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Messages - igmas

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DF Dwarf Mode Discussion / Re: DF v0.42.02+ Worldgen Cookbook Thread!
« on: December 21, 2015, 08:15:30 am »
I'm having trouble with getting elves to show up in my worlds. I've been building with generally high-savagery, high monster worlds. Even with a high number of civilizations, they seem to be getting crowded out by towers.
I might be wrong, but I've never seen a parent civ start in a high savagery tile.  Including elves, goblins, humans, or dwarves.  In a test world I built, I had one square set to zero savagery, and the rest at 100.  No other civs would form outside that first tile.
However, sites would form, at least for some of them, in high savagery tiles.

High death (from high titan, mega, semi-mega) counts certainly contribute to more towers, as do more civs.  You may have to manually paint savagery to ensure there's some low savagery areas for civs to form, or just reduce the savagery variance to something below 300 with 0/100 min/max to give larger zero areas.

Noob question but how can you paint world tiles?

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DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: September 14, 2011, 10:48:39 am »
One dwarf assign as heavy liftin got possessed and made me this
Spoiler (click to show/hide)


3
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: September 12, 2011, 07:33:22 am »
I flooded my second forts second floor by assign channel on the wrong z-lvl when removing a hill close to a river. I noticed it pretty fast that one tile had changing water lvls from 6-7-6-7  constantly + waterfall effect . I didn't realize then that changing numbers in the river meant that something was flowing downwards I thought it was the current that did it. :D

In my newest fort were 3 diggers stopped moving after I the removed all but one ramp so they could get up but they refused to use it. Took me a while to figure out that the magma glass furnace was blocking the ramp :D

4
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: September 11, 2011, 03:18:36 am »
First siege in the first year of the fortress Mountaindabblers and its Centuars with bows, luckly I got my trap system up! 

Sadly they haven't wanted to come and say hello yet although I have my gates wide open, because they have been hunting a bull which doesn't want to come in ...   :'(
Everytime it runs by the gate it just stops for a second and then keeps on running past it. They have been at it for a month now running around the mountains Benny Hill style.  :)
Must be somekind of Ninja bull because it keeps evading the arrows...

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DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 28, 2011, 06:11:07 am »


Picture say it all. I struck a adamantite vein that had a open pipe all the way down to hell..

Took about 1 h for the demons to burn above ground, kill everyone(Left the sick and jailed dwarfs to last) and flood the fortress. One wrestler dwarf survived 30mins against 3 demons and he was Unconscious half of the time.

8 years and 205 dwarfs at its peek and now nothing left but rubble..

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DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 19, 2011, 10:51:04 am »

At least mountain goat horn can actually be obtained. My countess has a fondness for toad leather. I can't even get that from the caravans, which routinely show up loaded with firefly brains.

I've had two prisoners die of thirst because they got blamed for not making anything out of toad leather and got sentenced to 101 days, and people stopped giving them water. One of them was a mother, and the baby died of thirst soon after.

My Count decided to inprison a pregnante dwarf, she died of thirst altough she had food and water in her prison cell(The reason why she didn't drink or eat was that she couldn't find her baby). She was my only metalsmith and her other child died shortly after of thirst . :(

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