Bay 12 Games Forum
- April 04, 2024, 11:40:37 am
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News:
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
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DF Gameplay Questions / Re: M^*$%# F&%@$^$ Dwarves keep spamming message!
« on: July 06, 2008, 05:12:46 pm »DF Gameplay Questions / Re: Does mechanism quality affect how fast it works?
« on: July 06, 2008, 04:50:02 pm »1- The bottom bridges will all open in the same order again, proving your experiment is flawed somehow or
2- the bridges will open from top to bottom, proving your point.
DF Gameplay Questions / Re: So my carpenters refuse to actually do carpentry
« on: July 05, 2008, 06:50:03 pm »DF Gameplay Questions / Re: Sieges under population 80?
« on: July 05, 2008, 08:42:32 am »That particular fortress produced almost solely obsidian goods. Might have something to do with total wealth.
DF Modding / Re: Graphic Set Question
« on: December 23, 2007, 03:57:00 am »After much fiddling around and trying new 16x16 tilesets, this is now my best:
I really miss my old tileset though. It seems to be one of a kind, it's the only tileset on the Wiki which target a 800x600 fullscreen resolution...
Maybe I should make a new one...
DF Modding / Graphic Set Question
« on: December 23, 2007, 02:17:00 am »Fullscreen:
DF Modding / Re: Tile Set-Graphic Sets Suggestions
« on: January 04, 2008, 04:09:00 pm »2) Yes, there is some lag but it's very minor. It will take away some FPS if your computer is already straining under the task, but even then it should be up to 3-4 max. People usually don't notice the difference.
3)N/A
4) Graphics mods change nothing to the game. The only difference is the image sent to the screen on a given imput... Which mean there can't be instability and such.
DF Modding / Re: Bows vs. Crossbows
« on: January 01, 2008, 08:18:00 pm »End result is that you have greater freedom in the kind or type of weapon you want to wield in adv mode since you can pick up anything. For example, there is some kind of myth around in which dwarves can't wield a pike... They can do that fine in Adv mode, and train the according skill. Not in Fortress mode.
DF Modding / Re: Start trek and Smurfs my next great mod....
« on: December 14, 2007, 11:21:00 pm »DF Modding / Re: Stairs! [character set]
« on: December 11, 2007, 02:36:00 am »I find interesting how you managed to blend characters which have multiple purposes.
DF Modding / Re: Stairs! [character set]
« on: December 11, 2007, 01:19:00 am »DF Adventure Mode Discussion / Re: Will I ever be strong?
« on: December 04, 2007, 03:02:00 pm »DF Adventure Mode Discussion / Re: Will I ever be strong?
« on: November 28, 2007, 04:14:00 am »quote:
Will I ever be strong?
When you'll grow up, you'll be able to get as strong as you like. For now, eat your plump helmet pudding and go clean your room!
:p