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Messages - SynthOrange

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1
DF Bug Reports / Re: [40c and much earlier] Instant Meetings with designate.
« on: September 07, 2008, 08:42:55 am »
Ha, guess it's just not one of the things I searched for. :)

2
DF Bug Reports / [40c and much earlier] Instant Meetings with designate.
« on: September 06, 2008, 08:41:41 pm »
This one has been around forever, isnt really game breaking and I enjoy using it, but then I just searched through the bug list and it doesnt seem to have been reported.

If a liason, diplomat or any other meeting-causing entity arrives and has a conversation with your broker/mayor/baron etc, pausing and designating any areas for anything with the mouse, digging, tree cutting, undesignating, causes the timer between conversations to tick over rapidly.

Example, a trade liason would arrive and as soon as I dismiss the first conversation screen, I can pause the game, select the undesignate designation mode and just scrawl with my mouse until the next screen pops up. Dismiss the next screen and repeat.

3
DF Dwarf Mode Discussion / Re: Mandate for "drums"
« on: September 10, 2006, 11:00:00 am »
At this point, yeah. You just make a lot of the class of object (instruments in this case) and hope that they get made eventually.

4
That was it actually. Thanks!

5
Well, this is the first time I've seen one of my dwarves scream for this. Any idea what they want?

6
DF Bug Reports / Re: War dog killed by stone fall trap
« on: February 20, 2008, 08:20:00 am »
It looks like traps can affect your dwarves now. I was playing on a new world on the current (176.38a) version and had breached the hidden fun stuff chambers. My army was waiting in a huge fortrified chamber fitted with stonefall, weapon and cage traps. In the melee, I had various dwarves and intruders killed by traps and the only survivors of the subsequent massacre were the two guards who spent the entire time trapped in their own cages.

7
DF Bug Reports / Re: I FOUND AN 800 YEAR OLD MAN
« on: September 09, 2006, 11:58:00 am »
Yeah, I've noticed in my Legends page that there are quite a few creatures with incredibly long lifespans.

8
DF Bug Reports / Re: "rotten water"
« on: September 03, 2006, 11:48:00 am »
Could be stagnant, fetid or 'previously used  for spongebaths'.   :D

9
DF Bug Reports / Re: Lava flows erratic and cremated dwarves.
« on: September 01, 2006, 06:24:00 pm »
Hahahahaaa, you've kept me up till 3am when I've had to get up at 7am for two weeks straight, I'd say you've done great.   :D

10
DF Bug Reports / Re: Lava flows erratic and cremated dwarves.
« on: September 01, 2006, 06:54:00 am »
Sorry about the long response delay, been at work. You sure are getting the smileys. Or they could be massive edifices dedicated to their ancestors.

[ September 01, 2006: Message edited by: SynthOrange ]


11
DF Bug Reports / Lava flows erratic and cremated dwarves.
« on: August 31, 2006, 06:57:00 pm »
save game

Building a bridge, then cancelling it before it's finished over a lava channel caused it to stop flowing and drain out into a natural channel. Lava also keeps spilling out at the end on the chasm side even though there's no lava in the channel.

Lastly, a miner stood in the channel and got burned up in the lava, leaving no corpse behind, and all the other dwarves are going crazy with path spam.


12
DF Bug Reports / Manager from beyond the grave!
« on: August 29, 2006, 07:40:00 am »
My manager got caught in a flood and drowned, the idiot. However, I can still access the manager screen and put in orders, which are carried out. Should this happen?

13
DF Bug Reports / Re: Bridges do not support walls and floors.
« on: December 01, 2007, 06:26:00 am »
This appears to also happen with grates. In the fort where I discovered this, it led to many construction crew fatalities as they were blown into the fort's resevoir.

14
DF Bug Reports / Re: Artifact Copper Platemail made from bones
« on: August 25, 2006, 10:33:00 pm »
Now THAT's legendary.

15
DF Bug Reports / Perpetual wave machine!
« on: August 22, 2006, 03:50:00 am »
Waves everywhere! (save game!)

What I have is a small area of mined out twisty tunnels. I thought I'd flood the place just to get some tower caps growing and hooked up an aqueduct system over the chasm, let it flood, then drained it. The water drained out except for the leading edge of the water, which kept going around and around in those tunnels, forever!


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