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Messages - ShoesandHats

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1
Just to clarify, I'm running 5E. How much of that advice is still applicable? I'm not sure how much has changed between editions. Oh, and if it helps, the party comp is one rogue, one monk, one paladin, and one sorcerer.

2
How would you guys recommend designing the first dungeon/adventure? I'm not sure how many enemies or encounters there should be to challenge a group of four newbies without overwhelming them. I'm also wondering how to make a non-violent solution feel challenging when it's possible in the first place.

3
Zooming in a little bit, what would you guys recommend in terms of encounters for a group of four newbies? How long should the first dungeon be, and how many enemies should they be up against? If a peaceful resolution to the encounter is possible, how do you make it challenging and interesting? This is more DnD specific rather than just general worldbuilding, but it's important stuff, I think.

4
-snip-

I was thinking that as well, but I don't really know what to do with a regional map. How big should it be, how much detail, etc.? Would you recommend using a hex system for travel or just winging it?

-snip-

Thanks for the feedback. Could you elaborate a bit on generating the history before drawing the borders? I get what you mean, but I don't have a great idea of how to translate a generalized world history into borders. I'd also like to hear suggestions for names and how to make them sound more interesting.

5
Anyway, what kind of artifact are we talking here? It seems to me like it'd have to be something like city-sized to go and nearly extinguish a sun. Which would be pretty fun - imagine being inside a sun-killing god-machine as it fires up and flares with ancient unstable magic.

I was thinking it would be some kind of large crystalline structure. Maybe not the size of a city, but maybe it's hollow and big enough for the party to go inside.

Moreover, what exactly does the artifact do? I imagine it kills suns in one way or another, or at least grievously harms them. If so, then when it activates would it go out and shoot down Fyr? Thus sending Maki on a quest to come back and get revenge for the planet that nearly killed its brother?

Imagine something like a hundred days of endless night if the artifact fires up, followed by Maki returning in full and bringing a hundred days of searing red light. That'd be something for the theologians to think about.

I don't want it to be immediately obvious what just happened when they activate this thing. Kinda make it a quest in and of itself out of finding out what they managed to do. I'm thinking the crystal might act as a lens for a giant laser or something. Maybe Leonard's grandpappy will wake up as a dracolich and crash through the ceiling, giving the artifact a line of sight to Maki.

Also how exactly are Fyr and Maki different? Do they embody different concepts in the popular consciousness? Are they particularly different in actual character? Are they actively shaped by the beliefs of the Oberonians? What religions exist around them and/or other gods, if there actually are any?

At this point, Maki is mostly just associated with Orcs and its effects on them. Back in the day, though, Maki was seen as the more chaotic and fiery of the two suns, partly because of his red color. He wasn't evil per se, but he was a little bit of an asshole as gods go. Fyr is and was seen as the more reliable 'life-giver'. After millennia spent in isolation harboring a grudge, though, Maki is pretty much insane and entirely malevolent, so his return is definitely an apocalypse-type scenario.

A few questions and comments regarding your map:

- I see you've put down 20 countries, but only 13 of them have names. This implies to me that you've prioritized putting down borders over fleshing out the countries. This is almost certainly a bad idea; letting your countries grow naturally as you write their histories is a much more natural and fun process than trying to fill an arbitrary number of countries and writing backstories to justify their borders.

This is true, I did prioritize the Europe-equivalent countries because that's where the party will start out. I should probably work out the Asia-equivalents a bit more, yeah.

- On that note, what kind of culture do your countries have? How do the people there live? This kind of stuff is more important than you can imagine. Making places more distinct than "Generic European Fantasy" is key to having an immersive and interesting world.

Like I mentioned, Alemic is basically the Europe equivalent of this world. That being said, I like the idea of it being based a bit more on less conventional European mythology than the standard fairytale stuff. For example, I think Galta's culture should be more like the Gauls than medieval France.

- Why is all of that space uninhabited? There's nothing wrong with having area where nobody lives, but there should be a reason why. Looking at real-world history, typically only the most truly inhospitable places of the Earth were completely uninhabited--even "empty" land like the Mongolian steppes or the frozen north of Fennoscandia has people who live there. Alternatively, is the empty space on the main landmass Orc territory, as your backstory seems to imply? If so, you should probably mark that--usually, even areas with no rigid nation-states occupying the region are marked with something like "such-and-such tribes" or "so-and-so territory".

Like you said, my idea of that space is mostly just a collection of Orcish tribes. I like the idea of there being a larger Khanate further west, though.

- How big is this stuff? Like, is this place Europe-sized or Asia-sized? Does it take a week to get from Espera to Eralta or a month?

I wasn't really thinking too much about this when I made this map a while ago, but I'm pretty sure the proportions are pretty close to those of Earth. That being said, I'm still a but fuzzy on travel times/distances. Most DnD maps (to the best of my knowledge) use a system of hexes with each hex representing a set distance or travel time. How big do you think each hex should be if I use a system like that?

- Where's this High Lake? Is it the hole-looking thing at the Galta-Alem border?

Yeah, you got it. In my mind it's a crater formed from the impact of a comet, with the lake itself being the melted ice from the comet. I know the physics doesn't really check out on that, but it's fantasy, so y'know.

- What is the purpose of the seemingly uninhabited landmasses to the east and south?

I'm still not entirely clear on what to do with those. It's possible they're uninhabited, but I'm not sure.

6
What would you guys say are the most important things a new DM should know/prepare before launching a campaign? Are there any important mechanical details that are easy to miss if you don't read the DM's guide front to back? If I'm planning a more story based campaign rather than a sandbox, what story beats should I have written out beforehand? Should I even plan that far ahead in the first place?

Sorry if I'm being a bit general, I have some time before all my players are able to get together and I want to make sure everyone has enough fun that they want to play again.

7
I've been planning out a DnD campaign to DM for my friends. The problem is, this is my first experience playing DnD, let alone being the DM, so I'm kind of flying by the seat of my pants here. I have a map, I have a general idea of what the main goal of the campaign will be, and I have an okay idea of what the first adventure/dungeon will be like. However, the only parts of my world that I've really fleshed out are those that pertain directly to the main story and the first adventure.

I'm worried that the players will either a) feel like they're being railroaded or b) end up in a part of the world that I haven't thought about at all and have nothing to do.

Here's what I've got so far. Sorry if it sounds a little awkward, this was all written for my own reference:

Spoiler: Summary (click to show/hide)

Spoiler: World Map (click to show/hide)

For context, the eastern end of the largest landmass is Alemic while the western end is Oraya.

I'd really appreciate any worldbuilding input and general tips for a new DM with new players. Also, this is my first time posting on this forum in a couple years, so, uh, hi again.

8
EDIT: I just found a larger general thread for DnD so I'll probably just go ahead and post this over there instead, I guess.

I've been planning out a DnD campaign to DM for my friends. The problem is, this is my first experience playing DnD, let alone being the DM, so I'm kind of flying by the seat of my pants here. I have a map, I have a general idea of what the main goal of the campaign will be, and I have an okay idea of what the first adventure/dungeon will be like. However, the only parts of my world that I've really fleshed out are those that pertain directly to the main story and the first adventure.

I'm worried that the players will either a) feel like they're being railroaded or b) end up in a part of the world that I haven't thought about at all and have nothing to do.

Here's what I've got so far. Sorry if it sounds a little awkward, this was all written for my own reference:

Spoiler: Summary (click to show/hide)

Spoiler: World Map (click to show/hide)

For context, the eastern end of the largest landmass is Alemic while the western end is Oraya.

Also, this is my first time posting on this forum in a couple years, so, uh, hi again.

9
Other Games / Re: Fallout 4: Basically WH40K
« on: November 21, 2015, 09:00:22 pm »
Spoiler (click to show/hide)

10
Other Games / Re: Fallout 4: Basically WH40K
« on: November 21, 2015, 06:30:58 pm »
I would say the true villain of the story is mankind in general. And more specifically, the inability of those with strong beliefs to accept anything other then total destruction of those who don't share those beliefs.

Or the inability of the writers to make an ending involving any sort of compromise between factions.

I really like the game, and I like the story better than the one in Fallout 3, but Bethesda still hasn't really come into their own when it comes to writing plots. Or dialogue.

11
Other Games / Re: Fallout 4: Basically WH40K
« on: November 19, 2015, 06:58:22 pm »
That seems weird saying that O.O.

That's, uh, because it is weird to say that.

12
Other Games / Re: Fallout 4: Occiderunt, Diripientur, Redii
« on: November 15, 2015, 11:59:16 pm »
A question regarding the ending(s):


13
So I didn't see the debate, but mom did, and what she said about it is worrying. Though note that she's voting for Trump, just to give you a good idea of where she's coming from.

One thing specifically she said happened struck me as hilariously horrible.
According to mom, at one point Bernie Sanders literally said he would "Only support universal free college for Blacks"

So, is mom just mishearing things to fit her bias, or is that an actual standpoint of Bernie's position?

I wouldn't really trust a whole lot that goes through the filter of a Trump voter, but what I believe she was referencing was that he said something about giving everybody a free college education, but that the rich would be paying most of the fee for that in taxes. I could be wrong though, my memory isn't that amazing.

14
The thing with bipartisanship is that the Republican Party has shifted so far to the right that any possible compromise wouldn't represent the desires and beliefs of Democratic constituents. Plus, the GOP more closely resembles a coalition of parties than one unified party at this point. Meeting in the middle with the entire party would be impossible because there's hardly anything that they can agree on in the first place.

I agree that gridlock is a terrible thing for this country, but this wouldn't be such a problem if the right weren't getting more extreme every day. The GOP needs to reverse course quick if it wants to continue its existence. It just isn't sustainable as is. We're already seeing the dam start to leak, what with the Speakership being up for grabs without anybody to grab it.

15
I don't really know what Webb is going for here -- he has to know he's not going to be the nominee. None of the other candidates would pick him for VP, either. There's a lot to be said for publicity, but  there just isn't any benefit to positioning yourself a couple feet to the right of your opponents in this party. As crazy as it sounds, he might actually do better as an independent.

Chafee...didn't do so good.

Sanders, Clinton and O'Malley all did just fine. Bernie could've stood to calm down a bit, and it would've been nice if he went a bit out of his comfort zone more often. I'd like to see a supercut of all the times he's said 'millionaires and billionaires' over the course of his campaign. Hillary was, well, Hillary. Composed and prepared, definitely. O'Malley did very well for his poll numbers, and I could see him as VP if that's what Clinton or Sanders opt for.

All in all, a refreshing showing of sanity. Keeping up with politics in this country can be eminently depressing, so it's nice to see that not every politician is criminally insane. CNN definitely went overboard with the stupid intros, though. It's not a goddamn boxing match (though Jim Webb got a little threatening toward the end with his "I killed a man" talk  :P). Gotta get those viewers hooked, I guess.

also hi politics thread

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