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Messages - MouzurX

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1
Other Games / Re: Red Orchestra 2: Heroes of Stalingrad
« on: March 10, 2011, 02:31:55 pm »
The AI looks very bad, fortunately its not about that but singleplayer will be kinda dumb if AI stays like that.

2
"hard" isn't the same as "just try it 10.000 times to figure the entire level out and then you succeed"

Hard is having to figure out very difficult puzzles and stuff.

3
Other Games / Re: Dawntide, an MMO in development
« on: March 10, 2011, 11:20:34 am »
I don't really get why people get so happy from skill based games rather than lvl based games.
It doesn't really change anything? It seperates lvl'ing into multiple sections. The grind is still there.
If you are skill 20 swords and all a skill 60 swords guy will pwn your 4ss like theres no tomorrow.

Just posting it here since this is another game with skill based stuff.

Note: i do not think 1 of those is better, im saying its pretty much the same thing?

4
Other Games / Re: Battleground Europe (aka WWIIOL)
« on: February 23, 2011, 07:21:50 pm »
Kick,

New campaign again, axis gaining ground the first days.

5
Other Games / Re: Rift: Planes of Telara
« on: February 19, 2011, 02:31:17 pm »
You really have to come up with more differentiation than just "random events" happening.
What exactly do you mean by this?

Well as far i can see the whole thing the game tries to do is generate random rifts happening where the players quickly have to get together and beat a load of mobs.

Did 1 so far but not very amazed by it. Perhaps i'm still missing something since i only went to lvl 7 yet but it looks just like WoW, just an other setting.

6
Other Games / Re: Rift: Planes of Telara
« on: February 19, 2011, 01:47:01 pm »
Got to level 7 but i have to say ... its WoW with a different coat.
Its also very laggy but thats since im playing on my laptop, fps will prolly be better on my normal pc.

You really have to come up with more differentiation than just "random events" happening.

7
Other Games / Re: Rift: Planes of Telara
« on: February 19, 2011, 06:58:37 am »
For the sake of my sanity, I'll just post my super-key here. It should have 23 more uses left as of this posting. If anyone uses it, and it doesn't work, let me know and I'll update this post.

RQFY-RLJJ-2XW3-MGQE-RWTT

Used this code, worked.
Downloading beta now gonna try it out.

8
Other Games / Re: Battleground Europe (aka WWIIOL)
« on: February 17, 2011, 11:24:34 am »

9
Other Games / Re: Battleground Europe (aka WWIIOL)
« on: February 16, 2011, 10:42:22 am »
1.33 open beta is out

http://installers.wwiionline.com/wwiiol000013309.exe

If you go into offline mode and use ctrl+v you can watch the new infantry skins.
Few things are still missing though.

Downloading it myself atm.

10
Other Games / Re: Battleground Europe (aka WWIIOL)
« on: February 16, 2011, 07:11:35 am »
There is blitzkrieg, its called breakthroughs and it happens on strategic(division/brigade) level.

11
Other Games / Re: Battleground Europe (aka WWIIOL)
« on: February 13, 2011, 04:43:28 pm »


Hm picture doesn't show so good, blending all wrong

12
Other Games / Re: Battleground Europe (aka WWIIOL)
« on: February 12, 2011, 06:10:47 am »
Way I realized it, both sides aren't playing strategically the RIGHT way.

Right now, both sides are locked in the "WWI" fight. Launch as many troops into one town and push from there. Frankly, this has been proved ineffective, as the loss of human life is EXTREMELY high, for little gain. To counter this, I suggest the "Sturmtruppen" philosophy: Have 1 or 2 brigades launch attacks at multiple towns. If the opposing side tries to defend one town, the other two fall. If they spread evenly, you can simply penetrate through one town and flank the other two. Maybe I'll be High Command one day.

This is what squads usually do. Avoid the fight tactics :P
Everything in the game, EWS, AO's capture timers are all to avoid these tactics since they are lame :D.

13
Other Games / Re: Battleground Europe (aka WWIIOL)
« on: February 09, 2011, 09:54:10 am »
Well the map is going east already so axis will have to bring their A game to turn it around.
if that doesn't happen and allied win this one too chances are very high axis will win next time.
Streaks of more than 2 wins don't happen much anymore.

14
Other Games / Re: Battleground Europe (aka WWIIOL)
« on: February 09, 2011, 08:23:55 am »
Allied doing good finally again.
2nd campaign going allied too if axis don't manage to turn around the tide.

15
Other Games / Re: Battleground Europe (aka WWIIOL)
« on: February 04, 2011, 12:34:21 pm »
I've never actually gotten a CTD. And Svampapa, the BF-109 is screwed atm because the horizontal stabilizer was poorly designed. they're fixing it next patch. Also, german tanks for some reason don't seem to be able to pierce allied armor. I've never gotten why though.

The tier0(aka when germany invaded french) axis tanks were very inferior to the french tanks. There have been irl accounts of multiple tanks shelling the french/british tanks and their shells just getting crushed against the thick armour. The only reason axis won the BOF was by tactics(blitzkrieg).
This is made up by more numbers for axis though, the campaigns are pretty evenly matched the last years.

The stug b, 4d and 88(anti tank gun) can penetrate the somua/char/matty. Also sappers can take them out.
The rest can't penetrate their armour, the somua can be killed by the panzer 3f from short flank range.

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