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Messages - greywolf

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1
I'm in.

Peter and I will definitely be coming.

2
I'm definitely in; last year was excellent, and I'd love to go again.

3
DF Adventure Mode Discussion / Re: Best Throwing Weapons
« on: December 17, 2007, 07:26:00 pm »
Spears, mostly because they almost always deal mortal wound damage or instakill when hitting enemies in the head or body.

4
DF Adventure Mode Discussion / Re: Martial trance
« on: November 04, 2006, 10:00:00 pm »
quote:
Originally posted by Nobody:
<STRONG>
On topic again, are you sure only dwarves can enter martial trances? And if so, why?</STRONG>

Are you asking Toady One if he's sure only dwarves can go into martial trances and to reveal the code as proof?  :p


5
DF Adventure Mode Discussion / Re: Martial trance
« on: November 03, 2006, 11:22:00 am »
Ah! I see now. Thanks!

6
DF Adventure Mode Discussion / Martial trance
« on: November 02, 2006, 06:19:00 pm »
Has anyone else noticed that your adventurer will go into a martial trance when fighting? According to the wiki, it only happens when you're fighting more than one enemy, but I've fought 2+ enemies before without it kicking in. Anyway, my real question is, what does it do? The wiki also says it improves focus, but what does that mean? Your hits do more damage? You hit more often? You do more critial hits? Anyone noticed any difference when fighting in a martial trance and when not?

7
You must not have noticed the page of giant cave spiders.  ;)

8
DF Dwarf Mode Discussion / Re: Named chasm residents!
« on: December 19, 2007, 03:40:00 pm »
Actually, that particular batman hasn't killed anyone, at least, as far as I know. The batman and cave swallow that killed the other dwarves had names, but I didn't get messages for those. I think it's because he's been in close proximity to the fort for a while now or something.

9
DF Dwarf Mode Discussion / Named chasm residents!
« on: December 19, 2007, 03:29:00 pm »
I established a fortress on a mountain tile, unwittingly knowing that a deep, open-air chasm lay nearby, populated with antmen, batmen, and of course the dreaded naked mole rat. Normally, it wouldn't be a problem, but the map's closest source of wood lay right next to the chasm area, so my herbalists/woodcutter constantly spammed job interruption messages thanks to the batmen that would fly up to the surface to observe my dwarves laboring. In particular, there was one batman that would go so far as to come out of shelter of the cave and into the daylight to terrorize my hardworking dwarves. Finding this tedious, I recruited my woodcutter and sent him to attack the batman which was currently standing near the edge of the chasm. In his fervor, the woodcutter smashed into the batman, knocking him out and sending him flying down into the chasm, falling 13 z-levels into the dark depths of the underworld. Unfortunately, my woodcutter's momentum was not easily stopped, and he ended up falling 8 z-levels onto a ledge next to the chasm, where he was knocked out and slowly wrestled to death by 2 antmen and 3 batmen.

I sent my miners to avenge his death a season or two later, and they eradicated the antmen from the chasm, as well as taking one or two batmen with them as well, then sealed up the passageway with a locked door. When the first round of migrants came, I still hadn't retrieved the axe he came with, so I designated a peasant to be a woodcutter and opened up the door to let him get it. I then went off to manage some workshop plans and other things, and, before I knew it, I had 4 new migrants killed by a giant cave swallow. Apparently, in unlocking the door, the peasant had told his friends the news of clothes and other free items to be had in the depths of the mountain and they came swarming in to meet their doom. I cleaned up the mess, got the axe, killed the cave swallow, and sealed up the room again to avoid another such catastrophe, and had forgotten about it until I recieved the message:

:D


10
Forum Games and Roleplaying / Re: Corrupt a wish!
« on: April 26, 2007, 01:23:00 pm »
Granted. Suddenly you see a bright light. You follow the light to its source, and discover the "outside." Enraptured with your newfound paradise, you leave your computer and go exploring for the rest of your life.

11
Forum Games and Roleplaying / Re: Corrupt a wish!
« on: April 20, 2007, 11:58:00 am »
Granted, but then just as your life is about to fall apart, you accidentally solve everything again and you are back where you started.

I wish I could be stuck in an 18-year old's body forever.


12
Forum Games and Roleplaying / Re: Corrupt a wish!
« on: April 14, 2007, 11:19:00 pm »
Granted, but then you suddenly find yourself in a Kobayashi Maru scenario, and realize that the entire time you spent playing this game was wasted.

I wish I had an endless supply of (white) rice, chicken, and vegetables to eat the rest of my life.


13
Forum Games and Roleplaying / Re: Corrupt a wish!
« on: April 14, 2007, 08:44:00 pm »
Your wish is granted, and everyone is confused. Normal life is not affected so much, and though people get offended more often, they think everyone else must have gotten a lot more rude recently. However, when the president of the US begins frowning up a storm at foreign dignitaries, it causes an international incident that eventually grows into a huge nuclear war (because every attempt at reconciliation leads to more frowns/offenses) and everyone on earth dies.

I wish I knew C++. =[


14
Forum Games and Roleplaying / Re: Corrupt a wish!
« on: April 14, 2007, 02:37:00 pm »
Your wish is granted, and everyone understands that you go by more than one name, but then realizes you're just some dude on the internet that trolls topics.

I wish for world peace. :P


15
DF Bug Reports / Re: Job cancellation without messages
« on: October 05, 2006, 12:21:00 pm »
Bleh, sorry about that. Looks like my job cancellation messages were turned off for some reason - maybe I hit the wrong key by accident once or something. It seems as if dwarves don't realize charcoal exists unless it's in a stockpile, since I have a bunch in my wood furnace. Thanks.

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