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Messages - Eagleon

Pages: [1] 2 3 ... 109
1
DF Modding / Re: Centaur anatomy
« on: November 27, 2017, 03:50:43 pm »
Wouldn't that all be up to you? It's a fictional critter. There's precedent in biology for multiple stomachs if that helps - maybe the human part digests things and the horse part handles cellulose? It must still suck chewing grass with human teeth, so maybe they have bigger molars and stronger jaws? A horse needs big lungs to gallop, and they also have bigger heads and mouths to take in more air - maybe the human part has a giant gawping mouth to compensate for all of this? And what if, instead of a stomach, there's a horse brain inside the human torso, and they talk?

2
Life Advice / Re: Should i become a writer?
« on: June 09, 2017, 10:43:37 pm »
I'm definitely unemployed, but I do need to get things together.
No. Been down that road, it's even less easy than you think. The constant pressure to finish the book and market it destroys its quality, and you will recognize it and it will not be a happy place you'll be in.

Writing is a craft. It makes you think about people and the world in more detail than most people ever bother with. It makes you grow as a person because putting them down somewhere, you start to understand your preconceptions and blind-spots for others, and are then able to transform them however you wish. That's not nothing.

You should absolutely write, as in give a bit of your day over to writing, every day. If you do that, you'll write. You'll finish books. They'll be better researched and better put together than if you try to make it your daily grind. People will want to read them, even if they aren't willing to pay, and that's still amazing if you think about it. To be a professional author straight out of the gate is unrealistic and it will almost certainly not improve your situation. Whoever made 'hobbyist' a thing of shame in our culture is a moron.

If you're looking for a career, consider what the happiest or even just most well-developed characters in your book do. It's probably something you're passionate about but aren't willing to consider because you think it'll be harder than this. It isn't. I would say even trying to become an astronaut is more realistic, because at least along the way you'll pick up a degree or two that you can apply elsewhere, even as just proof of "Hey, I have the attention span and commitment to become an actual real-life geologist, I can be trusted to do an unrelated thing like receptionist so that I have time for my family/writing."

Please don't force yourself down a path that's completely outside of your control to complete, and completely unnecessary towards the goal of actually writing. [Edit: just saw how much of a necro this is. Since so many people are saying "Don't do it!" I stand by the importance of saying "Do it for the lulz."]

3
General Discussion / Re: Paid Mods -- People Want Them Now???
« on: February 16, 2017, 01:54:11 pm »
Quote
Economics doesn't account for everything here, it's certainly not the reason we don't just put people in shackles

Economics wise slavery is a very poor business model and is one of the major reasons why the USA ended slavery.

For all its guff... The North was more inclined to abolish after it no longer strongly benefited from it anymore. Which kind of throws a curve ball into their moral superiority stance on the civil war. :P
Yeah, but for a long time because of the growth represented by expanding trade, it was great for the people that had them. There were economic forces involved, but on an individual level, it's crazy to discount empathy when we could potentially just be treating people like cattle with hands and just wasting that much more out of pure laziness for an alternative. In a lot of ways we still do through our prisons and third-world labor. That's changing because people are pointing it out and fighting to make their conditions better, and yes, because it's unsustainable.

For recorded media, we have a problem of infinite growth. There appears to be no reason other than empathy to stop exploiting creatives, so I'm giving you a reason - if you don't support us, we will disappear. That sounds like apocalyptic posturing even to me, but consider that most musicians are completely unknown to you when you buy an album. There are dozens if not hundreds of songwriters, producers, audio engineers, and (though I'm ironically loathe to include them) people in distribution and marketing putting that album in your hands. When you get that album from a Youtube stream, you're paying a fraction of a penny to all of those people, probably only once. This beast is only going to get bigger until the bubble pops, and we're left with only folk. I mean that could be a good thing in some ways, but that doesn't make it any less of a loss of knowledge and skill, and it's completely unnecessary if we just gave way to more lower tiers for artists to occupy. It's completely up to us how we value these works.

4
General Discussion / Re: Paid Mods -- People Want Them Now???
« on: February 16, 2017, 01:32:37 pm »
The former. Scalping can easily be handled by moderation, as I've said. There's no reason but cultural momentum we can't choose to recognize the work people put into these projects as actual work, deserving of compensation and the benefits that compensation provides to the quality of that work. I would have absolutely paid for Enderal, in many ways it showed much more work done to parts of the game that Skyrim missed the mark on, and I'd like more of Enderal.

Remix culture shows the myth of derivatives being an inferior (common usage here) product. Recorded media completely changed what we can accomplish with art as well as music, there's no reason it shouldn't change games, and there's no reason we can't have a rational confrontation of the burden we place on people we expect to work for free. Economics doesn't account for everything here, it's certainly not the reason we don't just put people in shackles (at least not where we can see them.) There's a certain amount of personal responsibility I think we're actively evading.

5
General Discussion / Re: Paid Mods -- People Want Them Now???
« on: February 16, 2017, 01:17:26 pm »
Quote
The reason mods are an "inferior" product, something with less work and less value, is that we don't pay for mods.
An inferior product is a cheaper alternative to an existing product that is typically of lower quality or expectantly... even if it isn't so.

Off brand Katchup, even if it is 100 times tastier then brand katchup, is an inferior product.
I get that. Would you say that it's impossible, though, for there to be "superior" (or whatever the terminology might be) products that support the work of something that makes much more? Because I would count the components of a game, its art, music, writing, code, etc. as an example from their individual perspectives. I would also count game engines - whether or not they make more money, the cost of producing them can fail to make up for the work and cost of labor put into them.

6
General Discussion / Re: Paid Mods -- People Want Them Now???
« on: February 16, 2017, 01:06:24 pm »
I'm not saying it's 'right' just that it's a bit ridiculous for people to go into creative ventures that THEY KNOW are not well recompensed and then complain.
So you are saying it's right. You think it's ridiculous, you support the idea that there's a special class of musicians and artists that should be paid for their work rather than having some steps up to that point for artists to scrape by on. See, you can't really hold yourself apart from the people that don't pay a reasonable sum for equivalent work (your smiley-face example doesn't hold - if you drew thousands of pages of smiley faces, you'd probably start to become an actual artist. Trust me.) and then simultaneously degrade the people that demand change.
Quote
It's always been that way.
No. I'm using music here, because that's my experience, but it's the same as art - in our culture, as in every culture, we pay people for certain types of performances. Bars, mostly, though orchestra work and royalty payments are also a small (and decaying) example. We reject other types of work because it doesn't fit our standard for meaningful labor. This is different for every single culture, but there are no cultures that don't pay musicians at all in some way. The music we pay for determines the music we have. You pay for mass-produced brostep, you get mass-produced brostep. The reason mods are an "inferior" product, something with less work and less value, is that we don't pay for mods. The fact that we have larger works such as games does not negate the possibility in our culture of providing compensation for smaller ones.

7
General Discussion / Re: Paid Mods -- People Want Them Now???
« on: February 16, 2017, 11:56:46 am »
I can't read all of this thread without getting severely depressed. Suffice it to say, this whole fiasco turned me off of modding completely, and made it harder to stomach working on music. The idea that we should turn back to patronage ("donations") to support the arts completely ignores the problems that this created for the underclass in the renaissance. In fact I would go so far as to say that patronage manufactured the concept of "talent" wholecloth as an excuse to devalue the work of people who simply could not afford to hone their craft to the levels of the "greats."

By and large, electronic music is hypercommercial as a result of the perception that music is cheap to produce, create, and distribute, where the reality is that the thousands of hours musicians put into learning their craft (yes, including electronic musicians, including the dubstep brosephs people love to hate) represents a heavy cost of its own, and the most successful commercial electronic music groups have dozens of ghost producers in their ranks. If I could spend all of my time working on music, I would. I don't want it to be a hobby. I want it to be my life.

That's just not possible, because people think what I do should be free - my family needs my help, financially, so no, I can't even really justify just scraping by for the sake of this. The stereotypical starving artist bullshit would make me a monster. My family would support me, but I have a three year old niece I would be taking food from if I did not work. And why yes, I do suck. Because I can't spend all my time on music, I'm not where I could be in terms of my skill with composition and my level of practice.

At the same time I'm expected to give away my work for free as a "labor of love," I'm scowled at for being an unsuccessful amateur. Amateur, as in someone who does not make money from their work. I looked at making music in collaboration with other Skyrim modders (making a standalone collection for extending the existing themes was the next step) as a possible out when this first bubbled up to my attention. I seriously geared up to approach it as a possible business - I've loved Elder Scrolls since Daggerfall for its music - and pretty much overnight I saw that collapse into a gibbering heap of greed.

Yes, I would call demanding something I make be given to you for free greed. I simply don't buy any of the problems that were brought up as the real reason so many people were screaming about this, because under it all was that "labor of love" thing, and there was literally nothing stopping Bethesda or Valve from fixing the valid problems such as mod theft with moderation up to disabling accounts. I'm at the point where I'm only sharing my new music with my family, because every single distribution service - Soundcloud, Youtube, even Bandcamp - profits greatly from the belligerent apathy of our culture towards music.

I really thought this could open up so much for artists, writers, etc. Choice of Games comes to mind as something where writers can still make money off of their fiction, despite writing being devalued to the point where we expect journalists to work off of royalties. What is so repugnant about music and art that any similar outlet for them is crushed under this double standard?

8
Other Games / Re: Your favorite game soundtracks
« on: January 06, 2017, 03:18:37 pm »
Hyper Light Drifter is worth linking - I listen through it from time to time, and I've never even played the game. Is that cheating?
All of the Sims, although 4 felt a little lacking. I know it's intentionally corny-nostalgic, but damn if the quality isn't up there. Particularly memorable for me is Solstice of the Ancients from 3
Starbound and Terraria, though things got repetitive, hold a special place for me.
The Civilization games, all of them.
Daggerfall, Morrowind, wasn't a fan of Oblivion's or Skyrim's really except for a few tracks.
Do mods count? Elegia Eternum and Excrucio Eternum (couldn't find a link) from Neverwinter Nights, both with soundtracks put together by the modder so doubly impressive.

9
DF Suggestions / Re: Geometric Forgotten Beasts
« on: December 13, 2016, 12:33:50 pm »
It might be nice for certain cultures in-game to be more or less interested in geometry, like the ancient greeks, vedic indians, chinese, etc. _because_ of these beasts, then having gods take these sorts of forms for scholars to impress them or to reveal knowledge. There are already tons of mathematics topics available for worldgen and dwarves to write about. Would be especially awesome if this lent itself to some sort of forgotten-beast summoning, world-cracking magic exploiting alien topology, and for people to get suspicious of anything too mathy as a result :D

10
General Discussion / Re: Guilty Pleasures. No, not those kinds you perv.
« on: November 17, 2016, 10:09:23 pm »
Ach, how mean. Hardstyle isn't noise music* at all. I've been tricked :-\

Let's be real though. When you're repeating the same electronic discord sound for 30 seconds accompanied by a high hat, it's barely qualifies as music. And yet I loves it sometimes (typically when I'm angry.)
I think the appeal is in pareidolia (assuming we're talking about noise music) - it sounds like a tasty muskrat rustling in the bushes, or a cloud being chased across the sky by an army of crystal knives, or a tree that's learning how to scream in UTF-16. Imagination.

11
General Discussion / Re: Guilty Pleasures. No, not those kinds you perv.
« on: November 17, 2016, 05:56:20 pm »
  • News and youtube comment section punditry. Internet knife fights bring me back to the joyful stupidity of 4am IRC.
  • The Walking Dead. I don't even know why anymore, it's probably not embarrassing to the majority of people or it wouldn't be running, but it feels dirty, especially this new season.
  • Cheap greasy chinese food, the more MSG the better.
  • Gratuitous bullet point lists.
  • Wildly nonscientific pontifications about physics, mathematics, and chemistry. Science-fantasy is my genre. Yes, I'm that kind of scumbag nerd.

12
Creative Projects / Re: NaNoWriMo 2016! The Pre-Beginning Begins!
« on: October 21, 2016, 11:42:56 pm »
Main thing for me was to not think about how much I had left, and also to set a reasonable goal for the day related to the novel, rather than wordcount, even if you're behind. Something that would naturally reach that wordcount, for sure, but not "I will write 2500k words today to catch up." When I started to worry about how much I "had" to write each day, I fell much further behind because it became stress instead of just a thing I did, and things started to snowball from there. Zen is important.

13
Creative Projects / Re: NaNoWriMo 2016! The Pre-Beginning Begins!
« on: October 17, 2016, 12:36:15 pm »
I'll try again this year, came very close last - 39k words, still picking away at it. Are second drafts of previous NaNo failures ok? I haven't decided on a new story yet, and it'd feel good to finish/improve that one.

14
I think it's weird to make an acronym and expect it to be pronounced as a word a certain way. It's an acronym, I'm going to gif it whatever pronunciation I want if I incorrectly shorten it to a syllable. </surly>
Since it's at ground-state it doesn't actually produce any energy, so probably not much.  They oscillate between two states at a constant rate forever, even past heat death.  There's probably not many applications outside of timey-wimey experimental shit, but I can't post memes about that.
I was more getting at the idea of using it for a computer. It doesn't produce energy, but that's good because it also doesn't waste it - it's an oscillator, but if you had the right type of crystal in the right arrangement, maybe you could make it act like transistors and a register? Ignoring quantum computation entirely, just the idea of a blob of computer enables things like Matrioshka brains without suns inside of them that will die out at some point. Of course, you have to expend energy to feed it data, and you'd probably wreck it getting it out, but once it's inside...

I mean the conditions used to make it are probably pretty nuts-cold and isolated from the real world, like with any research like this. I didn't look too closely. But nanowrimo is coming up, let me have my spoopy computronium =P

15
They change shape without energy, huh...? So what happens when you make something like cellular automata with them? :D We know some of the rules are turing-complete...

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