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Messages - Gargantou

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1
DF Modding / Re: Could someone help me make a civ/race?
« on: December 05, 2009, 06:10:41 am »
Thanks guys!

Gonna enjoy building my fortresses of Doom now!

Also, I assume no need to breath etc means I can make'em work underwater to?:)
Unfortunately, they won't path underwater. They'll be able to go underwater, but they won't do anything down there except go 'OH SHIT WHY AM I IN THE WATER'
Dang that's a shame :\

I was hoping the noemotion tag would make it so they dont give a shit and almost blindly follow my orders.

2
DF Modding / Re: Could someone help me make a civ/race?
« on: December 05, 2009, 02:29:45 am »
Thanks guys!

Gonna enjoy building my fortresses of Doom now!

Also, I assume no need to breath etc means I can make'em work underwater to?:)

3
DF Modding / Could someone help me make a civ/race?
« on: December 04, 2009, 05:55:39 pm »
Basically, I'm trying to make a race/civ that's basically composed off emotionless immortal beings to simply make a huge-ass fortress, one which I perhaps can later reclaim with ordinary dwarves?

Anyone that could help? I'm really poor at modding civs etc, despite the helpful wiki!

Thanks in advance for any helpful replies!

4
DF Modding / Larger worldmap?
« on: December 07, 2008, 02:44:20 pm »
Is it possible via any form of modding or perhaps external editors/programs to make a worldmap larger than 256x256?

5
DF Suggestions / Re: Adventure Mode upgrade
« on: December 02, 2008, 01:36:37 pm »
No he said Guilds had nothing to do with bullying and I said that Bullying is practically in their constitution

Unless that is a joke... in which case  ???
It is not, guilds existed without bullying, but it all depends on what you view as bullying anyway.

Sure, benefits were only shared with those that were in the Guild, but that doesn't constitute bullying in my opinion, seeing as businesses aren't supposed to be charity to begin with.

6
DF Suggestions / Re: Adventure Mode upgrade
« on: December 02, 2008, 12:18:14 pm »
- Guild Creation.
--That isn't a guild... A Guild is basically a group of being out to bully others into giving you money (in the traditional sense) think of it as Organised Crime if it was legal.
Err no? Guilds have nothing to do with being bullies etc. In fact, guilds could be seen as a form of precursor to labor unions etc, since guilds were usually a group of workers, who had the same profession, usually forming groups to be able to more sufficiently protect their interests.

Anyway, back on topic, whilst we're still talking about Adventure Mode, I hope Toady will prioritize the Life Cycle soon, I can understand that it's a big undertaking but it would add a lot to the world to have proper aging, natural deaths, births etc after world generation has finished.

7
DF Suggestions / Re: Adventure Mode upgrade
« on: December 02, 2008, 12:01:11 pm »
To be honest, the thing I most want to see right now is not on that list, I want to see an ingame way to make money that doesn't involve hunting for relics and doesn't involve stealing, but I guess this could be solved by making it so you can build stuff in adventurer mode and then sell.

8
DF Modding / Re: Fortress mode without nobles?
« on: December 01, 2008, 01:36:24 pm »
Stop it already. Public swearing does bad things to communities. Also you've got the answer in the 2nd post, there's no need to continue :(.
So if I edit the site/civ leader to be a philosopher, I will not get any other nobles?

9
DF Modding / Fortress mode without nobles?
« on: November 30, 2008, 01:44:33 pm »
Is there a way to make big fortresses with say 200 pop but without any nobles spawning etc?

Thanks for any helpful replies.

10
Curses / Re: Wizard mode.
« on: November 27, 2008, 03:51:19 pm »
Holy shit people actually die from age in LCS? That's fucking awesome! In all my time of playing I've never played long enough for people to die from old age..

11
DF Adventure Mode Discussion / Re: Mountains
« on: August 30, 2008, 08:39:25 am »
This thread inspired me to attempt climbing one of the peaks, sadly my human climber was assaulted by batmen near a chasm and lost both his eyes, two fingers and an ear.. He's still alive and struggling though.

12
DF Modding / Re: Creatures playable without civ?
« on: August 30, 2008, 06:59:50 am »
Give them an entity with [INDIV_CONTROLLABLE]
Don't set their starting biome etc.

They won't spawn but will be avaliable via PLAY NOW!
Huge thanks!:)

13
DF Modding / Creatures playable without civ?
« on: August 30, 2008, 05:21:48 am »
Is there a way to make creatures(like Magma Men) playable without having to create a civ for them?

Because I really want to play as a magma man but I don't want to have Magma Men cities everywhere..

Thanks for any help.

14
DF Dwarf Mode Discussion / Artifacts?
« on: August 20, 2008, 11:33:53 am »
I was wondering is it possible to get artifacts without any trances/fey moods etc?

15
DF Modding / Need help with my new creature.
« on: August 18, 2008, 09:59:39 am »
Need some help with my new creature, hoping to make it a playable civ but not sure if I can, basically I'm making an "Adamantium race" called "Adamants", my base is the elemental creatures ala iron man. Here's what I've gotten so far.

creature_adamant

[OBJECT:CREATURE]

[CREATURE:ADAMANT]
   [NAME:adamant:adamants:adamantian]
   [TILE:'A'][COLOR:3:7:1]
   [INTELLIGENT]
   [BENIGN]
   [CANOPENDOORS]
   [PREFSTRING:simple appearance]
   
[BODY:HUMANOID_SIMPLE]
   [SIZE:7]
   [NOT_BUTCHERABLE]
   [NOPAIN][EXTRAVISION][NOBREATHE][NOBLEED][NOSTUN][NONAUSEA][NOEMOTION][MAGMA_VISION]
      [NOSTUCKINS][SEVERONBREAKS][NOSKULL][NOSKIN][NOBONES][NOMEAT][NOTHOUGHT][NOEXERT]
   [NOSMELLYROT]
   [ATTACK:MAIN:BYTYPE:GRASP:punch:punches:5:20:BLUDGEON][ATTACKFLAG_WITH]
   [DAMBLOCK:60]
   [ALL_ACTIVE]

I was wondering is there a way to create a playable race that doesn't reproduce?

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