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Messages - nerdyboy321123

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1
DF Dwarf Mode Discussion / Re: Ideas?
« on: July 24, 2012, 05:05:01 pm »
Build a giant pick on the surface, at an angle, so from a 3D perspective, it actually looks like it's striking the earth.   

How man z-levels it shall be depends on you.

Ah, wonderful, going with this. Material preferences? Should I make the pick head metal with a wooden handle? And ballpark z-levels? like... 10, 25, 50?

Try a mod ;)

Already using genesis, played FD before my hiatus

2
DF Dwarf Mode Discussion / Re: Ideas?
« on: July 24, 2012, 03:38:40 am »
Train everyone.  Militarize your entire fort.  Then get rid of the traps.

Once again, this is an inherent part of all my forts. Traps are used simply because I'm mildly OCD about my military, and don't start it until I have enough to make 10 sets of iron armor, once I can do that the traps get phased out quickly.

I'm thinking something more along the lines of a construction/monument

3
DF Dwarf Mode Discussion / Re: Ideas?
« on: July 23, 2012, 11:40:24 pm »
Try to capture a megabeast, then release it into a controlled arena/lair for it where you can feed captured enemies and dwarves.

no cave spiders :/

4
DF Dwarf Mode Discussion / Re: Ideas?
« on: July 23, 2012, 11:30:23 pm »
7x7, 60z level death pit!
... that comes with every fortress, how else do I dispose of prisoners/puppies? Except it's 5x5... and my map is short, so it's 40 z-levels, just because I can't go any lower (there are spikes though, to make up for it.)

5
DF Dwarf Mode Discussion / Re: Ideas?
« on: July 23, 2012, 11:29:09 pm »
Try putting different parts of the fortress extremely far away, but erect an efficient minecart public transport system so the dwarves can get everywhere quickly. For example, have the bedroom cluster in one corner of the map, then have the dining hall in another corner several Z levels away.
Ah, should have brought this up, I'm playing .31.25, so no minecarts, vampires, or update hauling systems.

6
DF Dwarf Mode Discussion / Re: Goblin life span.
« on: July 23, 2012, 09:22:14 pm »
goblin live span? well i'd say about 2 min, 5 min tops, wait... OH you mean in world gen?
Nah they live for around 3 hallways
3?!?!?! dear lord, have you modded goblins to be replaced by bronze colossi?

7
DF Dwarf Mode Discussion / Ideas?
« on: July 23, 2012, 09:20:14 pm »
So, I've gotten to the point where I'm essentially safe (save some godawful syndrome or... well, that's about it). No goblin or beastman siege will be able to break my 40 weapon traps (3 discs each for self-nerfing) and even if they do either my 20 upright spears or 10 legendary axedwarves will.

So now, what do I do? I'm thinking it's megaproject time, but every time I try that, I end up completely butchering it, getting nothing cool out of it, and destroying my fortress in vain. So, I'm looking for more of a semi-megaproject, something that will take 1-2 in game years, not cause too much lag (FPS is starting to drop), but still be decently cool/dorfy. Not much gold or anything, no candy, so nothing metal. Anything else goes.

Thanks?

8
I have barrels of prepared lavish meals made ENTIRELY out of hen eggs.
Hen egg roasts with minced hen eggs, minced hen eggs and minced hen eggs.

Total value of one barrel?
2000-5000 Urists depending on value.

I have 25 hens who all lay infinite eggs and require no maintenance at all.
In total I have like 3000 prepared meals, ranging from hen egg biscuits to hen egg stews and hen egg roasts and hen egg eggs with the odd fish/meat/cheese ingredient. It is great.

FTFY

9
DF Dwarf Mode Discussion / Re: Gold. Lots of Gold.
« on: July 22, 2012, 10:31:21 pm »
Well, to give everybody an update, I'm more out of practice than I thought... While still getting military/industries set up: 3 beastman squad siege. My 15 cage traps had no chance, I still have the world though, so I might try again at some point.

No chance of reclaim, I had 40 captured beastmen, who are now running around with the 20 that ended me, it would be way too much clean up.

10
DF Dwarf Mode Discussion / Re: I have created a hell on earth
« on: July 22, 2012, 01:32:12 am »
There is not a single flux stone in the entire world. I could not make this up if I tried. Steel, the tried and true metal of dwarven kind, does not exist.

So you can get a few bars every year, that's not enough to work with, right?  Wrong.  Dwarf forge and smelter pseudoscience is so advanced that they can make chain leggings with one bar of steel, melt them back down, and wind up with a bar and a half of steel.  Not that you can do much with half a bar, but the next time you run the reaction the smelter will spit two bars back out.



Dear armok, is this true??? I hope it is, not for exploity/infinite-metal purposes, but just for ease of armorsmith training. And was this true in .31.25?

11
DF Dwarf Mode Discussion / Re: Gold. Lots of Gold.
« on: July 21, 2012, 10:05:23 pm »
Don't use any of it. Mine it ALL out, then make the gold into only gold bars (maybe add some gold coins, gem-encrusted goblets etc for variety, but still mostly bars) and construct a giant vault with the best security that dwarfdom can create. Steel/adamantine walls, magma traps, heavily armed guards, serrated discs, and so on. Rest secure in the knowledge that you have the largest treasury of any dwarf in history.

Bonus points for capturing a dragon and putting it inside on top of all that gold.

This sounds wonderful... but I also like the Giant golden death tower/ bloater tuber farm... may I make the throne room at the top of the tower?

12
DF Dwarf Mode Discussion / Re: Gold. Lots of Gold.
« on: July 21, 2012, 04:06:19 pm »

Or make golden useless crap x 10,000.


Yeah, I'm thinking entire z-level statue garden with only masterwork statues, all encrusted with amethysts or blue crystal (cuz I've got 6700 blue crystals as well). My dwarves shall never be sad.
Should go nicely with the Golden bloated tuber farm/trade depot/elf trader drop tower.

13
DF Dwarf Mode Discussion / Re: Gold. Lots of Gold.
« on: July 21, 2012, 02:52:07 pm »
Wonderful, then there shall be a golden bloated tuber tower farm, any size specifications/recommendations, and anything to do with the other several thousand gold I'll still have lying around? Oh. Also worth noting, 1600 amethysts, so gem encrustation is certainly a possibility.

14
DF Dwarf Mode Discussion / Re: Gold. Lots of Gold.
« on: July 21, 2012, 02:41:27 pm »
How would I get soil on the tower? Can you still make farms on mud? I thought that got taken out a while ago.

15
DF Dwarf Mode Discussion / Gold. Lots of Gold.
« on: July 21, 2012, 02:33:07 pm »
So, DFProspector just revealed that my latest fortress is sitting on top of 18 thousand native gold ore. I plan to use this to its full potential, ideas?

Edit: I should mention I'm playing .31.25, so nothing involving vampires or minecarts (or the new stockpile system, if you were planning on suggesting something with that... you  never know what people can make interesting on this forum).

Edit2: Also, my dining hall is currently being dug to run through 2 (that I've discovered so far) veins, so there will be golden engraved floors and walls for the dining hall.

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