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Messages - Hesperid

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1
What's the deal with the Let-Us-Plays? They're not lettuce, and they're not plays!


2
Dig out a square 7x7 room and channel a smaller 5x5 room inside it. At the elevated edges, put some prepared food in a stock pile. Make sure there are two entrances to the room on opposite sides (the doors should be on the elevated edges). Remove some ramps so that a person desiring to cross the room must traverse through the 5x5 portion of the room that's 1 z-level deeper than the edges.

Now, fill the 5x5 area with upright spear traps. Connect them all to a single lever and retract them. Fill the 5x5 section now with 2/7 or 3/7 depth water.

Lead your vampire into the room (make them the only laborer in something and then schedule a job that forces them to move through the room, at which point you lock them in). Now that they're wading in the room, hit them repeatedly with the upright spear traps and let them bleed all over the water.

Release the vampire from the room and lead someone else in, then lock them in also, but don't activate the spear traps. Simply wait until they get hungry and thirsty. There's plenty of water right there on the floor...

3
Any blood contaminant in water is enough for this to work, but it needs to be in the water itself, and I guess a well in the middle may decontaminate it. I'm not able to tell whether the water itself is contaminated from this description:

Quote
there's several spattering of her blood. and one of my soldier drank the water covered the spattering of vampire blood through a well

4
DF Gameplay Questions / Re: I lost a few dwarves during a raid
« on: January 29, 2018, 11:24:54 am »
The goblins can't melt your steel armor and they won't come back to your site with it. Historical figures and grunt soldiers are both clothed and armed by the same items generator in the game, with the distinction that the grunts only get their equipment created once they actually step on your map (and become historical).

5
DF General Discussion / Re: Is playing dwarf fortress ethical?
« on: January 27, 2018, 07:25:26 am »
This quote-replying to 100 individual sentences in another person's post makes me feel like I'm 13 again and the Internet is all fresh and new.

There are actual ethical problems when it comes to AI whose thinking is on the order of complexity of our own. There is no reason why an AI could not achieve sentience similar to our own, there's no "magical process" in our physical brain that makes thing possible that otherwise isn't.

Dwarf Fortress creatures don't qualify, though. They aren't any more sentient than if you wrote 2+3+4 in the Windows calculator, and the only reason this is being debated is because the simplicity of their operation is concealed behind prosaic descriptions for which YOUR brain provides the emotional context. 3+4+5 becomes "I'm tired", and it's your mind that is attributing to this the quality of being "a though" or "a feeling". The dwarves aren't angry by any relevant definition of the word, but "angry" in this context is just a word that happens to correspond to a number that was reached via tabulation.

It's as if we wrote "Tired", "Happy", and "Vengeful" on a piece of paper, then dropped an ant on the piece of paper and observed which word she would eventually walk over. The ant acts according to very complicated processes indeed, and we got the result "happy" from our experiment, but there is nothing in this that indicates that the ant is sentient OR that it was happy.

6
I looked a bit into the .ini files but I have no idea where to begin.

Open a text editor, then use that to open the file df_linux/data/init/d_init.txt. That is to say, the text file that is called "d_init.txt" that is located inside path df_linux/data/init. That is to say, in a folder called init, in a folder called data, in your df_linux folder.

Then use the search function of your text editor (probably called "FIND" or something) to find a string of text that says: "TEMPERATURE:YES". That text will not have the quotation marks around it, but it will be in square brackets. Square brackets are these symbols: ][. Change the YES to a NO and save the file, overwriting the old file.

When you restart your game, temperature changes in-game will be disabled and things should not thaw.

7
status2.body_part_temperature

Pick the limb you want (they correspond to the body plan), then change the whole and fraction parts of the temperature to what you want.

8
Well, not for a single creature (unless it's the only member of its species). You can edit the heat parameters of individual tissues in the raws, but that changes it for every creature. Also, you need something to trigger a temp update, so that the game checks the temps of the units' limbs.

You can just heat up the limbs of individual units if you don't want to genocide a whole race. Building a campfire should help the game decide to update temperatures.

9
DF Dwarf Mode Discussion / Re: Archer Tower total Fail
« on: August 21, 2017, 03:35:37 pm »
Enemies also will never climb or jump into your fortress unless they see some of your units, because this takes them off the "labor" pathfinding and puts them on combat AI, which is more than happy to sprint and jump and grab ledges in midair and climb the rest of the way.

10
Utilities and 3rd Party Applications / Re: Empty all quivers
« on: July 13, 2017, 03:50:24 am »
Speaking of the v.race check, it has the effect of emptying the quivers of dwarves in invaders populations while refusing to work for mercenaries and petitioned citizens who use quivers.

And emptying every single quiver while your squads (and hunters) retain all their assigned ammunition IDs is likely to leave you with endless screenfuls of "Equipment mismatch" after you've run the script a few times.

11
DF Adventure Mode Discussion / Re: Best way to train fighting skills?
« on: July 01, 2017, 10:58:53 pm »
Quote
Points in Agility, Spatial and Kinesthetic Senses ... If you put points in Strength I'd recommend matching it with Agility; ... points in Endurance will help ... Points in Toughness and Willpower ... Intuition isn't a dump stat

So put points in agility, strength, spatial and kinesthetic senses, toughness, endurance, willpower and intuition.

Damn son, how many points you got.

12
Utilities and 3rd Party Applications / Re: DFHack 0.43.05-r1
« on: June 30, 2017, 05:27:58 pm »
I thought repeating functions not being able to cancel their own scheduling was a deliberate design decision.
Why would it be? Expwnent seems to agree that it's unintentional.

I'm not claiming it's intentional. What I'm saying is that when I originally encountered this behavior, I assumed it was deliberate. That seemed like a reasonable assumption given the circumstances.

13
Utilities and 3rd Party Applications / Re: DFHack 0.43.05-r1
« on: June 29, 2017, 11:14:14 am »
I thought repeating functions not being able to cancel their own scheduling was a deliberate design decision.

The workaround that suggests itself is to have an infrequently running auxiliary function handle canceling of other functions. While the repeaters are waiting to be canceled, they are prevented from running by a guard variable. In my implementation, the guard variable and cancel signal are the same variable.

14
You can set the target site and pathfinding target to whatever site you want, and then watch the army march there in adventure mode. Unfortunately when they arrive there you're most likely in for a segfault.

If you just guide an enemy army close to a site and then seal the deal by hopping out of travel mode to observe the battle in person, you can get the army to slaughter the whole village/site. This doesn't produce war/battle events for legends mode however, just X killed Y in Sitename -messages.

15
I've also toyed with armies and controllers, but never made a script for public consumption because the unknown variables being set to these magic values makes the new armies crash-prone in long term play.

They are clearly used for something, because they are set to various values in the armies the AI sends around, and are read by instructions when observed through a debugger. For example, the two values that you've commented as
Quote
-- these two are some histfig id, can be invalid so don't seem to affect anything

are in fact meant to be the army leader and the civ leader who sent the army. Other values don't even have a guess associated but are initialized anyway. Whoever uses this script is setting up their whole savegame for unpredictable segfaults somewhere in the future, and that's just the observable measure of whatever issues are arising from invalid army/controller values. You should back up the save prior to running this if you're attached to that world.

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