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Messages - Little

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1
Curses / Re: An LCS Remake
« on: August 14, 2022, 05:00:49 am »
Saw you posted a minor bugfix update, stoked you're still working and tinkering on this.

2
Other Games / Re: Disco Elysium
« on: August 09, 2022, 04:06:44 am »
Best game of the last half a decade, in my opinion. I love books, though, and this is like reading Inherent Vice blended with a table-top RPG.

3
Curses / Re: An LCS Remake
« on: September 15, 2020, 05:49:19 pm »
Police don't disassemble your safehouses anymore, would be nice to see that back in.

4
Curses / Re: An LCS Remake
« on: September 14, 2020, 05:54:38 pm »
Notes:

Someone is passing by," passing is spelled as pasing. Could use some periods in the start options text. General proofreading.
Doesn't seem to be a way to adjust interrogation options?
Talking to people could be more streamlined.

Still great that this exists and would love to see more development in the future.

5
The game's out on Steam and most of the conversation is there now, but just wanted to say I'm stoked for the 5.0 release!

6
Had my tank destroyed by an anti-tank rifle squad. Took some serious and critical wounds, but all were recovered. Not sure if it's due to the high grit of all the crew members, but none of them went to the hospital and were good to go the next combat day. Is the injury game mechanic working?

7
Bug found: the Line of Sight Blocked that appears when you mouse over a unit or select them in targeting runs over the Fortified or Entrenched descriptor.

8
Trying the new version 3 release! Field hospital seems like a great addition, nobody's been sent to it yet but it's a good thing to have in place. Still need a graveyard. Line of Sight could use better explanation in-game but adds a bit of variety and chase into combat. Only a couple days into my campaign, but seems all clear on the bug front so far!

9
Played through a day of the new dev build, will get more time through it as I can. No crashes or bugs yet.

Edit: New overrun mechanic makes sense. Had a critical heavy machine gun roll against me, did twelve damage yet no rolls against me. Intentional or bug of the damage system?

10
Been busy, found some idle moments. Tried the new dev build. Loaded up a campaign as France. Lots going on in the background. The black logging screen behind the main window filled up at the first battle, pasted the log below.

Spoiler (click to show/hide)

New wound system looks interesting, have yet to see it in action. The new results screen makes sense, will give more thorough feedback upon further playtesting.

11
Some odd behaviour when firing with hull machine guns after using the main gun, seemed like some successful hits weren't getting attack rolls on an enemy Panzer.

Edit: Seeing if bug carries over into new beta release.

12
Not a crash, but keep getting an error in the background terminal.

"ERROR: not able to find AP score for 40"

13
Crash when selecting a tank after a tank being destroyed during the UK campaign.


Edit: Save is here: https://ufile.io/3n3fcv3x

14
Do you recall what the other defending unit was? Close Combat has proven to be a big source of crashes, I'll see if I can build in some pre-emptive error checking in the next release.

I think it may have been an Opel-3, not sure though and unsure if it was troop-carrying.

Had that campaign end. RIP to Corporal Harold Webb, who was killed when a shell hit the turret and blew it apart, sending fragments through the tank.



Should implement a combo high scores/graveyard option, perhaps accessible from the main menu.

15
No crashes yet. Playing the newest beta. Campaign started as the UK during the battle of France. Having light snow as a weather pattern, wondering if this intended or not?

Edit: Crash during close combat. Crash occurred after a defending rifleman was destroyed. Driving a MK VI C tank. The crash didn't reproduce on reloading the save.

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