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Messages - utunnels

Pages: [1] 2 3 ... 172
1
DF Gameplay Questions / Re: FPS in adventure mode
« on: December 17, 2016, 08:27:49 pm »
Yeah, I guess that is the problem. I started in the mountaihome.

You could try setting [ADVENTURER_ALWAYS_CENTER:NO] in d_init.txt.
Oh, I will try it next time.

2
DF Dwarf Mode Discussion / Re: Trivial findings
« on: December 17, 2016, 08:22:25 pm »
A dabbling armor smith can forge master piece armor.
 8)

3
DF Gameplay Questions / FPS in adventure mode
« on: December 17, 2016, 10:40:04 am »
I get less than 20 fps when the character is moving (holding a direction key), is it normal?
I ask because I feel it is too slow to enjoy, comparing to the fortress mode (100 fps at the beginning).

4
DF Dwarf Mode Discussion / Re: Siege without enemies
« on: December 17, 2016, 08:54:27 am »
Never mind, the "siege" label just disappeared.
 ::)

5
DF Dwarf Mode Discussion / Siege without enemies
« on: December 17, 2016, 08:12:57 am »
I turned off migrants by setting a low population cap so I could play the original 7 dorfs.
Just recently I got a message "a vile force of darkness has arrived", but no enemies appeared after that. The "siege" label didn't disappear so I guess the enemies didn't enter the map for some reason.

How do I fix that?

6
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 15, 2016, 11:19:28 am »
My dorfs just moved 15000 stones and 1000 rough gems during the past few months.
I wonder if hauling trains strength.

7
DF Modding / Re: Dwarf Fortress localization patch
« on: December 15, 2016, 10:28:03 am »
I tried the script po2csv.py, but it didn't output anything but an empty csv file (0kb).
So do I really need to get python 3.4 (currently I have python 3.5)?

Edit*
Never mind, I made a silly mistake. :P

8
DF Dwarf Mode Discussion / Noble suites
« on: December 13, 2016, 11:34:33 pm »
I let all their rooms/tombs overlap each other, except the bedrooms, which all have an enclosed area reserved for cabinets. So I can put a handful of artifact furnitures in the shared area to make all the rooms royal standard. And because all furnitures in the rooms are shared, you only need to make enough furnitures for the king and all other nobles should be satisfied.
I do not share cabinets because it seems the dwarves will try to store their clothes in there, last time I checked, they were confused by shared cabinets and kept moving the clothes from one to another.

9
DF General Discussion / Re: Remove trees using dfhack?
« on: December 13, 2016, 10:29:45 am »
Well, I guess I'll ballista them instead. Damn those grow in water.

10
DF General Discussion / Remove trees using dfhack?
« on: December 13, 2016, 01:23:45 am »
Can it be done?

11
DF Gameplay Questions / Re: Diagnosing FPS death
« on: December 13, 2016, 12:57:30 am »
Never mentioned what kind of CPU you have.

12
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 12, 2016, 01:26:34 am »
It seems narrow bridges with training weapon traps don't work against zombies, because they lost the ability to dodge in recent version.

13
DF Dwarf Mode Discussion / Re: I need to make my dwarfs snap.
« on: December 11, 2016, 08:06:51 am »
Nothing is faster than fighting keas. At least I got distressed dorfs in minutes. :P

14
DF Dwarf Mode Discussion / Re: I need to make my dwarfs snap.
« on: December 10, 2016, 08:51:25 pm »
Keas, lots of keas.

But keep in mind only a handful of dwarves will get distressed, you need luck.

Also, don't give them beds, and let them sleep in the rain.  :P

15
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 10, 2016, 08:30:37 am »
The Elves attacked with full force, it seemed.
There were about a hundreds of them, with war tigers, lions, rhinos and camels.

Lost two dorfs in the melee squads.

Edit*
Well, the two died from old age. So we didn't lost a single dorf that day.

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