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Messages - Mintaka

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1
DF Gameplay Questions / Has any *science* been done yet on climbing?
« on: September 03, 2014, 05:55:20 pm »
The main thing I want to know is, do "rough" versus "smooth" walls make a difference to climbing? Will constructing walls out of blocks instead of rough stone/logs make them harder to climb?

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DF Dwarf Mode Discussion / Re: [NAME] has been missing for a week.
« on: March 22, 2012, 07:52:02 pm »
It has been my experience (after sitting and *watching* a dwarf die for science!) That the message appears as soon as they die.
It may be "dead plus a week since last seen"; if the stockpiles and bed are complete and a mason goes off to spend a month on a remote project, no message. If a hunter picks a giant sponge in a waterfall for her first target, shoots it, jumps in, and drowns, it takes much longer thereafter than she lived on-map for the message to appear. But if the mason died two weeks into the remote project, the message would probably happen right then.
That sounds plausible.  There have definitely been times in my fort when the message didn't happen right at death. 

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DF Dwarf Mode Discussion / [NAME] has been missing for a week.
« on: March 21, 2012, 09:59:32 pm »
It's been a bad year for claustrophobic dwarves in my fortress.  One child tragically starved to death, trapped under a drawbridge, and two masons were narrowly rescued from starvation after walling themselves into different parts of the caverns.  These experiences have made me wonder: Does the "[NAME] has been missing for a week" message appear whenever someone hasn't been seen for a week, or only when they've been dead for a week?  I'm pretty sure it's the latter.  I never got any message about the two masons (discovered them when I looked through the jobs list and saw "hunt for small creature").  And I'm pretty sure that the message I got about the trapped child came much more than a week after the drawbridge was closed.  Thoughts?  !!Science!! ?  I don't suppose anyone's tested how long it takes a dwarf to starve/dehydrate.

4
I only have the 1 rooster though! do my hens need him to keep laying eggs? If not I shall happily assign him to one of my marksdwarves! :P

I may attempt to train some unlikely animals as war animals. Any suggestions? I'm in an untamed wilds/something else area, (I think?) though I don't seem to get very vicious animals Camels, Yaks. Then underground I get naked mole dog (<-possible candidate?), GCS and Elk Birds
They will keep laying eggs without a rooster around, but the eggs won't hatch.  If all you want to do with the eggs is eat them, you'll be fine.

5
I've had some experiences of both types with goblins.  Sometimes they run away as soon as the encounter resistance-- especially if they get hit by lots of traps without finding anyone they can kill.  On the other hand, once, a goblin spearmaster, the last survivor of his siege, made his way into my fort and followed my fleeing civilians all the way down to the second cave level before finally being killed by a wrestler.  His spear killed seven of my dwarfs personally, and that fort's hospital still has 25 wounded dwarfs in it from that siege, several months later.
Spoiler (click to show/hide)

6
Is using "dwarf" to describe short humans a British thing?  In America it's usually "little person", and if you don't care about being polite, "midget".  That is quite a WTF, though.  Damn badgers.

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DF Dwarf Mode Discussion / Re: weird and funny engravings
« on: August 22, 2011, 05:54:36 pm »
One of my fortresses has a legendary engraver whose wife was killed by a giant capybara.  About two thirds of the engravings in the fort are all of the exact same scene- an elf named Yawo Waterswelter taming the giant capybaras of some other jungle.  He seems to be gradually getting over the trauma, and making more engravings of other things, but for a while every married couple in the fortress had an engraving of that scene on their bedroom wall.

8
I've yet to notice unicorns and elephants never done me no harm, but while giant badgers are more likely to attack they just sort of maul at you. Giant capybara on the other hand can take off Dwarfen limbs with one bit and a shake.
Giant capybaras are indeed horrifying.  Four members of my military are missing an arm because of them, and that's just the ones that survived.  Unicorns don't generally attack, but if you end up with unicorns and dwarves in an enclosed space (like I did due to a cage accident) they will stab very impressively with that horn.  Few things are sadder than a toddler killed by a unicorn.

9
DF Dwarf Mode Discussion / Re: Dwarven Marriages
« on: August 16, 2011, 10:23:21 pm »
What if we were to use an egg laying race? Then, would it technically last forever?

If I recall correctly, it's near impossible to have a egg-laying civ actually reproduce. They have to stay on the nest box until the babies are born or the eggs will never hatch. This means that the creature must not leave the tile to eat, drink, sleep, etc.

In my experience, no, the mother doesn't have to sit on the nest constantly.  The eggs just need to not be moved after they're layed.  The mothers will get up to eat, drink, sleep, and do jobs, and sit on the nest in their free time, and the eggs still hatch.

10
DF Dwarf Mode Discussion / Re: dealing with syndromes
« on: August 06, 2011, 04:20:10 pm »
From what I understand, dwarves can only catch syndromes from direct contact with the forgotten beast's blood/venom/whatever.  So yes, new dwarves might catch it when they bury the corpses of those who die, but only if the dead ones still have smears of forgotten beast stuff on them.  The blood of the victims doesn't start spreading the syndrome. 

11
DF Dwarf Mode Discussion / Re: species interbreeding ?
« on: August 01, 2011, 01:55:05 pm »
Rofl this is even more awesome than the Genesis mod's dwarven castes.  You guys should make a mod from this, that includes dwarves with a whole wide range of animal-like attributes.. Badgerdwarfs (Prone to enrage), Dragondwarves (already doing this), FrogCarpdwarves (Amphibious!), Batdwarves (Can fly?), Bronzedwarves (Bronze skin, literally), etc etc. 

I may have to work on some of this myself..

Can you guys post the ENTITY and CREATURE raws for the Dragondwarves / Dwarven Civilization with them? One, so I can get an idea on how this works, and two, so I can make a few of these.. probably start with Badgerdwarves.
What we've been doing is adding the other varieties of dwarves as "castes" within the CREATURE:DWARF entry.  This way they're all automatically part of the dwarven civilization, so you don't need to make any changes to the ENTITY file.  It also means that the different types intermarry, and any couple can have children of any type, so you won't have a certain type die out. 

I already posted one version of the dragondwarf raws earlier in this thread, but I've made some improvements since then, so here's the whole CREATURE entry for dwarves and dragondwarves.  This gives you regular dwarves mixed with humanoid dragons, which can learn, do jobs and carry weapons, and also breathe fire, lay eggs, and have innate swimming and combat skills.  The changes from the previous version I posted are that the dragons come in male and female now, can have different scale colors and eye colors, and don't get mannerisms that don't make sense for them.

Spoiler (click to show/hide)

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DF Dwarf Mode Discussion / Re: species interbreeding ?
« on: July 31, 2011, 09:36:45 pm »
It's downright wonderful is what it is...I'm gonna mod egglaying into my regular dwarfs and see how they fare eating nothing but their own eggs....
I'm not sure what your enthusiasm for this says about you, but have fun!  The dragondwarves only lay one to three eggs in each clutch, but my fort of about 90 citizens has 53 dragon eggs sitting around, and about 80 individual prepared meals with dragon eggs in them.  (Possibly because dragon eggs are pretty big?  I'm not sure.)  So your dwarves should have plenty to eat.  I'd like to point out, though, that the majority of the time they won't be eating babies.  They'll be eating the egg-laying-dwarf equivalent of menstruation.


My dragondwarf fort just had its first large goblin attack, and an amusing thing happened.  A squad of dragondwarf soldiers was chasing a fleeing hammer-goblin back out over my dry moat.  One of them breathed fire while standing on the bridge, and the bridge spontaneously deconstructed, dumping the whole squad and the goblin on the ground and leaving me with a mechanism and a kimberlite rock.  I gather this is supposed to be the bridge melting.  So: does anyone know what the temperature of dragonfire is?  The wiki seems to imply that dragonfire burns/melts certain types of buildings regardless of what they're made out of-- I'm hoping that's not true, at least.  I'd like to be able to have bridges.  I'm rebuilding it with dolomite (the highest melting point stone I have, as far as I can tell) so I guess I'll find out next ambush.

13
The diagnoser has nothing to do with removing the arrow.  The arrow will be forbidden by default, being both spent ammunition and enemy equipment, and while it's forbidden no dwarf will touch it to remove it.  If you un-forbid the arrow and have an ammunition stockpile, it will be removed and stored, no diagnosis required.
But it seems like sometimes they do remove them, without me unforbidding them.  A dwarf will leave the hospital and there'll be a {(copper arrow)} sitting on the bed in a pool of blood.  Unfortunately I don't have any goblins handy with which to test this, but that's what I remember.

14
I'm not sure whether to blame the "adequate" diagnoser or the "novice" suturer, but I had a dwarf who got shot through the hand by a goblin.  He went to the hospital, got diagnosed, got the wound cleaned, stitched up and bandaged, and went happily back to his daily routine... where I found that he still had the arrow stuck through his hand. 

15
DF Dwarf Mode Discussion / Re: species interbreeding ?
« on: July 29, 2011, 12:56:05 pm »
Make the dragon be able to grasp items with its tail or something, so it can do jobs.
About the eggs, do your dwarves or dragons or dragondwarves (I haven't really read the entire thread through) bring barrels of booze to the eggs? I swear I've seen egg laying sentients feed the eggs as if they had to eat and drink.

Anyway, I now have the strange urge to create a new creature called creature, with the raws for all original creatures in castes of the by itself undefined creature.
That would make it possible for all creatures to crossbreed wouldn't it? Could be interesting if it worked.
Sometimes the mother goes and sits on the nest box while she's eating or drinking, but no, they don't try to feed the eggs-- at least,
I think that's all that's happening...

@Mintaka

wait...are regular dwarves hatching from eggs laid by dragon dwarves ? are these regular dwarves within eggs cookable....am I reading all this correctly hahah This IS Awesome!!!!!

you could try replacing the dragonbreath with booze breath that has a drowsiness syndrome...I coulda sworn I had working raws for this somewhere...
Yup, both kinds of dwarves can have babies of both kinds.  And in theory, since I let the one married dragondwarf lady incubate her eggs instead of cooking them, no dwarf fetuses have yet been cooked, just empty infertile eggs.  But yes, it could happen.  The dwarves seem to act like the eggs are just like animal eggs up until they magically turn into babies, so I don't think they would even care.    It's all very dwarfy.

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