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Messages - kragnoth

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1
DF General Discussion / Re: Toady's Ask Me Anything
« on: March 24, 2013, 04:41:53 pm »
I think I must read the wrong posts on this forum if thats what bay12 is known for.

Maybe its because we're well formatted over here, that would make me jealous.

2
Masterwork DF / Re: ☼MASTERWORK-DF☼ V.2g - Poll.
« on: March 08, 2013, 01:16:07 pm »
Love this mod.  I'd have to say my favorite part is the advanced buildings, like the place where you can turn non-economic stone into anvils, and even entire furniture sets.

The furniture set thing has saved me alot of micromanagement headaches as a newb.

3
Utilities and 3rd Party Applications / Re: DFHack 0.34.11 r2
« on: February 18, 2013, 07:12:28 am »
Do bogeymen scale with the player in adventure mode?  I used the stat/skills dfhack script posted in response to my question, and I get 50 bogeymen at night and about 5 pages of text.

Its amazing what instantaneous combat between 8 bogeymen at once can do to even someone with legendary in everything.  It almost seems like it gives the bogeymen speed 0 when I use the make_legendary and boost stats scripts.   Or have I just successfully avoided bogeymen since the latest patch, and they've always been this overpowered even when by themselves?

4
Utilities and 3rd Party Applications / Re: DFHack 0.34.11 r2
« on: February 14, 2013, 11:33:19 am »
Is there an adventure mode command to change current units stats and skills?  (built in command that I can't find, or am misusing, not a lua script I could create)

If not, I'll look into the scripting.  Thanks

5
DF General Discussion / Re: Should ToadyOne accept bitcoin donations.
« on: November 18, 2012, 06:56:31 pm »
Bitcoins smell like a scam.  Don't know why, but any company that spams my inbox I could trust as far as I could throw their sleazy owners.

6
DF General Discussion / Re: ASCII vs. Tilesets: Battle of the Century
« on: November 01, 2012, 07:15:03 pm »
I honestly at one point thought it would be easy enough to allow tileset users to more accurately portray the graphics if toady simply increased the number of available tiles, and duplicated ascii representations over several tiles.   So you could have % represent all of those things, but a tileset would be able to have a graphic for each.

However, no matter how eloquently he did this, it would end up taking up loads more memory in the representation of the map.  Going to 16bit representation would more than double the number of available tiles, however unfortunately it would double the storage and memory requirements for a lot of things.

I'm actually wondering though, how much would it increase load times and memory usage if Toady did increase the number of available characters.




7
DF General Discussion / Re: How to get rid of children.
« on: October 22, 2012, 05:54:52 pm »
can you not force them into labor using dwarf therapist anymore?

Just make them useful, and have them haul stuff and craft mugs to earn their food.

8
DF General Discussion / Re: Elven Caravan?
« on: May 08, 2012, 07:48:25 am »
Eating sentients is fine... but don't you dare chop down an uncaring pile of cellulose.

I'd like to think about it as they just are uncultured goblins, and use the chopping of trees as a pretense to enact war on other civilizations.  At least true goblins have the decency to not pretend to be decent people before eating you.

9
DF General Discussion / Re: Carts and tracks
« on: April 04, 2012, 08:10:50 am »
With the dwarf item movement system being improved, this is going to be a huge stone moving improvement.  Imagine vacuuming up a bunch of stone to be brought to work sites quickly and efficiently, without hoping that there are enough random dwarves free for stone hauling!

10
Ah Sony, those who brought us rootkits.

Thanks Sony!

11
Dinning room with goblins dropping from the ceiling every couple days or so.  It'll numb them to the point where they won't feel much of anything anymore.  If that doesn't work, try kittens or puppies.


12
DF General Discussion / Re: FINALLY best feature implemented to date!
« on: January 25, 2012, 06:02:45 pm »
Sweet, a way to seed body parts for my necromancer adventurer.

13
DF Modding / Re: DF to Minecraft utility
« on: November 21, 2011, 05:05:38 pm »
Dear lord, after seeing how it outputs up/down stairs

I can see why my dwarfs always get lost.

:D

14
Having a vampire noble might be useful for acquiring vampire blood...

Though I don't know how you get blood out of magma once the noble problem is solved...

15
I don't know about you, but I don't think I'd be staking a dwarf moving stone and digging faster than his brothers.

I think I'd promote him to chief miner and send him to open up caverns at the front of the forgotten beast brigade.

=D

Does the fortress die if all our dwarfs turn into vampires?  Because if not, I think I'd purposely find out the vampire, get him to bleed in some communal water source and make all the other dwarfs drink tainted vampire water.  Instant super fortress right there. :D

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