Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Snogmonkey

Pages: [1] 2
1
DF Dwarf Mode Discussion / Re: Migrants eager to please...
« on: August 12, 2008, 09:31:21 pm »


It usually concides with the hunt right after their 30th crossbow shot.

2
DF Dwarf Mode Discussion / Re: The good artifacts
« on: August 05, 2008, 11:14:43 pm »


And since 4.3mil dwarfbucks is still not too useful tied up in an anvil that has to be used in making a building, ie not placeable furniture, my best adventure item:





you'd think that champion would take care not to vomit on it or something.


3
DF Dwarf Mode Discussion / Re: The good artifacts
« on: August 05, 2008, 10:59:22 pm »
My best moneymaker artifact was fairly early in my fortress, so only 4 ingredients.  Luckily it turned out to be an anvil, which is a damn pricey base.

which yields

4
DF Bug Reports / Re: [39d]Quarry Bush leaves not leaving seeds
« on: July 25, 2008, 09:03:01 pm »


Oh man you were right.  I was at 200 rock nuts and I was completely blinded to seeing them listed on my kitchen list(I thought I was completely out).  After planting some more I was able to produce nuts from the processing again.  My silliness.

5
DF Bug Reports / Re: [39d]Quarry Bush leaves not leaving seeds
« on: July 24, 2008, 07:36:41 pm »


Nah not from the cooking job, but from the processing into (b)ag at the farmer's workshop.

6
Not sure if anyone else is getting this, but with the fix to make leaves cook into real prepared meals, I now no longer get any rock nuts seeds from processing the raw leaves into the bag form.  Kinda makes them unsustainable, and I was psyched that d had restored my favorite food item.  Will just continue to cook alcohol.

7


Sounds like you just need to enable architecture on one of your dwarves.  It's on the last page of job lists.

8
DF Gameplay Questions / Re: Trade with me dammit!
« on: July 09, 2008, 11:13:54 pm »


What version did prepared foods become no longer tradable?  I have a huge oversupply of food now that I used to like to get rid of by just tossing at caravans.  It was worth far too much imo, but now it's not even an option.

9
DF General Discussion / Re: The Army Arc Donatathon!
« on: July 02, 2008, 09:37:28 pm »


I'll do another $25 for sure when Armies go active, and maybe donate again in the meantime if I get hooked before that time... I'm trying to avoid playing till it's significantly different, but so hard to not.. play...

10
DF Dwarf Mode Discussion / Re: Possible Strange Mood bug - wrong skill?
« on: November 23, 2007, 10:47:00 am »
Yeah I noticed this also.  In the old version, Furnace Operator and Engraving were skills that would be bumped to legendary with a strange mood, but in this new version Furnace Operator doesn't, still haven't found out about Engraver.  This is very good news for me, because I used to hate having my metalsmiths smelting in case their FO skill went over their real tradeskill, and also was wary of people doing Engraving for same reason.

11
DF Gameplay Questions / Re: Attacking Giant Bats
« on: December 05, 2007, 08:15:00 pm »
Flying creatures, like Eagles, are rough because they can only be attacked when they're on the ground, not flying, ie attacking someone.  Bats are most likely the same.  Hunters will shoot them, and I think Marksdwarves will now too with the z axis fix.

12
DF Gameplay Questions / On starting locations
« on: November 01, 2007, 07:49:00 pm »
Under the list of minerals, what does it mean when the top one is BOLD/highlighted, or dark grey?  And what regions are likely to have magma to dig to, even if you don't see a vent or voclano?  Look for obsidian I assume, but what else?  
Oh, and why the hell does it clear out all the trees from a heavily forested biome near the hills/mountains when you start, and the only trees to be found are way off on lower/higher elevations?

13
DF Gameplay Questions / Re: Boulders
« on: November 01, 2007, 10:11:00 am »
Toady posted in a similar thread earlier that there's no current way to use them as stone, they're just obstacles to wagon traffic right now.  He plans on it in the future, but it's not urgent.

Btw I found this out because I searched for how to remove boulders, and the answer is to smooth them.


14
DF Gameplay Questions / Re: Regarding tame, caged predators
« on: November 19, 2007, 07:19:00 pm »
Tamed mounts would be incredible.

15
DF Gameplay Questions / Re: Hunting with hammers?
« on: November 19, 2007, 07:16:00 pm »
I always liked to use wrestlers as hunters.  Just load em up on armor and send em out, they raise their armor/wrasslin/shield skills pretty quick against mountain goats and deer.
I found that xbow hunters are very effective when they remember to bring bolts along with them, but more often tend to die very stupidly and horribly hammering on unicorns and the like with their empty crossbows.

I seem to remember in the old version using hammers and swords hunting, but haven't tried anything except wrestling in this one yet.


Pages: [1] 2