DF Dwarf Mode Discussion / Re: Annoyed at Easy Maps
« on: July 24, 2007, 01:06:00 pm »Here's a few suggestions which would alleviate some of these issues:
1. Passive animals shouldn't scare off dwarves.
2. When more dangerous animals scare dwarves, perhaps the warning message should be reworded to something like, "Dwarf B was intimidated by a Wolf". Might make it feel more like a gameplay mechanic and less like a programmatic error message (which is what it is, but the point here is that games need to feel like games, not like software
). If a new player wishes to set this threshold high enough to ignore wolves, and consequently gets his dwarves killed, then that was his choice and he paid for it.
Then again, adding yet another option buried inside a menu isn't exactly the best way to help new players. New players are already going to be overwhelmed by depth combined with the lack of explanation of how things work.
3. Perhaps there should be global orders of whether dwarves should completely ignore wildlife. Or to give players even more control, rate each animal on a scale of 1 (harmless) to 4 (dangerous and aggressive) and let players choose what threshold of animal to ignore.
4. It might also be nice to let players "Look" (K) at creatures and determine their vague strength, so that players get more of a feel for how powerful the wildlife actually is. Again, a simple scale of 1-4 or so; you won't be sure exactly how powerful an animal is, but you'll know not to touch that pack of wolves til a bit later.
5. Maybe consider some way of forcing an early attack upon the player (and on easy maps have it be very easy). A disgruntled hermit, a band of wolves, or a weak goblin would slowly march towards the fortress and fight, with a little pre-fight notification that the attack is incoming, and perhaps a little advice on which workshop is most likely to yield some early weapons to help stave off the attack. Just something to help smooth out gameplay flow and gradually introduce the player to the combat/equipment aspects of the game.