Been busy, found some idle moments. Tried the new dev build. Loaded up a campaign as France. Lots going on in the background. The black logging screen behind the main window filled up at the first battle, pasted the log below.
#1 (3.0): 47mm(HE) against Opel Blitz 3-ton in -1,-2
#2 (-17.0): 47mm(AP) against Opel Blitz 3-ton in -1,-2
AI DEBUG: SOMUA S35: no good scored attacks on target list
AI DEBUG: SOMUA S35 set disposition to: Combat
AI DEBUG: 2 possible attacks for SOMUA S35:
#1 (3.0): 47mm(HE) against Opel Blitz 3-ton in -1,-2
#2 (-17.0): 47mm(AP) against Opel Blitz 3-ton in -1,-2
AI DEBUG: SOMUA S35: no good scored attacks on target list
AI DEBUG: Opel Blitz 3-ton set disposition to: None
ERROR: could not play sound: 37mm_firing_01
b'That operation is not supported'
ERROR: could not play sound: 37mm_he_explosion_01
b'That operation is not supported'
AI DEBUG: SOMUA S35 set disposition to: Combat
AI DEBUG: 2 possible attacks for SOMUA S35:
#1 (3.0): 47mm(HE) against Opel Blitz 3-ton in -1,-2
#2 (-17.0): 47mm(AP) against Opel Blitz 3-ton in -1,-2
AI DEBUG: SOMUA S35: no good scored attacks on target list
AI DEBUG: SOMUA S35 set disposition to: Combat
AI DEBUG: 2 possible attacks for SOMUA S35:
#1 (3.0): 47mm(HE) against Opel Blitz 3-ton in -1,-2
#2 (-17.0): 47mm(AP) against Opel Blitz 3-ton in -1,-2
AI DEBUG: SOMUA S35: no good scored attacks on target list
ERROR: could not play sound: vehicle_explosion_00
b'That operation is not supported'
New wound system looks interesting, have yet to see it in action. The new results screen makes sense, will give more thorough feedback upon further playtesting.