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Messages - jhxmt

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1
I'm trying to track down an old (maybe mid-90's?) Star Wars game that a friend of mine used to play - I think it was one of the earliest iterations of a graphical online multiplayer RPG (effectively a MUD with a tileset), set in the Star Wars universe.  It was account-based, in that each player could only have one(?) character, and that during character creation some things were fixed - for example, the chance for your character to be Force-sensitive was a randomised, small percentage...which, of course, led to lots of people simply deleting their accounts and remaking them until they got a Force-sensitive character because, c'mon, Star Wars.  I've tried tracking it down through Google to no avail, as Star Wars Galaxies and TOR tend to swamp any search results, and I'm almost 100% certain this was well before their time.

I want to say that the user client used to play the game was referred to as Holocron, but might be getting that mixed up with the in-universe object of that name, so not sure about that.

No desire to play it, but for whatever reason it's become stuck in my head and not being able to confirm/deny its existence is bugging me!  I don't think it was Yoda Stories, as the one I'm thinking of was definitely an online multiplayer game of some sort, but feels like it was around that sort of era.

2
Curses / Re: An LCS Remake
« on: October 13, 2018, 12:23:51 pm »
As someone who is just starting out learning Unity (I'm past the "Hello World" stage and into the top-down-shooter-controls-and-camera nightmare that traditionally comes next :P), I am so incredibly grateful to you for sharing it as a Unity project.  Just being able to look at a feature-complete game that I'm relatively familiar with (I've played many previous iterations of the LCS codebase) is going to be hugely helpful in getting my head around some of the ways-you-can-use-Unity concepts.

So, thank you.  And that's without even having played it yet.  ;)  Downloading now!

3
General Discussion / Re: if self.isCoder(): post() #Programming Thread
« on: April 07, 2017, 11:42:41 am »
Not programming specifically, but there's no other particularly relevant thread and I feel the need to say (type) this aloud (akey): I am currently in the process of studying for the OSCP certification, with no formal infosec background, and good lord it's fun/frustrating in equal measure.  :D  I haven't gone down this many rabbit holes since I tried to (re)write a MUD engine back when I was in school (more than a decade ago).  I'm learning, but my brain feels like I'm gently tenderising it with a maul.

4
Other Games / Re: Halcyon 6: Starbase Commander - FTL meets strategy!
« on: September 12, 2016, 04:54:57 am »
So, more Steam reviews are in. 91% positive! RPS wrote an article about it too, with a lot of positive impressions in the comments.

It seems like people are really enjoying it. So I'm back to wondering if I'm just missing some huge part of the game, or if this is what people expect out of a $20 product now.

A couple of comments on the RPS article are now making mention of the shallow/semi-mobile feel of the game, so you might want to hold off a little while longer.  Game depth isn't one of those things that's easy to judge in the first few hours of playtime, so you may wish to see whether the reviews are still as positive once people have had a better chance to dig into it.

If you care about that, that is - if you're happy with it being a relatively shallow but apparently quite well done game then you might be happy to jump in now! :)

I still stick with my bleak original post on page one, though.  :P

5
Other Games / Re: Starbound - Caveat emptor
« on: September 12, 2016, 04:50:44 am »
And since I likewise couldn't find any information on how Minecraft handles single-player, paranoia ensues upon being informed that it also works by hosting a server. >_>

Don't worry too much about things using servers.  People always equate servers to things operating across the internet (which, it's true, is a major use of them), but ultimately any program acting as a 'server' is simply listening for connections on a given port - which doesn't necessarily mean it's listening out for them from the internet, or indeed any external source.  It's perfectly plausible, and indeed common, for a server to be a local server - which is, a program running on one machine that's listening out for connections on a port from that very same machine.

That's how Minecraft, Starbound, and a few other games run naturally, whether you're playing them singleplayer or multiplayer - they effectively have one program* acting as a server and running the world, and one program* running as your client where you are the player.  Your client connects to your server - they're both on the same machine, there's not necessarily any interaction with the wider internet (or network) involved at all, it's simply the way the program architecture's designed.

So, short version: don't get mislead into thinking the term 'server' only ever relates to networks and internets - it doesn't have to. :)

* Yes, for those of you who know of such things, I know that these technically aren't program-level distinctions, there aren't two separate applications running here in the majority of cases (dedicated servers aside).  Allow me some attempt at brevity.

6
Other Games / Re: Starbound - Caveat emptor
« on: September 11, 2016, 04:22:36 am »
Yeah, no, if you've got any even slightly modern form of router or other gateway, SB can't even listen for incoming connections from the internet without you having to port forward (at least in my experience), so even the mailbox analogy isn't sufficient - this is like being worried about being charged for stamps and therefore not even wanting to own a mailbox that's locked inaccessibly inside your own house.  In the basement.  Guarded by dragons.  It's literally almost the exact same identical setup, in terms of server/client architecture, to Minecraft.

7
Other Games / Re: Halcyon 6: Starbase Commander - FTL meets strategy!
« on: September 09, 2016, 01:33:33 pm »
That's very dark, and hits home. I feel sad now jhxmt.

Aww man, that was dark and so often true XD!

The only consolation (and hopefully the only one you'll need) is that you're definitely, certainly, absolutely not alone in this plight!  :P

8
Other Games / Re: Halcyon 6: Starbase Commander - FTL meets strategy!
« on: September 09, 2016, 12:29:02 pm »
I have a holy quest for you guys - tell me why I should not buy this when I'm back home Monday. You have three days, proceed. :P

While you have the means and the motive, deep down you're cynical.  You know that the shine of a game that looks this good can, all too often, be found false in the playing, and you worry that you'll get a scant few hours of enjoyment out of it before the remorse sets in.

Not true buyer's remorse - you won't be upset, or feel deceived, or be so disappointed that you'll want to return the game (if that's even still an option).  But the gentle, quiet remorse that comes from not being quite as bowled over as you expected.  Not a negative feeling, but an undeniable gap between where you hoped you'd be and where you've ended up.

Gradually, as time goes on, you'll play the game less and less, never quite putting in the hours needed to 'complete' it (because that starts to feel too much like work rather than play), but just enough that you can't justify writing it off and leaving it alone.  Your Steam library (or other library of choice) will sit there, a hundred ranks of quietly judgemental games that you once felt enamoured by but which now stand as a testament to your lack of impulse control and inability to follow through.  Over time, Halcyon will become just another small grey-lettered monument to this history, and on those occasions late on a Sunday (too late to do anything productive, too soon to start anything anew) when you click from 'Installed' to 'All Games', looking for something to assuage that growing emptiness inside, your eye will barely pause as it scrolls past Halcyon and onto its identical, unchanging, unsatisfying brethren.

When your time finally comes to an end and you pass away, an old man(?) with a lifetime of minor but still grating regrets, your final thoughts won't even register this game's existence, and it will fade from history along with every other quickly-purchased, quickly-forgotten mistake.

------------

Quest completed?  No, but seriously, it looks awesome, buy it.  :P

9
You're either with me or you're my enemy!

"Only a Sith deals in absolutes."  :P

I've always wondered about that line from Revenge of the Sith. The statement is itself an absolute, so the person using it must also be a Sith, right?

is it? an absolute would be "all Sith deals in absolute"

Nope, the word 'only' is what makes it an absolute.  It could just as easily have been phrased, "No non-sith, ever, at all, deals in absolutes", which makes it a bit more obvious.

Anyway, off topic.  :P  On-topic: I'm going to be taking my now-standard approach to games prior to release...which is waiting to see what Bay12 say about it once it's released.   ;D  I agree with a lot of the comments made about proc-gen feeling hollow and meaningless unless it's backed up with gameplay that works well alongside it, but I'm not going to try and pre-judge whether NMS has fallen on the right side of that line or not.

10
Other Games / Re: That which sleeps- Kickstarted!
« on: July 31, 2016, 03:20:47 pm »
Quote
Met in a public place. (for his safety?) Didn't see a build. He's "doing the best that he can"
Quote
Yeah. No update. I could have posted literally nothing but that seems even worse.

Context please?

11
Other Games / Re: That which sleeps- Kickstarted!
« on: July 20, 2016, 12:23:53 pm »
Since charities are under no obligation to actually do what they set out to do (and quite often... they don't or do bare minimum).

Not sure whether this is different across the Atlantic, but in the UK charities are under an obligation to run themselves in a way that supports their stated objectives (see the Charity Commission's website for more info).

Re: the whole Kickstarter is a charity/investment/purchase debate - currently, I don't think it's any of those things.  Currently it's Kickstarter.  Charity donations, investments, and purchases have all been tested time and time again in multiple legal settings, with hundreds and thousands of court decisions feeding into our understanding of what they are.  I don't think Kickstarter's got to that stage yet.  At the moment, it's Kickstarter.  Caveated "I Am Not A Lawyer" here, obviously.

I basically treat Kickstarter projects like investments that I'm willing to see go bust.  I do my research ahead of time, but I accept that they're at the high end of my risk curve - and I expect the reward/level-of-backing balance to reflect that.  "If I spend $10, I might get a game (50% probability) versus I might lose my money (50% probability)" means that I'm expecting the game to be worth at least $20 to me personally before I'm willing to go for it.  Once I've paid in, I then don't care (in theory) which way it goes.

Of course in practice I'd rather I got the game than lost the $10.  :P  Just like I'd rather my investments grew 40% in a year rather than dropping 40%.  But if I've accepted the probability of losing it, then I'm okay with that outcome - it was priced in, effectively.

Edit: ninja'd, L.Rex has some good points re Kickstarter's own presentation of themselves.

12
Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: July 16, 2016, 07:23:45 am »
Hmm, looks like the website's gone down (internal server error).  Possibly too much demand, possibly something else - either way, no Steam version for me right now.  :(

13
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: July 05, 2016, 05:04:24 pm »
--snip--

Please tell me that you've also posted this over on the Paradox forums.  There are a lot of really good ideas here.

14
Other Games / Re: Ark: Survival Evolved
« on: July 03, 2016, 06:22:24 am »
So I've had this on my wishlist for a while, and the Sale may be the time for me to take the leap...but I'm wary of games that are, ultimately, mainly built around the multiplayer (because of some historical annoyances in the past, usually due to server populations waning the game becoming progressively more and more empty as time goes on).

I'm aware there's a solo play/singleplayer mode.  Is it enjoyable enough to make the game worth it purely for that?  I mean, I will play the multiplayer, but in eight years' time when the multiplayer community is dead and gone, will there still be enough game left over?  :)

15
Other Games / Re: That which sleeps- Kickstarted!
« on: July 01, 2016, 12:29:51 pm »
Is there any evidence that any of that was EVER real? No, there isn't. It was all lies.

"Absence of evidence is not evidence of absence", and so forth.  Yes, it's possible it was a scam.  It's also possible that it was a genuine development attempt that ran into hideous feature creep or technical difficulties, coupled with a (now very) uncommunicative development team.

It's also possible that development is still proceeding and that the game will one day appear, although I don't personally believe that at this point.

All of these things are possibilities.  I don't believe that the scam possibility is particularly more likely than other options at this point.  As others have said, it seems like a significant amount of effort to go through in order to run (or, as per your point, maintain) a scam worth a 'mere' 80k.  Especially since, as you pointed out, that a lot of that stuff materialised after the Kickstarter when, arguably, an efficient scammer could have simply vanished, rather than actually producing something (and, yes, map editors and forums and scenario editors do count as 'something').

I'm not saying "it's not a scam".  But I am saying "it's unrealistic to say that it's definitely a scam at this point".

Also, as an aside, "stop jizzing into your tinfoil hat" is a wonderful phrase that I am going to use more often at selected people.

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