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Messages - Target Practice

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DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: October 06, 2011, 11:15:20 am »

No experience with salt water myself (I've never done an ocean embark), but what I get from the wiki aritcle on salt water is that if you build a constructed underground cistern in a salt water biome, the ground has already been marked as salty, and you'll end up with salt water. If you've got a pond that isn't salt water, though, that is in a fresh-water biome, and you can build a constructed cistern underground entirely in that biome, fill it with a screw-pump, and get fresh water, regardless of what kind of water was pumped in.

Yeah, that's what I was planning on doing having read the article, I just wanted to double-check that it would actually be a sound approach before I wasted valuable building time doing it. :)

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DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: October 06, 2011, 08:53:35 am »
Thanks guys - yeah, I think part of the problem may be a lack of containers - I'm going to look at getting a second craftsdwarf's workshop created solely to create rock pots. I'm also going to look to get my egg industry running properly so I can eliminate the possibility of the food shortage causing this.

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DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: October 06, 2011, 08:16:18 am »
I'm not entirely sure, to be honest (I'm hugely new to DF). I've got a 5x5 plot built in soil, got a seed-only stockpile right next to my plot, and I'm growing Plump Helmets right throughout the year, and making sure to set them to 'brew only' in the status screen so I don't lose the seeds. I just never seem to have enough booze.

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DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: October 06, 2011, 07:37:52 am »
For some reason I don't seem to be producing much in the way of plump helmets, so I find that occasionally my dwarves need to drink water to survive. Unfortunately, said water is prone to freezing in winter, causing much death by thirst.
I looked up on the wiki regards desalination, and I just want to confirm my thinking is correct before I start building this:

If I construct a pit 2 z-levels below ground and channel a water source into that, then use a screw pump to pump that salty water up into a constructed reservoir (ie, walls and floors, not just hewn rock or clay), it should be usable as a water source without my having to tunnel all the way down to the caverns and make a well within the first year of embark?

5
504. It doesn't matter if it happened once before, Fluffy Wamblers cannot be a character's main weapon.

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DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: October 04, 2011, 07:09:30 am »
Heh, looks like I've got it the other way round. I've got more gold and silver than I know what to do with, and I've got so much tetrahedrite sitting round waiting to be smelted that I've forbidden it in most of my ore stockpiles.

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DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: October 03, 2011, 11:46:07 pm »
Is there a particular depth where one finds Iron ore? I only ask because I'm starting to wonder if I've somehow managed to worldgen a world without it. I've tunnelled far enough down to reach the first layer of caverns (10-15z), and had some mild !!fun!! in doing so, and the fact that I don't have access to iron and have only limited access to fuel increased said !!fun!! exponentially, so I'm a little wary of tunnelling any deeper if I don't have to.

Also, I checked the wiki, and apparently Bituminous coal isn't found until after the chasm (which I'm apparently yet to discover), but that's for the 0.23a version, and I'm using DF2010. Anyone able to confirm if this is still the case?

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