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Messages - MystRunner

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1
Mod Releases / Re: Dwarf Fortress: The Long Night 3.825
« on: October 13, 2022, 07:45:05 pm »
I've been trying to figure out the nanotechne Incubation Reactor, Refinery, and the Manufacturing Block. What do we use for power outside of charcoal. They don't work with magma?

2
DF Dwarf Mode Discussion / Re: DF v0.47.01+ Worldgen Cookbook Thread
« on: April 05, 2021, 08:29:24 pm »
Well I tried changing what I thought was a relevant areas and instead got a lot of rejections regarding elevation issues. This is the input data I put into the advanced paramiters.

   
Quote
[ELEVATION:1:400:1600:1600]
   [RAINFALL:33:100:400:400]
   [TEMPERATURE:25:75:400:400]
   [DRAINAGE:0:50:400:400]
   [VOLCANISM:0:100:400:400]
   [SAVAGERY:0:100:400:400]
   [ELEVATION_FREQUENCY:1:1:1:1:1:1]
   [RAIN_FREQUENCY:1:1:1:1:1:1]
   [DRAINAGE_FREQUENCY:1:1:1:1:1:1]
   [TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
   [SAVAGERY_FREQUENCY:1:1:1:1:1:1]
   [VOLCANISM_FREQUENCY:1:1:1:1:1:1]

3
DF Dwarf Mode Discussion / Re: DF v0.47.01+ Worldgen Cookbook Thread
« on: April 05, 2021, 06:43:42 pm »
Guess I'll ask this here. I've been trying to cook  up a new world. specifically a more swampy world with hopefully some nice mostly flat swamps. I'm fairly new to the advanced parameters and would just like some direction on what I might change in it to get what I'm looking for.

4
DF Gameplay Questions / Worldgen problems
« on: April 05, 2021, 06:15:58 pm »
Okay so I've been trying for about a week to gen up a world with at least one area with a specific parameter. I'd love to get a world with a nice swamp with fairly or mostly flat land and preferably with contact with the three races. Any tips with advanced world gen to maybe make my hunt a little easier?

5
Mod Releases / Re: Dwarf Fortress: The Long Night 1.97
« on: February 02, 2020, 01:25:53 am »
So I was brought to this mod thanks to the ever wonderful Kruggsmash and I have to say it's a breath of fresh air. I mean I love Dorf Fort I've logged countless hours lost countless forts. This is unique enough of an experience that it's interesting. I'm looking forward to logging tons of time with this mod as it's really fun.

And for anyone wondering YES Therapist works with this mod.

6
DF Gameplay Questions / Diagnosis Loop
« on: January 28, 2020, 10:31:18 pm »
Okay so this started in my fort recently. Had a dorf get injured badly. I set up a hospital and a doctor. Treatment was started sutures and such applied and what not. It took a while to make a traction bench but that was made and the injured dorf was put on the traction bench by the doctor. Now we are stuck in a 'diagnosis' loop with the doctor. The doctor diagnoses the patient runs off a short way then suddenly runs back to diagnose again. The bad part of this is that the doctor in question completely fails to clean the patient or care for the patient thanks to this diagnose loop. I'd like to figure out if this is a known bug or if theirs a fix to it.

Yes Turning off diagnose using Therapist does make the dorf stop running in circles and actually care for the patient.

P.S. Upside the diagnosis skill is rocketing up.

7
check for linked stock piles as suggested before. De-link all stockpiles and see if that does it. All else fails deconstruct the Ashery. I've also used a manager before get get stuck jobs like this to complete. So you could also try making soap via the manager tasks and that might get it done.

8
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 28, 2020, 08:13:27 pm »
So had a hilarious thing happen in my fort just now. A bit back I had an ogre attack and before I could get my meagerly trained militia up to deal with it the ogres had attacked a poor defenseless soap dorf Urdim. Urdim was left with his whole right arm smashed to a pulp and his right knee torn up. Now I got a hospital set up quickly after that and assigned a doctor the doctor has taken wonderful care of Urdim until just recently. I had noticed that the doctor Led was running back and forth from Urdim to his room to rest but never getting to the room. He was stuck in limbo 'diagnosing' Urdim. I unassigned Led from diagnosing and from chief medical  dorf. Right after I did that Led ran to his room to rest but soon as Led got to the door way to his room he paused then ran back off to "retrieve patient". Led ran off got the patient and put them in bed.


The patient was a Microcline Mug. Good job Led.

9
I think this is a slight bug in the new version. My gathering dwarves rarely get stuck but...other idiots like to recreationaly climb trees. I usually just build some stars next to the tree or chop the tree down if I'm super annoyed (rarely have any die and good practice for the medical students). But I like the walk path idea. Might do that later when i have time.

10
DF Dwarf Mode Discussion / Dwarven Rescue Squad
« on: March 10, 2016, 03:50:21 am »
So since starting up and playing the new release (with a brand new fort) I have don nothing...but build star ways up into trees to rescue idiots dorfs from trees....these are idiot dorfs who don't even have plant gathering turned on! For some reason my whole fort likes to do recreational tree climbing or something. As a result I have a crew now who's only job is to construct stares to get the idiots down.

11
DF Gameplay Questions / Gathering Zone Issues
« on: March 02, 2016, 05:47:19 pm »
I keep having this issue reoccur in my Gathering Zone. My dwarfs will be happily picking the fruit/what ever just fine then all of a sudden they will start spamming pathing errors. Sometimes it's because another dorf took the stepladder the other one was using but most of the time there is a stepladder right next to the tree. Is there something bugged with the tree fruit gathering with stepladders or something?

12
Utilities and 3rd Party Applications / Re: DFHack 0.40.24-r5
« on: March 02, 2016, 02:03:00 am »
I seem to be having issues installing DF Hack. It's the first time I've ever had this issue before but I did what I always did. Download Dorf Fort. Unzip it. Download Hack. Unzip it into Dorf Fort. I was surprised to see Hack not asking to over ride the SDL.dll like it use to. I looked for the install instructions (rather hard because the .html read me just said it couldn't find the file). It still mentions to install it that you need to make sure the SDL file is over written. Checked the DFHack Master Zip and there was no SDL.dll file. Is there something I am missing that has changed?

~*~
Nevermind I figured it out. Github always confuses me with were the heck to find the downloads at for the versions.

13
DF Gameplay Questions / Re: Chickens and Kids where are they?
« on: July 12, 2015, 10:32:21 pm »
There must be something wrong in your setup somewhere. Eggs are laid unfertilized if there is no chance for them to be fertilized. For instance, if you plunk down your nest boxes and then lead the bird into the pasture the females will generally lay eggs immediately without giving the male a chance to fertilize them (at least that's my experience).
A DF change about half a year ago changed the rules for fertilization from teleportation (anywhere on the map) to proximity, so the two (animals or dwarves) have to be next to each other for fertilization to take place.
Thus, if you separate males and females into separate pastures you'll get eggs, but not fertilized ones. A huge pasture reduces the chance of the two animals encountering each other and thus fertilizing them.
I'm not sure about this, but I also suspect female birds will lay eggs immediately when matured if given the chance, in which case the eggs probably won't be fertilized. Also, it seems birds will usually lay a new clutch of eggs immediately when the previous one hatches, and again, that might leave little room for fertilization in between.

My bird raising strategy is basically to build a pasture, lead the birds in, and then plunk down nest boxes. I then forbid one clutch of fertilized eggs from each kind, while all other eggs are collected (hopefully, I suffer birdsplosion from time to time). When the chicks have matured I slaughter off all but two of each gender and select a new clutch to mature. I also use a variation of this, by having small (3-4*1) pastures with a nest box where I place the two breeders and I then lock the door to block egg collection. I then check for eggs periodically, and if they're unfertilized the door is unlocked until the eggs have been collected, after which the door is locked again.
Note that the above provides lots of eggs that are collected without any check for fertility for most of the time.

Ah I usually quarantine my males into their own separate pastures and my females into one main pasture as this worked in DF2012 and I always had crap tons of birds. Perhaps that is my problem in this most recent round of clutches I've had one fertilized nest...perhaps I will have to do some testing for science with my turkeys!

14
DF Gameplay Questions / Re: Chickens and Kids where are they?
« on: July 11, 2015, 11:34:31 pm »
This is the weird thing (After updating DF Hack to get that tweak for eggs) I still get nothing but unfertilized eggs. I checked DF Hack's gaydar and take for instance the nest of peacock eggs. Both the peahen and the peacock will marry the opposite sex...yet that nest of eggs is infertile. The turkey nest next to it is also infertile and my Turkey Gobbler likes females...Is there like a massive glitch here or what. In all my previous forts I had crazy poultry meat/egg farms and in this version it's just...near impossible except for the first birds I embark with. Every generation after that (If I can get beyond the second Gen) don't produce any further generations.

15
DF Gameplay Questions / Chickens and Kids where are they?
« on: July 10, 2015, 01:06:54 am »
Alright been playing the one game for a while. My beginning wave of chickens did lay and the eggs hatched. My second generation chickens I am waiting on them to Hatch their first nests. I've also not had a single dwarf loose their baby yet. It's already mid spring I've had two migration waves and I'm finding this a bit odd. I'm going to keep running the fort for a bit and see what happens. Is this normal for 2015 or what?


Edit: Okay Just had my first annoying munchkin born...

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