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DF Dwarf Mode Discussion / Re: What new feature would stop you updating your game?
« on: June 10, 2012, 01:56:57 pm »If it ceased to be free
Or if my computer could no longer handle it.
Same here.
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If it ceased to be free
Or if my computer could no longer handle it.
You don't, you download the ones posted previously.

If anyone's interested, I have working offsets for v0.34.11 on OSX. These are for vanilla Dwarf Therapist; at the moment I can't make Splinterz's version build.Spoiler: Offsets for 34.11 on OSX (click to show/hide)
Its going to get FUN soon since i cant finish my defenses.
"Urist, what are you doing?"
"Building a floodgate so we can use the brook for the well"
"Where did you stick the lever for it?"
"In a corner in the same room as the well"
"Alright, its done! Let the water flow!"
"Hmm, I don't think the water is supposed to erupt out of the well"
"QUICK, THE LEVER! THE LEVER!"
"WE CAN'T REACH IT! THE WATER IS PUSHING US AWAY!"
"Who designed this fort? The whole structure is going to flood!"
...and that's how my first game ended.
I don't see why rule 3 is unnecessary. A machine would not care about its own survival unless programmed to. You wouldn't want expensive robots letting themselves get destroyed.
Your cellphone processor will explode if you try to run DF with it, if Df was 3D your cellphone would implode the universe.
That's true. Phones definitely could not handle DF.
I'm just trying to say the problem with making DF 3D on computers is one of time, resources and manpower. The problem is not that we need more powerful computers. It's entirely feasible to do with today's computers.
Havenforge is, in a very brief, basic description, a “realistic” version of Minecraft. By “realistic” I mean instead of a block-based terrain, the terrain in Havenforge is smooth, just like terrain in most other games, but you can still edit the terrain like you do in Minecraft (you can make caves and add features to the terrain).
However, in Havenforge, sculpting the terrain is not the only way to create things; there is also a very flexible object placement/modification system in place.
Objects are more like the objects in Halo’s Forge system or Garry’s Mod than objects (blocks) Minecraft. There will be a large list of pre-made objects which you can place, delete, move around, and rotate, without being constrained to a grid. The creative possibilities this and the sculptable terrain create are limitless. Though at the moment I have a very limited set of objects in the game (different sized walls, cubes, and spheres), the objects can already be used in many ways to create interesting structures.
Static objects like walls are not the only objects you will be able to create when the game is more feature-complete. There are also all sorts of dynamic, interactive objects planned to be included like teleporters, vehicles, explosives, chests, etc.
At this point, you have probably realized that creation is a big part of Havenforge, but the flexible creation system is only scratching the surface of the game. I won’t go into detail just yet, but rest assured whether you play to create things, explore, kill stuff, or to just hang out with friends, Havenforge will be an enjoyable experience.
Tip:
Embark on a volcano.
Then when either one is reduced to a certain number, say... 12 dwarves,
you have them released from their bondages and have them all build a ship.
Burrow above 12 into ship.
Burrow the others back into their fort.
Launch cruise ship to the circus.
Also, one problem:
Where will you place nobles? You can't gene splice and clone.
What happens when blood mixes with water?
I would imagine it should, well, mix, and result in a liquid that is part water and part blood. Or for an easier "let's just get it functional" solution, it could revert to just being a contaminant upon contact with water. Same could happen with booze or other liquids, or depending on which is more voluminous the water could contaminate the other, to get "diluted blood" or something.
So your having entire bodies of water keep track of their contents?
Lol.
Dude, this has been suggested so many time.
