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Messages - zazq

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1
life sucks.  here's the save.  its at the beginning of winter.

remove me from queue. 

goodbye forever.

http://dffd.bay12games.com/file.php?id=13024

2
SOMEONE played a year in 43.05 instead of 43.03, so i guess its a 34.05 fortress now.  Prepare for graphics pack glitches.

Iggalfamthut, “Traphorses” 1st Granite, 205, Early Spring.
Histories of Avarice and Resourcefulness

Zaz Quell, the legendary stonecrafter, looks up from the masterwork rock pot he was making.  Ya know what, we have enough pots.  You know what we don’t have enough of?  Books.


Well that, and managemental organization.  First business is getting this random-ass nobility organized.  We got:

Our Glorious Leader Queen Derpydev, the leader of our civilization.
Perky Upstart Hun, our mayor, manager, broker, bookkeeper.
Meat Shield Beta, captain of the guard.
Our Medical Dwarf, Doctor Sock.
The 2 other squad leaders, Blind Commando and Frogmarch.

Immediately, a pile of necromancers show up to annoy me.
Human Xidel Ronumepxa
Armadillo Woman Zanor Disistustzal
Human Tikes Icopusan
Human Ala Thoncilba
Human Rura Ewomapo

They ran away without any problems.  Provided me the chance to identify our military personnel.  They are now designated as “Wardwarf”, regardless of their species.  We have 2 squads of 10 and 1 squad of 3.

Right, back to managemental organization.

Nobody Important Alpha, our dedicated stone detailer.
A Random Dwarf Puppyguard, our legendary… bone carver?
3 Miners, Dig1, Shovel and Pickle.
Lumber Jock, masterful carpenter.
Mas, legendary mason.
Tamer, our dedicated animal trainer.
3 Farmers, aptly named “Farm” “Farm 2” and “Gillywak”
Howerdem, the Brewer/Cook.
And our legendary mechanic, Valkenstein.

Oh an me, Combat Epistemologist Zaz Quell, right now a stonecrafter.

67 dwarf mooks, assigned all of the other labors.
15 non-com visitors who do nothing.
20 unnamed wardwarves (who are probably human)

For a total of 122.

The squads have been set to training.  The farms have been set to farming, our food and drink are in good supply.  The mooks have mechanics enabled so they can reload cage and stone traps, but the only mechanics workshop (on layer -9) is restricted to only Valkenstein, so that he alone makes the mechanisms.  A library has been set for digging.

I located the queen’s rooms on layer -14, and i’m moving her bedroom down there too because having a bedroom far away from the rest of the stuff is dumb.  We have 2 artifact doors, so she’ll probably get those.

Our library is up and running.  I have taken up residence, along with my scribe “Scribbles”.  Now begins the long process of making quires.

It is now summer.
THE DEAD WALK!  Xidel and Tikes came back with 30 zombies.  Lemme Smash procedures activated.  A zombie being hit by a weapon trap crashed the game.  Progress lost.

It is now summer.
THE DEAD WALK!  Tikes and Corust have come to visit, along with 30 zombies.  Lemme Smash procedures activated.  A zombie being hit by a weapon trap crashed the game.  Progress lost.

It is now summer.
Fastdwarf has been activated, all 4 weapon traps have been deconstructed.  Fastdwarf has been deactivated.  THE DEAD WALK!  Xidel has come to visit with 30 zombies.  Lemme Smash procedures activated.  This time some kangaroos appeared in the siege and Xidel animated them and our refuse stockpile.  Swarms of speedy minizombies are barreling through the smashers.  Military has been stationed at the trade depot.

Gah, Rura Ewomapo apparently snuck in when nobody was paying attention.  He’s in the crypt!  The crypt is full of zombie heads!  Divert half the military!  Gah, the heads are much more dangerous than the siege, divert ALL OF THE MILITARY!  RRRRR

Ok, siege over.  The smashers killed almost everything with the military on mop up.  The heads turned out to be no big deal, simply hard to kill.  No deaths, although a mook got bit in the hand.  Cage traps are being constructed to protect the crypts from sneaky necromancers. 

A caravan immediatly arrived.  I traded 15000 Urists of bracelets for bars, leather, cloth, and a book called The Human: Natural or Supernatural?  OH GOD I LOVE BOOKS.  Our library has 7 books.  I have decided to atom smash all the corpses because screw you necromancers.  I have also tied up a stray camel in the entrance to possibly notice sneaking villains.  The royal chambers are finally royal (by way of masterwork stonefall traps).

Queen Derpydev has this particular statue in her dining room.

“This is a masterful statue of Queen Derpydev created by Mas.  The item is a masterfully designed image of Queen Derpydev the dwarf and dwarves in obsidian by Mas.  The dwarves are refusing Queen Derpydev.  Queen Derpydev is weeping.  The artwork relates to the departure of the dwarf Queen Derpydev from the position of expedition leader of the Sack of Anvils in the late spring of 501.

Way to look at the down side there Mas.  Instead of getting a queen we lost an expedition leader…

It is now autumn.

3
...huh what?  guess i need to catch up.  i promise you at least 1 season tonight.

4
year 2?  123 dwarves? what are we doing right?

5
i didn't lower the requirements for attacks in creation.  Its surprising that everything is coming to visit so early.  We're gonna run the world out of megas.

6
ok there's a hole in which the FB falls into.  there's a building that's the lure, surrounded by walls/channels such that there is only 1 place for the FB to stand to smash the building.  there's a support holding up a constructed floor below that 1 place.  but i don't understand the diagonal reference, or the actual setup of the 0z layer stuff.  wouldn't you want a 3x3 pit?

P P P
P P P
P P P

then have the building at one side and the support at the other?

P B P
P P P
P S P

so the FB stands on the support, then you make it go away?

7
does the cave-in trap deconstruct cage traps under it? or can we cage the beasts and release them other places? 

in a related note, if a building destroyer destroyed a built cage full of cats, does it release the cats?

i'm a big foggy on the mechanics of the forgotten beast catching cave in trap.  can i get a detailed thing?

8
the only 2 dwarves that matter are zaz quell and queen derpy.  if they aren't rotting, or are going to survive the rotting, let's just keep going.  fuck the rest of those guys we can get more.

9
what? 

down on the first stone layer was a lever, just north of the entrance spiral.  It was connected to the 3 raising bridges up on the layer near the surface. and a 1x1 retracting bridge just next to the lever.  You set the lever on repeat and all the bridges go up and down smashing things.  the 1x1 bridge is there so that you can see what state the bridges are in without having to change levels.  It had a labling note on the lever. 

did you deconstruct it instead of pull it?  that's like our main defense man.

10
there is only 1 cavern layer btw.  however i made sure that our map contained cavern water and at least 1 adamantine vein. 

11
this fortress isn't fun and laggy as hell.  i regret genning the world the way i did.  I've learned a lot about lag management since then.  we should start a new one.

12
Spoiler (click to show/hide)

Spoiler (click to show/hide)

SAVE: http://dffd.bay12games.com/file.php?id=12995

To weather the zombie invasion that's going to happen first thing in spring:
1) set civilians to alert "Lemme Smash". 
2) wait until they are below layer -01.
3) set the lever labled "Lemme Smash" on layer -05 to repeat pull.
4) get lucky.

13
Spring 501
 
The digging has begun.  I’ve made a spiraling hallway down 4z levels which we shall soon fill with traps.  At the bottom of this spiral shall be the trade depot.  Below is the first stone layer and i’ve designated rampwells to access lower levels.  Rampwells reduce lag!
 
We ought to use 2 square wide hallways because they both allow for dodging yet dwarves are always adjacent to a wall thus limiting their pathing choices.  2 square wide hallways reduce lag!
 
It is now summer.
 
One of our diggers is now queen.  She has inherited the title “Queen Derpydev”  As seems fitting for her position, she has become our legendary-in-the-making mechanic.
 
So totally almost ran out of booze and lost.  It was pretty frantic for a while there.  But now the still is up and operating and everything will be ok.  Dormitory set up layer -07, tavern set up layer -06.
 
It is now autumn.  2 seasons until zombie apocalypse. 
 
The dwarven caravan has arrived and ima ignore it.  Too much to do.  3 anti-zombie atom smashers have been set up in layer -01 with room between them for traps.  They are controlled by a lever on -05 labled “Lemme Smash”.  There’s also an alert also called “Lemme Smash” which should prevent dwarves from getting squished without interfering with fortress-internal activities.
 
A quantum stone/wood/gems stockpile has been created on -09.  Mason, Craft and Mechanic workshops are nearby.
 
It is now winter. 
 
AK THEY ARE EARLY!  A pile of gray langur zombies are making the mad dash into the atom smashers!  The alert has been sounded and the lever is set on repeat!  HERE WE GO!
 
Smush. No more zombies.  However i did watch a visiting human swordsman duck and weave his way through the active smashers.  They are clearly insufficient.  Atom smashers don’t leave any mess behind!  THEY REDUCE LAG!
 
It is now spring 502.

14
Smelting metal bars allows them to be used for moods, and that's important.  Metal bars are otherwise not very useful without a forge.  The rule should simply be "no forges".

the turn shall begin.

15
save claimed.

Simple Fort Teyo Vutheni 133
Its late winter.  There are 172 dwarves.  There are at least 2 weretortoises. 11fps is unplayable.
Exterminated 65 animals, 30 demons and 105 humans, some of which were fortress members.
Slew 48 dwarves (the useless ones), destroyed 8483 objects, cleaned everything, did a revflood.
Fortress population: 100.  22fps, and that’s doable. 
 
It is now spring.

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