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Messages - +!!scientist!!+

Pages: [1] 2 3 ... 25
1
Roll To Dodge / Re: Looter's Delight 3: STILL ALIVE
« on: November 19, 2014, 01:21:29 pm »
Turn down the sword.

"thanks, but I know myself well enough to know I couldn't kill a fly with that thing."

((give it to somebody with more than -6 strength, that's what I suggest.))

2
Roll To Dodge / Re: Looter's Delight 3: STILL ALIVE
« on: November 18, 2014, 12:34:46 am »
((Is my hat still on the eye slit? do I have it? WHERE IS MY ONE PIECE OF DAMN LOOT?))

Times like these call for a man of ACTIONS!!!

3
Roll To Dodge / Re: Looter's Delight 3: Knight-Time
« on: November 14, 2014, 08:36:35 pm »
((...please don't let this die. :())

4
Roll To Dodge / Re: Looter's Delight 3: Knight-Time
« on: October 29, 2014, 02:07:21 am »
Run around the knight, trying to get its attention while dodging its attacks. Maybe throw my hat at its face for distraction! ((I will find a use for that thing I swear!))

"Drop the keyblade you goddamn Sora wannabe!"

5
Roll To Dodge / Re: Looter's Delight 3: Dungeon-Delving!
« on: October 21, 2014, 03:47:26 am »
Realize I forgot to look for throwing stones, look for throwing stones, and then follow others and throw rocks at monsters & berius's.

6
Roll To Dodge / Re: Looter's Delight 3: Exploration
« on: October 15, 2014, 04:48:49 pm »
follow Jeanna, keeping an eye out for some good stones to throw. ((I need something better than a hat, dammit!))

"let's be careful not to get blasted like that corruption was. Also, I get the feeling that if we took that magic the tower would come down fast, too fast."

7
Pretty sure Beirus is the new Osbourne.
((Interesting way of spelling it... where did the u and e come from?))
((So it is open world now? Also, I'm not as evil as Osbourne. I'm more of a chaotic neutral.))
((Oh gods it's spreading!))

8
Put on hat, dodge any incoming attacks, and run towards the crumbling palace.

"Anyone not shooting at me is welcome to join me!"

10
Roll To Dodge / Re: Looter's Delight 3: Yarr Harr, Fiddle Dee Dee!
« on: September 11, 2014, 01:08:59 am »
Wwolin, few things can make me come back to a forum, but LD is one of them. If you dare let this masterpiece die, I may never forgive you. I'm not looking for a repeat of LD 1, I just want to be a part of this creative, insane hell you make so well.

Spoiler: Austin (click to show/hide)

11
Mafia / Re: The Good, the Bad, and the Ugly (Day 1)
« on: February 21, 2014, 11:54:40 pm »
Scientist
+!!scientist!!+ — As far as you understand it, what's the point of the random vote/random question phase?
To try and get a reaction out of anyone or everyone, and use these reactions for future scum hunting. Also, while these questions and answers are not as useful as people make them out to be, looking back at who attacked whom and what the dynamics were at the beginning can be very helpful on later days.
Of course the answers are going to be useless if you ask useless questions. It's almost impossible to get a rise out of someone with some casual RVS questions. A good RVS question sets a trap: you get the player to pin themselves to a standard you can hold them to later. Of course, even a bad question (what could you gain from your question to MOWE?) starts a conversation and all games need to start with people talking before the accusations start flying.

Here's a question: say it's near the end of Day 1 and you're pretty sure the player that is about to be lynched is town. Your vote could tie the vote. What do you do?
In my opinion, the kind of questions you suggest are  just as likely, if not more, to make a naïve, honest townie look guilty and make a deceptive, thoughtful scum look innocent as they are to work properly. At the same time, it is beneficial for town to lynch on day 1 because it gives us a lot more to go on, so as far as your question goes, I would have to say that I wouldn't tie up the vote, and pray my read was faulty.

12
Mafia / Re: The Good, the Bad, and the Ugly (Day 1)
« on: February 20, 2014, 09:37:01 pm »
flaming scientist: What purpose do you see behind the questions you are asking?
+!!scientist!!+ — As far as you understand it, what's the point of the random vote/random question phase?
To try and get a reaction out of anyone or everyone, and use these reactions for future scum hunting. Also, while these questions and answers are not as useful as people make them out to be, looking back at who attacked whom and what the dynamics were at the beginning can be very helpful on later days.
But your questions aren't even attacking: they are truly random.  Some of the other questions give insight into how the other players think with regards to the game.  So why not ask some of those?
I'll admit that my questions weren't like other peoples, but I seriously just want a response. any lurker forced to talk is a good thing. Also, I'm of the opinion that these questions about tactics a are little more than metaphorical minefields, and people get through this minefield more by dancing the verbal dance of no-scumtells, not by being innocent.

Darkpaladin109 - Haven't seen you before. What's your strategy to win this game?
Remaining cautious and hidden. Mostly depends on the role I'm assigned otherwise.
A small piece of advice: remaining "hidden" is considered lurking, and it is considered very scummy. Maybe you should read up a bit more on tactics.

13
Mafia / Re: The Good, the Bad, and the Ugly (Day 1)
« on: February 20, 2014, 07:31:15 pm »
flaming scientist: What purpose do you see behind the questions you are asking?
+!!scientist!!+ — As far as you understand it, what's the point of the random vote/random question phase?
To try and get a reaction out of anyone or everyone, and use these reactions for future scum hunting. Also, while these questions and answers are not as useful as people make them out to be, looking back at who attacked whom and what the dynamics were at the beginning can be very helpful on later days.

14
Mafia / Re: The Good, the Bad, and the Ugly (Day 1)
« on: February 20, 2014, 05:57:42 pm »
+!!scientist!!+: Actually, I've got a better question: You are the bad, and one of the players seems to be an obvious confederate to you.  For lack of a better target, do you kill him, or do you kill a random other person.
Sorry about missing this, but obviously you would kill the confederate, because that's one step closer to the scum being gone, meaning less NK's and chances for you to die. It's far better than gambling on a 2/9 chance that you'll kill one of the two other third parties, when you might accidently kill an innocent and get closer to the unpredictable bloodbath that would be the Good, Bad, and Scum shootout.

15
Mafia / Re: The Good, the Bad, and the Ugly (Prepare for Day)
« on: February 20, 2014, 05:47:12 pm »
+!!scientist!!+: What do you think is the best strategy for the bad in this game?
Same as for any serial killer, stay inconspicuous and figure out who poses the greatest threat to you, or who is most likely the good or the ugly.

+!!scientist!!+ — As far as you understand it, what's the point of the random vote/random question phase?
To try and get a reaction out of anyone or everyone, and use these reactions for future scum hunting. Also, while these questions and answers are not as useful as people make them out to be, looking back at who attacked whom and what the dynamics were at the beginning can be very helpful on later days.

+!!scientist!!+: You are a Union Soldier, and the Good has been killed in the night, along with the Union General. Nobody really made any cases against them, and neither were particularly effective at scumhunting. What do you do now, and why?
I go back and read through everything again, because there had to be some reason, and I'll only find it by looking harder.

+!!scientist!!+-, join the danged discussion.
Challenge accepted.

Hey DarkPaladin, MyOwnWorstEnemy, Tiruin, WAKE UP! And I thought I was late to the party...

DP- What inspired you to play mafia?

MOWE- How do you take your tea/coffee?

Trirruin- how much do you hate it when I misspell your name?

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