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Other Games / Re: Starsector [TopDown Sandbox RPG on Space]
« on: March 28, 2021, 06:36:26 am »
Eagerly awaiting Steam release. It is time.
March 6, 2024: Dwarf Fortress 50.12 has been released.
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You could literally fuse 2 working vehicles together with a frame, and then unfuse them when you want. personally i think you could do that with some limited success if you did it to a mega-base and a motorcycle or quad....For small vehicles like motorcycles or bicycles we actually have bike racks and for towing we have tow cables!
but then youd have to 'unhitch' them and that might take time.
and now that INT affects EXP gain in generalPlease elaborate more on this. I've always assumed that skill gain is always focus-based and never depends on intelligence stat. Or if you was speaking about the spell experience, which is the thing specific only to the magic system, then indeed it depends on INT (besides spell difficulty, spellcraft skill level and focus adjusting).
Question about the aftershock mod. It seems like you're supposed to be able to turn fridges you find in houses into vehicle fridges, but I'll be damned if I know how to do so. I can't seem to be able to interact with them beyond taking items that are inside them.First from construction menu (* by default) you prepare a fridge for vehicle usage (requires fab 3, elec 4, mech 3, screw tool, hammer, metal saw and some minor supplies), then 'E'xamine it and it will spawn an item you can put into the vehicle. Also you can convert prepared fridge to a freezer afterwards and 'E'xamine it too.
or let you press "O" and automatically disperse your loot into a dozen tidy piles in a few seconds;In regards to this - can you define zones on a vehicle now? I'd LOVE to autodispatch perishable freezable food to a freezer, unperishable to a plain old cargo space, batteries to a place with a charger, etc.