks for some reason don't seem to be able to pierce allied armor. I've never gotten why though.