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Messages - ReanaTheRogue

Pages: [1] 2
1
DF Gameplay Questions / Re: masterpiece finished goods bin
« on: September 08, 2006, 06:44:00 pm »
Ah thank you.  I was afraid of that = should've thought to search bug forum too.  :)

2
DF Gameplay Questions / masterpiece finished goods bin
« on: September 08, 2006, 06:35:00 pm »
I have several masterpiece level finished goods bins.  How can I trade the contents (non-masterpiece items)?  I can't get the bin to the trade depot since it's a masterpiece and I can't figure out how to get the items out.

3
DF Gameplay Questions / Re: Fey Dwarf is demanding stuff that I have
« on: September 07, 2006, 03:10:00 pm »
About sand - where is it stored?  Currently, every time I turn on sand collection I get a ton of "item lost" spam.  So I don't know what's wrong now, but back when I was getting sand (before a river flood and a cave croc ate two of my sand collectors), I could never find it.

4
DF Gameplay Questions / Re: Sparring - newbie question
« on: September 07, 2006, 02:49:00 pm »
It also may depend on how you are making the barracks, but I haven't quite figured it out the rules yet.  This is what works for me.  I make a bunch of beds in a room and just make one of them a barracks for the whole area.  I think when I have troubles getting them to spar it's when I use an armor or weapon rack to make the barracks or when I did all the beds as barracks.  So I usually move those out of the way or in another room.  They also do need enough space, but they'll complain about that specifically if they don't have the room to spar.
EDIT: Now if I could just keep all the blood cleaned up!

[ September 07, 2006: Message edited by: ReanaTheRogue ]


5
DF Gameplay Questions / Re: Need help w/wood-farming-butchering
« on: September 07, 2006, 11:51:00 am »
You need a food stockpile for the meat to be hauled out of the butchery.  The barrels (from wood) will keep it from rotting in your stockpile.

6
DF Gameplay Questions / Re: locking up pets
« on: September 08, 2006, 08:42:00 am »
I only seem to be able to get one horse in a cage.  Is that the only way to control the stampede in my fortress?  Make one cage per horse (that's like 100).  I'm butchering as fast as I can, cap'n!
Hmm, scratch that.  I finally got two in, but before that they'd always take one out when they put one in.  I can only get strays in tho.

[ September 08, 2006: Message edited by: ReanaTheRogue ]


7
DF Gameplay Questions / Re: Art Defacement
« on: September 03, 2006, 06:56:00 pm »
How do you get things out of cages?  I have a cage with an ex-con in it, who's crazed.  I can't put it anywhere without the sheriff constantly spamming.  I tried to set up a lever to a cage, but the mechanic just works forever and never gets it set up (eventually he gets tired/hungry/thirsty, then comes back and tries again later).  I also have a giant rat, which I can't tame yet, so was just going to let go and fight, but I have the same problem with the mechanic.  Can you not release wild things?

Edit: Doh! Well, the lever finally worked after 6 hours.  He must have been interrupted by the rat/dwarf or something alot.

[ September 03, 2006: Message edited by: ReanaTheRogue ]


8
DF Gameplay Questions / Re: Art Defacement
« on: September 03, 2006, 12:56:00 pm »
Yeah, either that or make being caged remove the "need rest" signal until in the cage.

Well, I managed to get her in prison by locking  doors and assigning all free beds.  

But now the sheriff wants to release another prisoner, but he just puts him from a prison cage to a free cage and the crazed miner just ends up in the animal stockpile.  If I place his cage in the prison, the sheriff just re-releases him.  If I place it outside the prison, he spams "cancels Releasing Large Creature: Wrong justice state."  Also if I don't have a free cage he spams "cancels Releasing Large Creature: Need empty cage".

I'm rigging up a lever to open the cage, but is this a bug?  Is this the only option?  I guess we need an asylum room type so we can stick the nuts in there and the sheriff won't pay attention.

Also, still would like to know what caused this whole art-defacing scandal.


9
DF Gameplay Questions / Art Defacement
« on: September 03, 2006, 10:30:00 am »
My legendary craftsman suffered the tragedy of art defacement and became bery unhappy.  She's currently starting fist fights with animals (including the new pet I gave her to try to help please her).   :(

Anyhow, what causes art defacement?  I started detailing an area near where she was working, but I didn't remove anything - just started detailing undetailed ground/walls.  Did another dwarf do something or what?

Edit: LOL, well the Sheriff finally got around to beating her up.  So now she's very wounded and he's trying to cage her, but she's wounded and all the helpful nearby dwarves keep stealing her from the sheriff and taking her to a hospital (unasigned) bed.

[ September 03, 2006: Message edited by: ReanaTheRogue ]


10
DF Gameplay Questions / Re: Gathering fallen weapons
« on: August 31, 2006, 06:28:00 am »
see this thread
Thread on page 2
May not help though, sometimes it seems things just can take a long time when you are talking about gathering.

11
DF Gameplay Questions / Re: how do I disable labor settings?
« on: August 31, 2006, 06:08:00 am »
The default key repeat rate causes this.  My version it was at 150 and I set it to 300 (which may be too high actually).  But this will remove the constant pause/unpause and double-enters you are seeing.  The file to edit is in data\init\init.txt, and the variable is KEY_HOLD_MS.  You can see other settings in there too, but the only other thing I did was double the windowed mode size by changing WINDOWEDX and WINDOWEDY.

The one bad thing with changing the repeat rate is that when you are in modes that move a single square at a time, it'll be slow to just hold the key down.  At 300 for me it's actually faster to just rapidly press the arrow keys to move than to hold it down, but I get no more double key presses.  I should probably try 225 I guess.

Oh, and you have to do that before you run the program.

[ August 31, 2006: Message edited by: ReanaTheRogue ]


12
DF Gameplay Questions / Re: Crocky is a troublesome pet
« on: August 29, 2006, 05:31:00 pm »
Can you tame it?

13
DF Gameplay Questions / Re: Stacking items? (1 iron bolt * 10)
« on: August 29, 2006, 01:46:00 pm »
Ah great! Thanks.  Haven't made it to chasm yet (first game), but I kinda thought it was a trash dump.

So do things like bolts make more when the crafter does a better job?  Seems like they are in various amount (5, 10, 15), but I can't recall and I didn't seem to see any consistency.


14
DF Gameplay Questions / Stacking items? (1 iron bolt * 10)
« on: August 29, 2006, 11:37:00 am »
Is there a way of stacking items (or destroying them other than caravan sales?).  I have a bunch of iron bolts laying around from when they are recovered after being shot.  So my Marksdwarves will go arm themselves and just pick 1 iron bolt.  Then in battle they use it and then have to close in to beat them with the bow.  Seems like they'd do better if they could keep firing more than 1 shot.

So in general is there anyway of combining stacks or making dwarves pick up more than 1 of something?

Thanks,
RtR


15
DF Gameplay Questions / Re: What order should I build in?
« on: August 29, 2006, 05:16:00 pm »
...SS
...XXw
...SS

. farm spots
S stone
X floodgate
w water

The wiki has a great farming guide and there's one section that carefully explains the floodgates (with diagrams).

You can just build a doored room next to the water and let it flood (Nile river style) in early spring then use that, but it's nice to eventually be able to flood on demand with the gates.
EDIT: oh and the gates are placed on cleared floor (can't put them on water).

[ August 29, 2006: Message edited by: ReanaTheRogue ]


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