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Messages - Pancho Cachondo

Pages: [1] 2
1
DF Dwarf Mode Discussion / You have discovered a deep pit...
« on: February 28, 2012, 07:05:31 pm »
Is this new HFS?  :D

2
DF Dwarf Mode Discussion / Re: Sucession forts?
« on: February 28, 2012, 04:21:17 pm »
I'm in!

BTW, what are the rules, if any?

3
Tilesets and Graphics / Re: Nagidal's Classic ASCII tileset 24×24
« on: February 19, 2012, 10:24:51 pm »
Thanks!!! Beautiful tileset

4
DF Dwarf Mode Discussion / Re: No more Tilesets for me
« on: February 14, 2012, 03:20:02 pm »
You are truly one of us now. WELCOME TO HELL.

5
DF Gameplay Questions / Old DF versions...
« on: February 13, 2012, 02:24:36 pm »
How can I get the 0.23 and the 0.28 versions to move faster? I'm getting 30 fps at most with them.

6
DF Dwarf Mode Discussion / Re: Mini-rules
« on: February 10, 2012, 04:46:43 pm »
I kill nobles

7
DF Modding / Re: Dwarf Fortress v0.31.25 - Unofficial Patch
« on: February 02, 2012, 10:47:10 am »
I can confirm wagons work now, but the material_size fix didn't fix anything. I was able to forge a steel long sword using only 1 bar of steel.

8
I made a reaction to brew drinks with water


[REACTION:BREW_ALCOHOLIC_BEVERAGE]
   [NAME:Make an Alcoholic Beverage]
   [BUILDING:STILL:CUSTOM_V]
   [REAGENT:water:150:LIQUID_MISC:NONE:WATER]
   [REAGENT:bucket:1:NONE:NONE:NONE:NONE][CONTAINS:water][PRESERVE_REAGENT][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
   [REAGENT:plant:1:PLANT:NONE:NONE:NONE][HAS_MATERIAL_REACTION_PRODUCT:BOOZE_MAT][UNROTTEN]
   [REAGENT:barrel/pot:1:NONE:NONE:NONE:NONE][EMPTY][FOOD_STORAGE_CONTAINER][PRESERVE_REAGENT][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
   [PRODUCT:100:1:DRINK:NONE:GET_MATERIAL_FROM_REAGENT:plant:BOOZE_MAT][PRODUCT_TO_CONTAINER:barrel/pot][PRODUCT_DIMENSION:150]
   [SKILL:BREWING]

To make dwarves gather water in buckets, simply assign a flat area as a pond zone to be filled, dwarves will leave buckets with water near the water source zone.

9
DF Modding / Re: Harder alcohol industry
« on: January 26, 2012, 10:48:20 am »
Hmm... since you cannot Opt out the vanilla brew reaction. I would make the raction take more plants and make more booze.

Nice idea, I think maybe something where dwarves can brew 10 or 20 plants at the same time.

Also, I forgot to add that to get water in buckets, just create a pond zone in a flat area. In this way, dwarves will fill the buckets but they will not be emptied in the "pond". Only downside is that the buckets will be left at the side of the water source, so is better to have the water source close to the still, so your brewer don't go crossing half the map to get a bucket with water.

10
DF Modding / Harder alcohol industry
« on: January 26, 2012, 10:19:46 am »
I made this custom reaction for the Still, basically you need 1 bucket with water, 1 plant and 1 empty barrel to produce booze, and only 1 unit of booze is obtained... oh, and no seed is recovered, so you have to manage your plant resources better. No more swimming in plump helmets and plump helmet spawns.

Just put this in the reaction_other.txt (don't forget to add this reaction to the entity you desire):

[REACTION:BREW_ALCOHOLIC_BEVERAGE]
   [NAME:Make an Alcoholic Beverage]
   [BUILDING:STILL:CUSTOM_V]
   [REAGENT:water:150:LIQUID_MISC:NONE:WATER]
   [REAGENT:bucket:1:NONE:NONE:NONE:NONE][CONTAINS:water][PRESERVE_REAGENT][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
   [REAGENT:plant:1:PLANT:NONE:NONE:NONE][UNROTTEN]
   [REAGENT:barrel/pot:1:NONE:NONE:NONE:NONE][EMPTY][FOOD_STORAGE_CONTAINER][PRESERVE_REAGENT][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
   [PRODUCT:100:1:DRINK:NONE:GET_MATERIAL_FROM_REAGENT:plant:DRINK_MAT][PRODUCT_TO_CONTAINER:barrel/pot][PRODUCT_DIMENSION:150]
   [SKILL:BREWING]

11
I made this custom reaction for the Still, basically you need 1 bucket with water, 1 plant and 1 empty barrel to produce booze, and only 1 unit of booze is obtained... oh, and no seed is recovered, so you have to manage your plant resources better. No more swimming in plump helmets and plump helmet spawns.

Just put this in the reaction_other.txt :

[REACTION:BREW_ALCOHOLIC_BEVERAGE]
   [NAME:Make an Alcoholic Beverage]
   [BUILDING:STILL:CUSTOM_V]
   [REAGENT:water:150:LIQUID_MISC:NONE:WATER]
   [REAGENT:bucket:1:NONE:NONE:NONE:NONE][CONTAINS:water][PRESERVE_REAGENT][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
   [REAGENT:plant:1:PLANT:NONE:NONE:NONE][UNROTTEN]
   [REAGENT:barrel/pot:1:NONE:NONE:NONE:NONE][EMPTY][FOOD_STORAGE_CONTAINER][PRESERVE_REAGENT][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
   [PRODUCT:100:1:DRINK:NONE:GET_MATERIAL_FROM_REAGENT:plant:DRINK_MAT][PRODUCT_TO_CONTAINER:barrel/pot][PRODUCT_DIMENSION:150]
   [SKILL:BREWING]

12
DF Dwarf Mode Discussion / Re: Hello! My Fortress! is made of Chert! :D
« on: January 25, 2012, 09:47:52 am »
Wow that's a lot of chert!  I suggest you make something about that river, it just crosses the way into your fortress... I don't know, maybe redirect it to somewhere elses, or just drain it, just for FUN

13
DF Modding / Re: Custom brewing reaction
« on: January 23, 2012, 03:45:28 am »
OK I made this reaction but it is not listed in the still's menu.

[REACTION:BREW_ALCOHOLIC_BEVERAGE]
   [NAME:Make an alcoholic beverage]
   [BUILDING:STILL:CUSTOM_B]
   [REAGENT:A:150:WATER:NONE:NONE:NONE]
   [REAGENT:B:1:BUCKET:NONE:NONE:NONE][CONTAINS:A][PRESERVE_REAGENT]
   [REAGENT:C:1:PLANT:NONE:NONE:NONE][UNROTTEN]
   [REAGENT:D:1:BARREL:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]
   [PRODUCT:100:150:DRINK:NONE:GET_MATERIAL_FROM_REAGENT:C:NONE][PRODUCT_TO_CONTAINER:D]
   [SKILL:BREWING]

14
DF Modding / Custom brewing reaction
« on: January 23, 2012, 03:02:54 am »
How can I add a reaction for the still?

15
DF Modding / Some modded personalities FUN
« on: January 18, 2012, 02:14:56 pm »
I modded 3 castes (workers, soldiers and nobles). Noble caste humans have a reclusive and conservative personality, in addition to having a very low modesty. 

In just one season, one noble crumbled my fort from 22 humans to 6, just because he held grudges with pretty much anyone, getting annoyed by talking with them. When he destroyed 3 chairs my sheriff gave him a beating. Then he proceeds to go berserk and kill one of my soldiers who happens to be my sheriff's wife. Sheriff goes stark raving mad and kills the majority of the people, including an elven caravan, their guards and the elven diplomatic, before an improvised squad of 6 beat him to death.

So, I'm gonna play more with personalities, what are some interesting ways to mod them?


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